Tengu conjurer
Version 0.16: This article may not be up to date for the latest stable release of Crawl.
For a list of all tengu, see list of tengu.
| tengu conjurer Q | |
|---|---|
| HP | 22-41 |
| HD | 7 |
| XP | 325 |
| Speed | 10 (move: 90%) |
| AC | 2 |
| EV | 17 |
| Will | 20 |
| Attack1 | 10 (hit: plain) |
| Attack2 | 5 (peck: plain) |
| Attack3 | 5 (claw: plain) |
| Resistances | rDrown |
| Vulnerabilities | None |
| Habitat | Land |
| Intelligence | Normal |
| Uses | Weapons & armour Starting equipment Open doors |
| Holiness | Natural |
| Size | Medium |
| Type | tengu, tengu |
| Flags | Hybrid Levitate See invisible Speaks Warm-blooded |
| One of many tengu with a talent for the destructive magical arts. |
Useful Info
Tengu conjurers are hostile birdmen that have a few weak attack spells, rendering them slightly more dangerous than a standard tengu. They are vault-defined monsters only found in some vaults.
Spells
| Spell set I | ||
|---|---|---|
| Slot1 | Force Lance (3d11) | Wizard flag |
| Slot2 | Iskenderun's Mystic Blast (3d13) | Wizard flag |
| Slot3 | Iskenderun's Battlesphere | Wizard flag |
| Slot4 | Blink | Emergency flag, Wizard flag |
| Spell set II | ||
|---|---|---|
| Slot1 | Mephitic Cloud | Wizard flag |
| Slot2 | Venom Bolt (3d12) | Wizard flag |
| Slot3 | Iskenderun's Battlesphere | Wizard flag |
| Slot4 | Blink | Emergency flag, Wizard flag |
| Spell set III | ||
|---|---|---|
| Slot1 | Shock (d12) | Wizard flag |
| Slot2 | Lightning Bolt (3d14) | Wizard flag |
| Slot3 | Iskenderun's Battlesphere | Wizard flag |
| Slot4 | Blink | Emergency flag, Wizard flag |
| Spell set IV | ||
|---|---|---|
| Slot1 | Throw Flame (3d7) | Wizard flag |
| Slot2 | Bolt of Magma (3d15) | Wizard flag |
| Slot3 | Iskenderun's Battlesphere | Wizard flag |
| Slot4 | Blink | Emergency flag, Wizard flag |
History
Tengu conjurers were added in 0.12.