Spectral (brand)
When its wielder attacks, the weapon's spirit leaps out and launches a second, slightly weaker strike. The spirit shares a part of any damage it takes with its wielder. |
When striking an enemy, the spectral brand creates a spiritual copy of your weapon in a nearby tile, which attacks at 70% of your melee damage.
Useful Info
A spirit drawn from a weapon -- it never strikes on its own. Damage done to it will partially be mirrored onto the caster. |
On an attack, even if it misses, you instantly create a spectral weapon. It will spawn in a random tile within weapon reach of both you and your target. If there is no valid tile, then no spectral weapon spawns.
The spectral weapon attacks whenever you attack, including on the turn it was created, dealing 70% damage. Its damage is calculated as if you had swung again (just with a 70% damage multiplier). To-hit is the same as your to-hit.
The spectral weapon is a physical entity. Whenever it is damaged, half of damage is additionally dealt to you, ignoring any of your defenses or resistances.
- It has one level of resistance each to fire, cold, and electricity.
- It is immune to poison, negative energy, blinding, drowning, and it is insubstantial.
- It is considered a durable summon.
The spectral weapon will vanish if you take an action besides making a melee attack.
Sources
- Spectral can be found on non-artefact clubs, quarterstaves, and lajatangs.
- Scrolls of brand weapon can give any weapon the spectral brand.
- Asterion always carries a spectral-branded weapon.
- Any randart weapon can have the spectral brand.
- The unrand Glaive of the Guard is a glaive with both spectral and electrocution brands. Note that the spectral weapon does not benefit from said electrocution brand.
Strategy
One of the strongest brands on paper. Spectral offers an irresistible, AC-independent, +70% damage. In a perfect scenario, it completely outdamages the speed brand, flaming, and freezing. It is limited by the mechanics of the spectral weapons.
- The spectral brand can cause you to take extra damage, which is always risky. Area-of-effect attacks, like axes or Fireballs, are able to hit both you and the spectral weapon, causing you to take up to x1.5 damage.
- Spectral weapons must be positioned properly. In a hallway, there can be no space to spawn a spectral weapon, meaning this brand isn't providing any benefit.
Tips & Tricks
- Works well with Polearms. The extra tile of reach gives more flexibility, making it easier to position. You can attack behind the spectral polearm, and vice versa.
- Spectral weapons are formed instantly. If you attack, the spectral weapon is formed, then it attacks before monsters get a chance to move.
History
- Prior to 0.30, spectral weapons' damage and to-hit were based off the "spectral weapon" monster, rather than scaling off the wielder's attack power. Also, monsters couldn't use this brand.
- Prior to 0.27, this brand was boosted by Evocations. It was native to clubs, staves, and two-handed artefacts, though it could still be applied to any melee weapon with a scroll of brand weapon. Also, monsters could create a copy of their weapon when using this brand.
- This brand was introduced in 0.26, replacing the spell Spectral Weapon.
Axe | Long Blade | Mace | Polearm | Short Blade | Staff | Whip |
---|---|---|---|---|---|---|
Brands | |
---|---|
Melee weapons | Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom Disruption • Dragon slaying • Reaping • Silver |
Launchers | Antimagic • Draining • Electrocution • Flaming • Freezing • Heavy • Penetration • Speed |
Throwing weapons | Atropa • Curare • Datura • Dispersal • Poisoned • Silver |