Developers
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Aliases
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Information
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Peter Berger
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peterb12
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Involved in founding but rarely seen now; registered (with Nat Lanza) crawl-ref project on Sourceforge, began the use of text databases with the BDB database for quotes.
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Adam Borowski
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castamir, kilobyte
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Rewrote the save handling code to use single-file container saves. Also responsible for felids, Kirke, Khufu, the Windows installer and other such perversions of nature.
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Samuel Bronson
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SamB
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Build system, code clean-up, ZotDef.
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Jude Brown
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bookofjude, due
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Portal vaults and Lua miracle worker. Leans toward design but less so than dpeg. Is the miscreant responsible for such diverse felonies and misdemeanours as wizlabs, tons of new uniques, elephants, holy monsters and many other crimes too hideous to mention here.
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Robert Burnham
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Cryp71c
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Melee combat rewrite, coded a lot of the new Demonspawn mutations.
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Chris Campbell
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MarvinPA
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Various balance-related changes, and occasionally other stuff too.
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Matthew Cline
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zelgadis, Matthew_Cline
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The other member of the refactoring department; tiles expert newbie, and C++ expert; the man behind CrawlHashTable, Lua triggerables, greatly expanded monster speech lookup with @variables@, and lots of other work on .des file support.
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Florian Diebold
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edlothiol, fdiebold
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Webtiles, amazing name.
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Michael Gagno
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evilmike
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Makes a lot of vaults, maintains old ones, and usually adds new ones submitted to the tracker. Prefers level design. Inactive in Crawl development for the foreseeable future.
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Brendan Hickey
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bh
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Chei, Newabyss and other bad ideas. Probably the worst player on the team.
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Eino Keskitalo
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evktalo, Keskitalo
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Came up with the Sewers and Ice Cave portal vaults (with maps from others); former Windows trunk builds clerk; usability project member, helps with infrastructure (Mantis and Wiki). A fantasy hipster.
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Vsevolod Kozlov
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zaba
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Inducted for various code cleanups; actor layer expert. Also does elaborate vaults and is extremely fond of billy goats and GNU screen.
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Janne Lahdenperä
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felirx
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Drafted from the usability project, interface and tutorial code.
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Raphaël Langella
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galehar
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Responsible for the skill system overhaul of 0.9. Has rewritten most of the mimic code. Ashenzari transfer knowledge.
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Nat Lanza
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nlanza
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Involved in founding (registered crawl-ref on SF with Peter Berger) but rarely seen now. Used to work on the Mac build system and created the Xcode project.
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Jesse Luehrs
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doy
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Mostly involved in design, with a few bugfixes here and there, familiar with Lua. Responsible for the new ruined Lair builder and dynamic colours for features among other work. Maintainer of the Ashenzari bot for ##crawl-dev.
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Steve Melenchuk
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sgrunt/Grunt
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Responsible for: monsters wearing jewellery; improved explosive / bouncy spell targetter; additional Lua capabilities; lots of bugfixes; and a handful of vaults.
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Neil Middleton
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Mu/itsmu
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Vault designer of great notoriety, responsible for a Sprint map filled with damnation, a lot of maps in Hell, and more fleshy orifices than the author of this entry cares to contemplate.
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Neil Moore
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\amethyst
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Twisted Resurrection rewrite; form-mutation interaction; bursty abyss morphing; orb spider implementation; Deal Four; assorted bugfixes and cleanup. Maintainer of crawl.s-z.org and the Cheibriados and Sizzell bots. Not a very good player.
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Steven Noonan
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mozillagodzilla, neunon
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Build system and version control guru.
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Charles Otto
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caotto, pointless
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Fedhas, articulated kraken, and other exploits of a decidedly tentacular nature. Iä!
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Stefan O'Rear
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sorear, stefanor
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Formerly very active on IRC; C++ knowledge; stays as far away from design as he can. The author of the disintegration effect that causes chunks and blood to spatter everywhere, but probably a very nice person otherwise. On indefinite hiatus from Crawl.
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Aaron Pixton
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elliptic
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Plays a lot; codes easy stuff; in charge of the tournament scripts.
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David Ploog
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dpeg, dploog
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Gods.
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David Lawrence Ramsey
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dolorous
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Source code cleanup department. Also, lots of the overhauled gods are coded by him.
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Samuel Wilson
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ontoclasm
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Various tiles and other bad decisions.
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Chris West
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Frog Botherer
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Android tiles port.
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