Conjurer statue

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Revision as of 14:55, 20 September 2013 by MoogleDan (talk | contribs) (Added monster details, Trivia, removed stub tag)
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Conjurer statue 8 []
HP 70
HD 13
XP 1275
Speed 10
AC 12
EV 1
Will Immune
Attack1 20


Resistances rF++, rC++, rElec++, rPois++,
rRot, rN+++, rTorm,
Silence immune
Vulnerabilities None
Habitat land
Intelligence High
Uses Uses nothing
Holiness Non-living
Size
Type clay golem, conjurer statue
Flags Spellcaster
Stationary
Speaks
This statue seems to harness the mightiest pure conjurations ever devised by Iskenderun. It is not made in her likeness, as legends describe her as a female felid, but, if I were you, I'd pay more heed to the orbs of magic flying your way than the statue's appearance.

Conjurer statues are dangerous statues which have a 33% chance of casting Orb of Destruction against you each time you move or take an action. They are generally positioned in order to force you to charge down open hallways to reach them, and they are nearly immune to all elemental damage. Conjurer statues are only found in particular vaults.

Tips & Tricks

  • Physical attacks, Earth Magic, and non-elemental Conjurations all work well against them. Blinking into melee range lets you avoid getting hammered with magic as you charge in, and Orb of Destruction is much less effective when cast at point-blank range.

Trivia

Iskenderun is one of the few wizlab wizards with any back story revealed. The idea of making her a female felid is a direct result of the source of her name; Van Iskenderun Guzelli, the first cat used in breeding the Turkish Van cat breed.