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  • ...'t win a fight, and sometimes the best thing to do is to run. Knowing when and how to escape a deadly situation is an essential part of playing ''Crawl''. ...number of escape options, as well as means of healing, disabling monsters, and many other things which just might save your life.
    17 KB (2,839 words) - 04:18, 28 December 2023
  • This is a collection of random tips and tricks for those who are starting to play ''Dungeon Crawl''. ...puter to do something else, then come back later -- some time to calm down and think can often let you salvage a situation that originally looked hopeless
    11 KB (2,007 words) - 08:23, 1 December 2023
  • ...i>s [[list of arthropods|arthropods]], they are largely weak to [[poison]] and lack endoskeletons, meaning they cannot be raised as [[skeleton]]s. ...ly swift worms with painful bites that can [[Harpoon Shot|pull passersby]] into the murk of [[the Swamp]].
    3 KB (422 words) - 08:18, 5 February 2022
  • 27 bytes (3 words) - 16:05, 6 February 2013
  • .... We know that a [[potion of mutation]] mostly gives 2-4 random mutations. And a [[potion of cure mutation]] removes 3-max 7 of them. No chance to calcula :It's always one mutation, and always random (unless it's rotten, in which case it's a bad mutation). Whil
    2 KB (348 words) - 22:47, 26 November 2014
  • 27 bytes (3 words) - 07:55, 24 July 2013
  • ...ile they don't have any breath weapons, their bites are usually dangerous, and many of them are comfortable swimming through [[water]]. Fortunately, they Reptiles and amphibians are most common around the [[Lair]] and its branches, being replaced by greater, more intelligent threats later in
    6 KB (853 words) - 00:38, 26 July 2022
  • #REDIRECT [[Gyre and Gimble]]
    29 bytes (4 words) - 09:10, 12 February 2015
  • 456 bytes (71 words) - 19:17, 20 May 2014
  • 324 bytes (46 words) - 19:15, 20 May 2014
  • 107 bytes (13 words) - 06:26, 1 January 2024
  • ...ur edits! It's rude to leave it like [[Talk:Mummy]]&diff=prev&oldid=25916. And it's easy: just add '<nowiki>-- ~~~~</nowiki>' at the very end of the edit.
    268 bytes (45 words) - 16:12, 18 March 2015
  • File:Gyre and Gimble.png
    (32 Ă— 32 (587 bytes)) - 21:33, 8 April 2015
  • {{spellbook|There-And-Back Book}} ...[https://en.wikipedia.org/wiki/The_Hobbit The Hobbit]'', subtitled ''There and Back Again''.
    436 bytes (63 words) - 02:51, 1 March 2022

