Vapour
Version 0.11: This article may not be up to date for the latest stable release of Crawl.
vapour v [[File:{{{tile_name}}}.png|32px]] | |
---|---|
HP | 29 - 54 |
HD | 12 |
XP | 902 |
Speed | 10 |
AC | 0 |
EV | 12 |
Will | Immune
|
Resistances | rPois+, rElec, rRot, rN+, rTorm, rConstr |
Vulnerabilities | None |
Habitat | land |
Intelligence | Plant |
Uses | Uses nothing |
Holiness | Non-living |
Size | Little |
Type | vapour, vapour |
Flags | Spellcaster Levitate See invisible Invisible Confused Insubstantial |
A cloud of weird vapour, only visible to those with supernaturally enhanced eyesight. As it floats aimlessly through the dungeon, it builds up an electric charge, which it will occasionally discharge in your direction.
"I had rather be a toad, -William Shakespeare, _Othello_, III, 3. 1603. |
Useful Info
Vapours are essentially pockets of very bad weather. They are naturally invisible and permanently confused, spending most of their time moving around without rhyme or reason. Every so often, however, they'll fire off a bolt of lightning, dealing electricity damage to anything that happens to be in its way. They are normally only found in the Swamp, the Cloud Mages' Chambers, or certain vaults, but may be summoned by drawing the Foxfire card.
Spells
Spell set | |
---|---|
Slot1 | Lightning Bolt (3d18) |
Slot2 | Lightning Bolt (3d18) |
Slot3 | none |
Slot4 | Lightning Bolt (3d18) |
Slot5 | Lightning Bolt (3d18) |
Slot6 | none |
Tips & Tricks
- rElec takes almost all of the risk out of dealing with them. They are worth decent experience, however, so you'll probably want to kill them anyway.
Categories:
- 0.11 articles
- Poison resistance
- Electricity resistance
- Rot resistance
- Negative energy resistance
- Torment resistance
- Constriction resistance
- Plant intelligence
- Uses nothing
- Nonliving holiness
- Asphyxiation resistance
- Little monsters
- Spellcaster
- Levitate
- See invisible
- Invisible monsters
- Confused monsters
- Insubstantial monsters
- Monsters