Sculpt Simulacrum

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Simulacrum.png Sculpt Simulacrum
Level 6
School1 Alchemy
School2 Ice
Source(s) Book of Ice
Book of the Tundra
Book of Winter
Casting noise 6
Spell noise 0
Power Cap 200
Range 1
Flags Dir or target, Needs tracer
Forms icy simulacra of an adjacent living, demonic, or holy creature. These fragile doppelgangers will take shape over a short period of time, eventually gaining the ability to move and attack the caster's enemies.

Sculpt Simulacrum is a level 6 Ice/Alchemy spell which creates multiple simulacra from a monster, after a few turns.

Useful Info

When used against a natural, demonic, or holy monster, it creates 2-3 blocks of ice. There is a power/200 chance to create 3 blocks, otherwise it creates 2.

These blocks of ice will turn into a monster simulacrum after a short delay. The first block of ice takes 3-5 turns to become a simlacrum. Each block of ice thereafter takes 1-3 turns after the previous. If destroyed by an attack, no simulacra is created.

Simulacra are derived undead. They are fragile, but generally have very powerful cold attacks. Their stats depend on which monster you cast Sculpt Simluacrum on.

Simluacrum last for about 27 turns; spellpower does not increase duration.

There is a cap of 5 simulacra. If this cap is reached, the oldest simulacra will be destroyed in place of the newest

This is not considered Necromancy, so Gozag and Yredelemul worshippers can use this spell without issue. However, the good gods forbid its use.

Strategy

The following are especially good/bad targets for Sculpt Simulacrum:

In any case, few monsters can handle 2-3 icy copies of themselves. But if every monster in the vicinity is immune or heavily resistant to cold, don't bother with simulacra.

History