Amulet
Version 0.29: This article may not be up to date for the latest stable release of Crawl.
A talisman to be worn as jewellery around the neck, charged with arcane powers of unknown provenance.
“Gringoire put out his hand for the little bag, but she drew back. 'Do not touch it! It is an amulet, and either you will do mischief to the charm, or it will hurt you.'” |
An amulet is a type of jewellery. Regardless of species, all characters may wear only one amulet at a time. Some amulets require attunement to the wearer to begin functioning, but all amulets require 5 turns to put on or take off to discourage swapping mid-battle.
There are six base types of amulets:
- Amulet of the acrobat: Increases EV by 15, but only while you are moving or waiting.
- Amulet of faith: Increases piety gain by 25% and gift drop rate by 33%, but causes you to lose 33% of your piety when unequipped.
- Amulet of guardian spirit: Grants spirit shield, dividing damage taken between HP and MP.
- Amulet of magic regeneration: Increases MP regeneration rate by 0.25 per turn; requires attunement at full MP.
- Amulet of reflection: Increases the player's SH score by 5 and grants the reflection ego.
- Amulet of regeneration: Increases HP regeneration rate by 0.8 health per turn; requires attunement at full HP.
Random artefact amulets use one of these base types, but contain additonal properties. A few unrand amulets also don't have a base type.
Obsolete Amulets
- Amulet of inaccuracy (removed in 0.27)
- Amulet of harm (removed in 0.25; harm ego moved to scarves and randart armour)
- Amulet of the gourmand (removed in 0.25)
- Amulet of rage (removed in 0.25)
- Amulet of resist mutation (removed in 0.18)
- Amulet of resist corrosion (replaced by ring of resist corrosion in 0.18)
- Amulet of stasis (removed in 0.18)
- Amulet of warding (removed in 0.18)
- Amulet of conservation (removed in 0.15)
- Amulet of controlled flight (removed in 0.11)
- Amulet of resist slowing (replaced with amulet of stasis in 0.6)
History
- Prior to 0.26, equipping an amulet required only 0.5 turns instead of 5 turns. Also, amulets of the acrobat and reflection required attunement to the wearer to begin functioning.
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