Borgnjor's Vile Clutch
| | |
|---|---|
| Level | 5 |
| School1 | Earth |
| School2 | Necromancy |
| Source(s) | Book of the Grave Great Wizards, Vol. II |
| Casting noise | 5 |
| Spell noise | 5 |
| Power Cap | 200 |
| Range | 6 |
| Hated By | Elyvilon The Shining One Zin |
| Flags | Dir or target, Needs tracer, Not self |
| Calls forth hands from corpses interred beneath the dungeon floor long ago. Enemies caught in the area will be held in place and constricted until they break free. |
| Spell Details | |
|---|---|
| Damage Formula | 2d(4 + power/20) per turn |
| Max Damage | 2d(14) per turn |
| Max Power | 200 |
| Range | 6 |
| Targeting | Beam |
| To-hit | Infinite |
| Special | Constrict |
Borgnjor's Vile Clutch, also known as BVC and zombie hands, is a level 5 Necromancy/Earth spell that affects all enemies in a beam-targeted line with the constriction status (displayed as "constricted by zombie hands").
Constriction deals damage over time until the affected monster(s) die, escape constriction (which they must waste turns to do), or the effect runs out. In most cases, the monster will die or escape before the status runs out. If you leave line of sight of any affected enemies, they are immediately released.
Resistant Enemies
Only a small number of monsters are not affected by BVC, all of which are also immune to regular types of constriction. They include:
- All slimes and jellies.
- Insubstantial enemies, including wraith-type undead, many monsters in the Abyss, and orbs of fire.
- Spiny enemies
Enemies over deep water or lava are unaffected.
Strategy
BVC is a very versatile spell: You basically now have access to an unlimited wand of roots that can pin enemies while dealing significant damage. It has the following benefits:
- BVC itself cannot be dodged, and few enemies are immune to it.
- It greatly lowers EV, increasing the accuracy of both you and your allies. This combos well with other Earth Magic spells, like Bombard or Lehudib's Crystal Spear, which have poor accuracy, as well as your undead allies.
- It pins the target in place, allowing the player to move away from enemies (even fast ones) without attacks of opportunity.
- It is especially effective in corridors since it affects the whole beam path. Other piercing attacks, like javelins, work well in conjunction.
Note that BVC does not allow stabs, nor does it prevent enemies from making melee attacks. Also, unlike the wand of roots, BVC isn't loud.
Tips & Tricks
- Most monsters will not attempt to escape constriction if they can melee attack you (exceptions: batty enemies, enemies with movement abilities like Blink). So by staying adjacent to an enemy, you'll get the most out of the damage and EV penalty.
History
- Prior to 0.32, constriction as a whole worked differently:
- BVC's base damage was
2d(2 + pow/25)per turn, but damage increased over time. - The EV penalty was a multiplier that depended on monster size (instead of a flat penalty). It halved EV at the absolute minimum - overall, it was more effective against high EV foes.
- Escape chance for monsters did not care about HD.
- BVC's base damage was
- Prior to 0.31, BVC's base damage was
2d(3.5 + pow/20)per turn. Also, you couldn't constrict invisible enemies if you didn't have see invisible. - Prior to 0.26, a few more monsters were spiny - porcupines, torturous demonspawn, and hell sentinels - and thus immune to constriction.
- Prior to 0.25, BVC affected a smite-targeted 3x3 area instead of a beam path.
- Prior to 0.22, Necromancers started with BVC, and it did 33% more damage.
- The spell was added in 0.21.