Polterguardian
Revision as of 20:14, 11 September 2024 by Patrick2011b (talk | contribs) (-trunk and add a couple tips)
Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
polterguardian v | |
---|---|
HP | 42-87 |
HD | 11 |
XP | 546 |
Speed | 10 |
AC | 6 |
EV | 18 |
Will | 80 |
Attack1 | 20 (hit: plain)
|
Resistances | rC+ rPois+++ rDrown rMiasma rN+++ rTorm rSticky |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | Human |
Uses | Open doors |
Holiness | Undead |
Size | Medium |
Type | polterguardian, polterguardian |
Flags | Flying Insubstantial Cautious Aura Evil Unbreathing |
Many poltergeists are fiercely territorial over the domains they choose to haunt, but these have extended that protection even to the people who share their domain with them. Some say they must be the lingering souls of those who guarded the Vaults in life; others suggest the Ironbound Order simply recruited them in common cause. Whichever is true, their very presence shelters other creatures from missiles, causing sling and spell alike to veer off-course at the last moment. |
Contents
Useful Info
Polterguardians are support casters, which give passive repel missiles to all allies in their line of sight. They appear in the Vaults as a part of vault warden and ironbound preserver bands, but sometimes they spawn with just 1-2 random monsters.
Spells
Spell set I | ||
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Slot1 | Force Lance (3d14) | Magical flag |
Tips & Tricks
- If you see a monster in the Vaults with the Repel Missiles effect, that means there's a polterguardian nearby.
- Polteguardians aren't much of a threat to melee characters, but Ranged Weapons users should take them out early so they have an easier time hitting other monsters. Casters should do the same if their main spells check EV (e.g. Bombard or Plasma Beam).
- Many AoE spells (e.g. Fireball, Ozocubu's Refrigeration, Irradiate) ignore EV and are not affected by Repel Missiles.
History
- In 0.32, polterguardians were added to the game.
Categories:
- 0.32 articles
- Hit type
- Plain flavour
- Cold resistance
- Poison resistance
- Poison resistance 3
- Drown resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Sticky flame resistance
- Holy vulnerability
- Human intelligence
- Open doors
- Undead holiness
- Asphyxiation resistance
- Medium monsters
- Flying
- Insubstantial monsters
- Cautious monsters
- Monsters with aura
- Evil
- Evil monsters
- Unbreathing monsters
- Monsters
- Spellcaster