Page text matches

  • Howdy, I'm picklenugget! I love DCSS and deep elves! I am currently working to update the spell books to 0.27.
    172 bytes (27 words) - 16:37, 1 November 2021
  • ...noinclude>This template will generate an infobox followed by a description and quote(s) for a given spell. For example:
    366 bytes (51 words) - 08:22, 22 March 2022
  • ...e-target damage than even [[Fireball]], it hits every enemy on the screen, and the explosions can overlap. This makes it a great spell against groups (tha ...Once a few jellies have spilled out, just 2-3 casts are enough to kill TRJ and most of its allies. Just watch out for [[rockslime]]s afterwards.
    1 KB (219 words) - 05:02, 17 August 2023
  • ...s have more [[HP]] and [[AC]] than most [[list of draconians|draconians]], and can summons [[hydra]]s to her side. She always spawns with a [[quarterstaff When she reaches half health, she transforms into her true form - [[#Dragon Form|see below]] for details.
    4 KB (553 words) - 17:22, 18 December 2023
  • ...gic, but are highly skilled with most other forms of magic, especially Air and Charms.}} ...Intelligence]] of 11 and [[Dexterity]] of 10 (before Background modifiers) and have one extra base [[magic points|magic point]].
    2 KB (233 words) - 06:16, 10 September 2022
  • Yours, and into
    118 bytes (23 words) - 02:40, 4 February 2014
  • ...becoming weaker and losing all colouration. They are poor at melee combat and physical defense, although they are capable at using bows in ranged combat. Deep Elves have a base [[Strength]] of 5, [[Intelligence]] of 12 and [[Dexterity]] of 10 (before Background modifiers). They have two extra base
    2 KB (277 words) - 22:07, 21 February 2024
  • Hey, made some minor edits for clarity and to cut out some misinformation, as well as to avoid unnecessary modifiers t and into
    552 bytes (102 words) - 07:25, 31 January 2014
  • ...perlative transmuters, and are comfortable dabbling in necromantic, poison and elemental magic. As fighters, they are often more dangerous unarmed than ar ...or Sludge Elves, elven armour impeded spellcasting less than other armours and improved their effective [[Armour skill]]. They were slightly more accurate
    2 KB (282 words) - 14:24, 28 August 2023
  • ...reserves of magic. They are passively able to reduce all incoming damage, and their empathy with the earth allows them to sense their surroundings; these ...vine assistance for healing. They are most at home with the magic of earth and death, eventually gaining some resistance to the dark powers of necromancy.
    12 KB (1,800 words) - 16:55, 14 December 2023
  • ...an up continues. Clarified what deformed body mutation does—perhaps goes into more detail than needed, but this is something that has been subject to a l and into
    443 bytes (73 words) - 08:34, 31 January 2014
  • ...ins (the Cave Orcs) possess below the ground, descend in search of plunder and adventure. ...using missile weapons. Hill Orcs are passable users of most types of magic and are particularly skilled with Fire.
    3 KB (524 words) - 21:11, 14 February 2024
  • ...as well as in the water. Experts at swimming, they need not fear drowning and move very quickly through water. ...he most efficient ways to fight underwater. They therefore prefer polearms and short swords above all other weapons, though they can also use longer sword
    3 KB (487 words) - 00:39, 27 March 2024
  • ...ut half the size of Humans, live in small villages. They live simple lives and have simple interests. Sometimes a particularly restless Halfling will leav ...hy and dextrous, but are poor at magic (except for charms, translocations, and air magic). They advance in levels as rapidly as Humans. Halflings cannot w
    4 KB (539 words) - 06:14, 10 September 2022
  • ...melee attacks inflict both [[sickness]] and [[retching]] in their victims, and upon death, their body spills out a rapidly expanding [[cloud]] of [[miasma ...at range. The miasma will spread faster than you can walk or slither away, and no one wants to rot any more than they absolutely have to.
    2 KB (243 words) - 23:25, 29 August 2014
  • ...wn origin. They are well suited to lurking in the darkness of the Dungeon, and have a reduced range of vision which also reduces the range at which they c ...makes them unable to wield large weapons, but they are agile and stealthy, and advance in levels as quickly as Humans.}}
    5 KB (684 words) - 06:22, 17 February 2024
  • ...your allies from anywhere within its [[LOS]]. They do not occur naturally, and can only be encountered if summoned by a [[curse toe]]'s [[Summon Mushrooms ...een tormented to low HP. The amount of mushrooms can make it hard to move, and their [[confusion]]-branded melee can make it harder to fight the toe.
    702 bytes (108 words) - 16:14, 11 August 2023
  • ...re small magical creatures distantly related to Elves. They love to frolic and cast mischievous spells. ...ze makes them unable to wear most armour. They cannot wield large weapons, and even most smaller weapons require both hands to be wielded by a Spriggan.}}
    8 KB (1,282 words) - 07:52, 19 February 2024
  • ...n [[0.15]].2 and found that it has Slay -2 and Stealth + instead of slay-3 and stealth++. I've tried to upload a screen shot to prove it but got an error
    415 bytes (61 words) - 17:31, 22 February 2015
  • ...isible creatures, and have tough skin, but their tails are relatively slow and cannot move them around as quickly as can other creatures' legs (this only Nagas can spit poison; the accuracy and damage of this poison increases with the Naga's experience level.}}
    5 KB (779 words) - 17:15, 3 March 2024

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