Ball lightning

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Revision as of 00:39, 24 August 2018 by Alchon (talk | contribs) (implemented 0.22 changes)
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Version 0.17: This article may not be up to date for the latest stable release of Crawl.
ball lightning *Ball lightning.png
HP 1-2
HD 1
XP 4
Speed 20
AC 0
EV 10
Will Immune
Attack1 5 (hit: plain)


Resistances rF+++
rC+++
rElec+++
rPois+++
rDrown
rMiasma
rN+++
rTorm
rSticky
Vulnerabilities None
Habitat Land
Intelligence Brainless
Uses Uses nothing
Holiness Non-living
Size Little
Type ball lightning, ball lightning
Flags Flying
Unbreathing
Insubstantial
Conjured
A huge, swift sphere of coruscating electrical energy. It will explode at the slightest disturbance.

Useful Info

Ball lightning is a weather phenomenon normally unheard of in subterranean Dungeons. It is attracted to the enemies of its conjurer and explodes on contact, dealing 3d20 electricity damage to everything within a few tiles. It also occasionally shoot blasts of lightning at random targets. Ball lightning only naturally occurs in a few vaults, but can be created through use of the Conjure Ball Lightning spell (which only you, Lom Lobon, and some player ghosts can cast).

Ball lightning is resistant to the spell Tornado.

Tips & Tricks

  • Electricity resistance renders it a whole lot less terrifying.
  • Although it's nearly impossible to outrun, you can safely detonate ball lightning from a distance by inflicting at least 1 point of damage. it is immune to all forms of elemental damage but any character can throw a stone or zap a wand of magic darts.
  • Ball lightning is conjured into existence, not summoned, so neither Abjuration nor Recall has an effect on it.

History

Prior to 0.22, they had wind resistance instead of tornado resistance

Prior to 0.14, they were permanently confused and would move erratically.