Harold
Version 0.11: This article may not be up to date for the latest stable release of Crawl.
Harold @ | |
---|---|
HP | 76 |
HD | 9 |
XP | 1238 |
Speed | 10 |
AC | 0 |
EV | 8 |
Will | 60 |
Attack1 | 12 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | land |
Intelligence | Normal |
Uses | Weapons & armour |
Holiness | Natural |
Size | Medium |
Type | human, human |
Flags | Spellcaster Actual spells Warm-blooded Speaks Fighter Unique |
A middle aged bounty hunter, anxious to retire from bounty-hunting after one final job. He hopes to settle down somewhere and live a quiet life with his family, using the money from his final bounty: you. |
Useful Info
Harold is a unique human bounty hunter encountered in the middle-Dungeon or equivalent branches. He's usually weak in melee and, despite high HP, lacks any AC or resistances to speak of. Be aware that he DOES know some powerful Fire Magic, however.
Spells: Bolt of Fire (3d17), Blink
Location
- The Dungeon:10-16
- The Orcish Mines:2-4
- The Elven Halls:1
- The Lair:1-5
- The Swamp:1
- The Shoals:1
- The Snake Pit:1
- The Spider's Nest:1
Tips & Tricks
Bolt of Fire can hurt if you lack fire resistance, especially if you're a mummy. Hide around a corner and lure him into melee. If his melee weapon is also dangerously branded, pull out your big guns or come back later when you've got the right resistances.