Tengu conjurer

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Version 0.13: This article may not be up to date for the latest stable release of Crawl.

For a list of all tengu, see list of tengu.

tengu conjurer QTengu conjurer.png
HP 22-41
HD 7
XP 325
Speed 10 (move: 90%)
AC 2
EV 17
Will 20
Attack1 10 (hit: plain)
Attack2 5 (peck: plain)
Attack3 5 (claw: plain)
Resistances rDrown
Vulnerabilities None
Habitat Land
Intelligence Normal
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type tengu, tengu
Flags Hybrid
Levitate
See invisible
Speaks
Warm-blooded
One of many tengu with a talent for the destructive magical arts.


Useful Info

Tengu conjurers are hostile birdmen that have a few weak attack spells, rendering them slightly more dangerous than a standard tengu. They are vault-defined monsters only found in some vaults.

Spells

Spell set I
Slot1 Force Lance (3d11) Wizard flag
Slot2 Iskenderun's Mystic Blast (3d13) Wizard flag
Slot3 Iskenderun's Battlesphere Wizard flag
Slot4 Blink Emergency flag, Wizard flag
Spell set II
Slot1 Mephitic Cloud Wizard flag
Slot2 Venom Bolt (3d12) Wizard flag
Slot3 Iskenderun's Battlesphere Wizard flag
Slot4 Blink Emergency flag, Wizard flag
Spell set III
Slot1 Shock (d12) Wizard flag
Slot2 Lightning Bolt (3d14) Wizard flag
Slot3 Iskenderun's Battlesphere Wizard flag
Slot4 Blink Emergency flag, Wizard flag
Spell set IV
Slot1 Throw Flame (3d7) Wizard flag
Slot2 Bolt of Magma (3d15) Wizard flag
Slot3 Iskenderun's Battlesphere Wizard flag
Slot4 Blink Emergency flag, Wizard flag

History

Tengu conjurers were added in 0.12.