Haste

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Revision as of 21:25, 11 June 2018 by Spudwalt (talk | contribs) (It's not obsolete so long as monsters can cast it)
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Version 0.21: This article may not be up to date for the latest stable release of Crawl.
Haste.png Haste
Level 6
School1 Charms
Source(s)
Casting noise 5
Spell noise 0
This spell speeds the actions of a creature. Hasting yourself will increase your magical contamination.

Haste was a level 6 Charms spell which gave you or a targeted creature the Haste condition, causing them to perform all actions 50% faster (2/3 normal time), with duration increasing with spell power. It has since been removed from the spells players have access to, but potions of haste produce a similar effect.

Casting the spell gave you a single point of magic contamination, and more would accumulate as you remain hasted. Casting the spell again to extend a haste added +2 contamination per casting. For reference, magical contamination becomes a point of concern at 5.

Note the difference between this spell and Swiftness, the level 2 Charms/Air Magic spell which only affects movement speed and slows you when it expires. Note also that Haste and Swiftness stack.

Monster spell

Speeds the actions of a creature.

This spell functions identically for monsters, with one important exception: monsters cannot target their allies with Haste, though a separate spell (Haste Other) allows them to do so. However, fairly few monsters possess it, and even fewer possess both it and Haste, some ogre magi being among the only examples.

The separation between the two monster spells and the resultant inability of ancient liches and deep elf sorcerers to haste their summons is more of an artifact of the way monster spellcasting is implemented than a mercy on the part of the developers.

The following enemies cast Haste:

The following enemies may be able to cast Haste, depending on their spell set:

History

Haste was removed as a player spell in 0.19.

Prior to 0.8, Haste made all actions 100% faster.

In very early versions of Crawl it was a level 8 spell: magic contamination did not yet exist, meaning that this spell could be spammed with no downsides other than food costs, so it merited being a higher level.