Tengu conjurer
Revision as of 23:41, 13 November 2013 by CommanderC (talk | contribs) (Tengu aerators were removed)
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
tengu conjurer H | |
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HP | 23-40 |
HD | 7 |
XP | 331 |
Speed | 10 (move: 90%) |
AC | 2 |
EV | 17 |
Will | 28 |
Attack1 | 10 (hit: plain) |
Attack2 | 5 (peck: plain) |
Attack3 | 5 (claw: plain) |
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Normal |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | tengu, tengu |
Flags | Actual spells Hybrid Levitate See invisible Speaks Spellcaster Warm-blooded |
One of many tengu with a talent for the destructive magical arts. |
Useful Info
Tengu conjurers are hostile birdmen that have a few weak attack spells, rendering them slightly more dangerous than a standard tengu. They are vault-defined monsters only found in some vaults.
Spells
Spell set I | |
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Slot1 | Force Lance (3d11) |
Slot2 | Iskenderun's Mystic Blast (3d13) |
Slot3 | Iskenderun's Battlesphere |
Slot4 | Iskenderun's Mystic Blast (3d13) |
Slot5 | Iskenderun's Battlesphere |
Slot6 | Blink |
Spell set II | |
---|---|
Slot1 | Mephitic Cloud |
Slot2 | Venom Bolt (3d12) |
Slot3 | Iskenderun's Battlesphere |
Slot4 | Venom Bolt (3d12) |
Slot5 | Iskenderun's Battlesphere |
Slot6 | Blink |
Spell set III | |
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Slot1 | Shock (d12) |
Slot2 | Lightning Bolt (3d14) |
Slot3 | Iskenderun's Battlesphere |
Slot4 | Lightning Bolt (3d14) |
Slot5 | Iskenderun's Battlesphere |
Slot6 | Blink |
Spell set IV | |
---|---|
Slot1 | Throw Flame (3d7) |
Slot2 | Bolt of Magma (3d15) |
Slot3 | Iskenderun's Battlesphere |
Slot4 | Bolt of Magma (3d15) |
Slot5 | Iskenderun's Battlesphere |
Slot6 | Blink |
History
Tengu conjurers were added in 0.12.