Donald

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Revision as of 20:15, 24 June 2020 by Bwijn (talk | contribs) (upd 0.25, saw it in tournament, no change)
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Version 0.25: This article may not be up to date for the latest stable release of Crawl.
Donald @Donald.png
HP 55-112
HD 14
XP 1977
Speed 10
AC 3
EV 10
Will 100
Attack1 26 (hit: plain)


Resistances rDrown
Vulnerabilities None
Habitat Amphibious
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Medium
Type human, human
Flags Fighter
Speaks
Warm-blooded
Unique
Male
An adventurer just like you, trying to find the Orb. Unlike you, and despite his hatred of it, he takes to water like a fowl.

Useful Info

Donald the Adventurer is a unique adventurer whose dialogue varies based on your current religion and the branch you find him in. He is stronger than an orc knight, capable of swimming through deep water, and often generates with a shield of reflection, making him unusually dangerous to ranged weapon users and casters who rely on blockable spells. He also has Might and Haste; once his buff spells are active, he's near-impossible to outrun and capable of dealing huge amounts of damage very quickly.

Spells

Spell set I
Slot1 Might Wizard flag
Slot2 Haste Wizard flag

Location

Tips & Tricks

Trivia

  • When confused, Donald may make quacking noises, which is probably a reference to Donald Duck.

History

  • In 0.19, Donald and Wiglaf were combined. As a result, Donald gained Wiglaf's Haste and Might spells. Additionally, Donald was cut from Labyrinths.
  • Donald received a significant upgrade in 0.6.