Tiamat
Tiamat d | |
---|---|
HP | 380 |
HD | 22 |
XP | 9228 |
Speed | 10 |
AC | 30 |
EV | 10 |
Will | 146 |
Attack1 | 60 (hit: plain) |
Attack2 | 45 (tail slap: plain)
|
Resistances | rElec++, rPois+ |
Vulnerabilities | Silver, Dragon Slaying |
Habitat | Land |
Intelligence | High |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | draconian, draconian |
Flags | Cold-blooded Flying See invisible Speaks Unique Silence immune |
A powerful dragon with mighty wings. Her scales seem to shimmer and change colour as you watch.
“He saith that Tiamat our mother hath conceived a hatred for us, |
For a list of all draconians, see list of draconians.
Useful Info
Tiamat is a unique draconian who sometimes appears in the Realm of Zot. The most powerful unique to appear outside of the extended endgame, she is a draconian who constantly changes color, giving her access to any of the draconian breath weapons. She is always generated with the dragonskin cloak, and comes with a very large retinue of draconians.
Location
- The Realm of Zot
Tips & Tricks
Be prepared for a long, dangerous, and difficult fight if you choose to take on Tiamat. Given her extremely high HD (22), her breath weapons will do a lot of damage on top of the unique effects that each draconian breath weapon has (see Draconian page for details on each kind). Her unpredictable damage types make her dangerous at a distance unless you are omniresistant, but fighting in melee is not much better; she hits harder than any monster in the game save Antaeus and tends to carry a good weapon.
Anyone wishing to kill her will want to lure her away from her retinue (or vice versa), since this may contain draconian callers and zealots, either of which can be deadly in combination with Tiamat.
Melee with high AC and EV is doable, but you will want to buff yourself in as many ways as possible first: Haste, Might, and even some rarer buffs such as using a potion of agility and/or Phase Shift. Be prepared to run if things even start to go badly - remember how much damage she can do with her breath weapons.
Conjurers should have Deflect Missiles up and use their most powerful irresistible spells. Her cloak gives her occasional resistance to all elements, but not with such regularity that elemental casters are completely out of luck. Just keep an eye out for her current color to make sure you aren't wasting a turn and several MP. She only has moderate EV, so spells such as Lehudib's Crystal Spear or Iron Shot are effective, but her high health means that most casters will need some sort of channeling to last long enough to kill her.
Casters without powerful conjurations do still have options for killing Tiamat. As she is not a summoner and thus does not have Abjuration, one can overwhelm her with summons. One will want to use high-end summoning spells such as Summon Horrible Things, Haunt, or Summon Greater Demon in an open area to do this. Undead or lichform casters might consider tormenting her, if they have a means of doing so. Hexes are not a good idea: Tiamat's MR is high enough that you can expect most spells to require several tries, and given her extremely high damage output, this can be deadly. Furthermore, her high HD makes her recover quickly from most hexes.
Finally, an easy and often deadly mistake to make is to simply not notice her until it's too late. Tiamat's habit of constantly changing colors means that she isn't a unique color, and thus does not visually stand out from the draconian band that invariably surrounds her. She's somewhat more recognizable when playing in Tiles Mode, but it's still an understandable mistake. One should always be vigilant in the Realm of Zot; Tiamat is one of many reasons for this.
Trivia
In Babylonian mythology, Tiamat is a goddess considered to be the monstrous embodiment of primordial chaos. Although there are no early precedents for it, some sources (including Dungeons & Dragons) identify her with images of a sea serpent or dragon.
History
Prior to 0.10, Tiamat wore gold dragon armour, granting her phenomenal physical durability as well as a wide array of elemental resistances. When draconians lost access to the body armour slot, she was instead given the dragonskin cloak.
- 0.13 articles
- Hit type
- Plain flavour
- Tail slap type
- Electricity resistance
- Electricity resistance 2
- Poison resistance
- Silver vulnerability
- Dragon slaying vulnerability
- High intelligence
- Weapons armour
- Starting equipment
- Open doors
- Natural holiness
- Medium monsters
- Cold-blooded
- Flying
- See invisible
- Speaking monster
- Unique monsters
- Silence Immune
- Monsters