Air elemental
For a list of all elementals, see list of elementals.
air elemental E | |
---|---|
HP | 21-44 |
HD | 6 |
XP | 222 |
Speed | 25 |
AC | 2 |
EV | 18 |
Will | Immune |
Attack1 | 15 (hit: plain)
|
Resistances | rElec+++ rPois+++ rDrown rMiasma rN+++ rTorm rSticky |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Brainless |
Uses | Uses nothing |
Holiness | Non-living |
Size | Large |
Type | elemental, air elemental |
Flags | See invisible Flying Insubstantial |
A spirit drawn from the elemental plane of air. It exists in this world as a lightning-spitting spirit, stunning foes with its crackling bursts. |
Useful Info
Air elementals are animated beings of wind. Fast and evasive, they are capable of dealing moderate physical damage and can create weak tornados around them, throwing you into the air and about the room and dealing extra damage to flying characters.
Monsters can summon them using the Summon Air Elementals spell, and sometimes they will be found following spriggan air mages. Otherwise, you typically only find them in the Abyss, the Cloud Mages' Chambers, and certain vaults.
You can also summon them yourself by evoking a deck of destruction and drawing the Storm card or invoking Qazlal's Elemental Force when storm clouds or clouds of smoke are visible.
Air elementals are resistant to the spell Tornado
Monster Spells
Spell set | ||
---|---|---|
Slot1 | Vortex | Natural flag |
Tips & Tricks
- Air elementals are immune to all Air Magic. As such, even though Airstrike and Tornado seem perfectly suited for taking down hard-to-hit flying enemies, these just won't work.
- If using Qazlal's Elemental Force, the friendliness of the elemental will depend on the source of the cloud: Your clouds are friendly, ambient clouds are neutral, enemy clouds are hostile.
- It's better if you engage them on the ground rather than in the air; much like Tornado, their Vortex ability deals more damage if you are in flight.
- Try to fight them in a corridor or enclosed space. Vortex is much less effective in small spaces.
History
Prior to 0.22, air elementals had wind resistance instead of tornado resistance.
Prior to 0.21, air elementals did not have Vortex.
Prior to 0.17, air elementals could dissipate, effectively submerging themselves in air, only to reform a few turns later.
- 0.22 articles
- Hit type
- Plain flavour
- Electricity resistance
- Electricity resistance 3
- Poison resistance
- Poison resistance 3
- Drown resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Sticky flame resistance
- Brainless intelligence
- Uses nothing
- Nonliving holiness
- Asphyxiation resistance
- Large monsters
- See invisible
- Flying
- Insubstantial monsters
- Monsters
- Spellcaster