Air elemental

From CrawlWiki
Revision as of 22:32, 16 May 2018 by Cacophonie (talk | contribs) (Air elementals have a Vortex ability now and can no longer be summoned via fans of gales)
Jump to: navigation, search
Version 0.21: This article may not be up to date for the latest stable release of Crawl.

For a list of all elementals, see list of elementals.

air elemental EAir elemental.png
HP 21-44
HD 6
XP 223
Speed 25
AC 2
EV 18
MR Immune
Attack1 15 (hit: plain)

Type of Meat None
Resistances rElec+++
Vulnerabilities None
Habitat Land
Intelligence Brainless
Uses Uses nothing
Holiness Non-living
Size Big
Type elemental, air elemental
Flags See invisible
A spirit drawn from the elemental plane of air. It exists in this world as a swirling vortex of air.

Useful Info

Air elementals are animated beings of wind. Fast and evasive, they are capable of dealing moderate physical damage and can create weak tornados around them, throwing you into the air and about the room and dealing extra damage to flying characters.

Monsters can summon them using the Summon Air Elementals spell, and sometimes they will be found following spriggan air mages. Otherwise, you typically only find them in the Abyss, the Cloud Mages' Chambers, and certain vaults.

You can also summon them yourself by evoking a deck of destruction and drawing the Storm card or invoking Qazlal's Elemental Force when storm clouds or clouds of smoke are visible.

Monster Spells

Spell set
Slot1 Vortex Natural flag

Tips & Tricks

  • Air elementals are immune to all Air Magic. As such, even though Airstrike and Tornado seem perfectly suited for taking down hard-to-hit flying enemies, these just won't work.
  • If using Qazlal's Elemental Force, the friendliness of the elemental will depend on the source of the cloud: Your clouds are friendly, ambient clouds are neutral, enemy clouds are hostile.
  • It's better if you engage them on the ground rather than in the air; much like Tornado, their Vortex ability deals more damage if you are in flight.
  • Try to fight them in a corridor or enclosed space. Vortex is much less effective in small spaces.


Prior to 0.21, air elementals did not have Vortex.

Prior to 0.17, air elementals could dissipate, effectively submerging themselves in air, only to reform a few turns later.