Balrug

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Revision as of 19:58, 17 July 2020 by Bwijn (talk | contribs) (upd 0.25, saw it in tournament, no change)
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Version 0.25: This article may not be up to date for the latest stable release of Crawl.
balrug 2Balrug.png
HP 50-103
HD 14
XP 1661
Speed 12
AC 5
EV 12
Will 160
Attack1 25 (hit: fire)


Resistances rF+++
rPois+
rMiasma
rN+++
rTorm
Vulnerabilities Cold
Holy
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Demonic
Size Large
Type balrug, balrug
Flags Fighter

See invisible
Flying
A huge and very powerful demon, wreathed in fire and shadows.

Useful Info

Balrugs are brutish tier-2 demons, often armed with branded demon whips and capable of casting powerful Fire Magic. Even when unarmed, they still deal significant fire damage (14-27 HP) per hit.

Spells

Spell set I
Slot1 Bolt of Fire (3d23) Magical flag
Slot2 Fireball (3d23) Magical flag
Slot3 Pyre Arrow (2d14*) Magical flag
Slot4 Smiting (7-17) Magical flag

Tips & Tricks

  • The more fire resistance you have when facing them, the better.
  • Balrugs are vulnerable to cold. Any decent Ice Elementalist or Conjurer shouldn't have much difficulty with them. Other characters can take advantage of their mediocre EV to zap them with a wand of cold.
  • Although huge, they are still faster than most characters.
  • Maces & Flails specialists will probably want to take a look at their weaponry, as demon whips are among the best weapons in the game.

Trivia

The balrug is almost identical to the balrog, a fiery whip-wielding demon from J.R.R. Tolkien's Lord of the Rings novels.

History

They knew Teleport Self between 0.6 and 0.10. Prior to 0.10, they were tier-1 demons.