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  • While transformed, any equipped weapons are melded, and casting spells becomes somewhat more difficult.}} * '''[[Transformation#Useful Info|Melded Gear]]:''' [[Weapon]], [[shield]], and [[gloves]]. [[Claws]] are also melded.
    3 KB (359 words) - 03:05, 26 February 2024
  • [[Hedge Wizard]]s and [[Warper]]s begin with the spell in their libraries. ...tiles would be impassible to you. E.g. [[amphibious]] players can be sent into deep water, [[flying]] players can be sent to either tile.
    5 KB (864 words) - 17:17, 25 September 2023
  • ...s often considered worse than [[Bolt of Fire]], due to its inferior range, and the fact that cold resistant monsters were generally more common ([[undead]
    1 KB (199 words) - 17:04, 19 June 2023
  • ...y creatures in its path. For players, energy resistance reduces the damage and draining dealt by this spell by 50% (rN+), 75% (rN++), or 100% (rN+++). Dra
    1 KB (184 words) - 18:14, 19 June 2023
  • ...re Magic, bolts of fire that pass through [[water]] will create [[steam]], and are negated by [[freezing vapour|freezing clouds]].
    1 KB (182 words) - 22:09, 1 July 2023
  • {{Flavour|Summons and binds a powerful dragon to perform the caster's bidding. At high power it m '''Summon Dragon''' summons a dragon. Dragon type depends on power and random chance, with two fire or ice dragons possible at high power<ref>{{so
    1 KB (152 words) - 20:18, 29 March 2024
  • ...pires, the user will be briefly slowed and occasionally may even pass out, and will be unable to berserk again for a short time.}} ...nly spell that causes the caster to go [[berserk]], increasing their speed and damage output for the duration.
    889 bytes (137 words) - 13:51, 24 November 2020
  • ...energy conjured into existence. Unfortunately, it is very difficult to aim and very rarely hits anything. Pity, that.}} ...s its potency. It deals severe irresistible damage to anything it strikes, and has a range almost equal to your [[line of sight]] that is unaffected by th
    3 KB (500 words) - 13:12, 9 May 2018
  • ...g it while under the effect of [[Death's Door]] works, but ends the status and [[paralysis|paralyses]] you for 2-5 turns. ([[Formicid]]s are still immune As a level 8 spell, it's expensive to train. If you aren't already invested into Necromancy, then Revivification is usually too expensive for a 3 rune game.
    2 KB (394 words) - 17:11, 26 January 2024
  • ...avoidable cold damage (1d11 at max [[spell power]]) to an adjacent target, and may [[slow]] [[Cold_blooded|cold-blooded]] enemies. It also ignores [[AC]], ...for taking out [[out-of-depth]] cold-blooded monsters, such as [[adder]]s and [[bullfrog]]s. Its also useful against highly evasive enemies (such as [[ki
    2 KB (272 words) - 04:12, 8 March 2024
  • ...an undead body, such as a vulnerability to holy damage and Dispel Undead, and an inability to consume potions. You’re dead and outta this world<br>
    4 KB (629 words) - 03:07, 26 February 2024
  • ...g]] skill. These are permanent, but can be overridden by a temporary form, and manually ended at will. ...manually. However, they can be ended early by a [[potion of cancellation]] and [[Quicksilver Bolt]] (the latter leaves 1 turn left on the duration).
    6 KB (860 words) - 16:04, 17 January 2024
  • ...e within 3 squares of any previous target, that 1. hasn't been hit before, and 2. is in [[LOS]]. This continues until there are no valid targets. ...arcs' worth from range 5 to 7. Half of the spell's damage is irresistible, and only half of the target's AC applies.
    4 KB (598 words) - 20:54, 26 September 2023
  • ...e of sight]]. The space must be somewhere visible, not deep water or lava, and cannot be behind a translucent wall. ...spell for [[extended]]. Keep in mind that [[Passage of Golubria]] exists, and with a bit of pre-planning, can be used to a similar effect. The benefit of
    2 KB (294 words) - 06:44, 5 July 2023
  • ...will heal it for <code>5 + power/5</code> to <code>9 + power/5</code> HP, and cause it make a [[cleaving]] attack immediately (in addition to its regular *If the inugami dies, you can use other summoning spells and/or [[kiting]] to stall out time.
    2 KB (344 words) - 09:50, 15 January 2024
  • [[Hedge Wizard]]s and [[Summoner]]s start with this spell in their spell library. Imps are cheap to create, and they can help deal with many early game fights. Thanks to their [[polearm]]
    2 KB (315 words) - 15:47, 15 January 2024
  • {{Flavour|This spell transforms one creature into a pulsating mass of flesh. Works on natural monsters only.}} ...ack. The spell requires a clear line of fire, checks [[magic resistance]], and only works on [[natural]] monsters.
    1 KB (179 words) - 16:59, 2 May 2013
  • ...ell, not on the Shields skill. The disc is controlled by the caster's mind and thus will not conflict with the wielding of a two-handed weapon.}} ...shield, but it does stack with the SH-boosting effects of a [[Helm card]] and [[the Shining One]]'s Divine Shield ability. Condensation Shield's effects
    2 KB (250 words) - 03:44, 6 May 2016
  • ...eatures native to the caster's current location, weaving them from shadows and threads of Abyssal matter.}} ...ally generated with equipment are given summoned versions of their weapons and armour which disappear with them.
    1 KB (213 words) - 22:00, 11 May 2022
  • ...provide a low-level yet very powerful offensive spell. The use of a large and heavy skeleton (by wielding it) amplifies this spell's effect.}} ...3 [[Necromancy]] spell which turned a wielded skeleton (two-handed weapon) into a blast of fragmented shards. Damage dealt increased with skeleton weight,
    834 bytes (118 words) - 06:10, 21 December 2012

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