Ball lightning

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Revision as of 17:18, 19 August 2023 by Hordes (talk | contribs) (version bump, minor description)
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Version 0.30: This article may not be up to date for the latest stable release of Crawl.
ball lightning *Ball lightning.png
HP 1-2
HD 1
XP 4
Speed 20
AC 0
EV 10
Will Immune
Attack1 5 (hit: plain)


Resistances rF+++
rC+++
rElec+++
rPois+++
rDrown
rMiasma
rN+++
rTorm
rSticky
Vulnerabilities None
Habitat Land
Intelligence Brainless
Uses Uses nothing
Holiness Non-living
Size Little
Type ball lightning, ball lightning
Flags Flying
Unbreathing
Insubstantial
Conjured
A huge, swift sphere of coruscating electrical energy. It will explode at the slightest disturbance.

Useful Info

Ball lightning is a weather phenomenon normally unheard of in subterranean Dungeons. It is attracted to the enemies of its conjurer and explodes on contact, dealing 3d20 electricity damage to everything within a 2-3 tile radius. They are almost exclusively created by Conjure Ball Lightning, though a few vaults have ball lightnings in them.

Tips & Tricks

  • Electricity resistance renders it a whole lot less terrifying.
  • Although it's nearly impossible to outrun, you can safely detonate ball lightning from a distance by inflicting at least 1 point of damage. it is immune to all forms of elemental damage but any character can throw a stone or cast Magic Dart.
  • Ball lightning is conjured into existence, not summoned. Effects like Abjuration and Okawaru's ally prevention won't affect it.

History

  • Prior to 0.27, it had resistance to Tornado.
  • Prior to 0.26, all ball lightning dealt 3d20 damage, instead of being dependent on spell power.
  • Prior to 0.22, it had wind resistance instead of tornado resistance.
  • Prior to 0.14, ball lightnings were permanently confused and would move erratically.