Ancient champion

From CrawlWiki
Revision as of 20:32, 3 June 2013 by CommanderC (talk | contribs)
Jump to: navigation, search
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
This page is a stub. You could probably expand this page should you wish to do so.
ancient champion zAncient champion.png
HP 53-75
HD 10
XP 1535
Speed 10
AC 15
EV 10
Will 93
Attack1 25 (hit: plain)


Resistances rC+, rPois+++,
rN+++, rTorm,
rRot+++, rDrown
Vulnerabilities Holy, Holy wrath
Habitat Land
Intelligence Normal
Uses Weapons & armour
Starting equipment
Open doors
Holiness Undead
Size Medium
Type ancient champion, ancient champion
Flags Actual spells
Fighter
Evil
Spellcaster
The unfathomably ancient skeleton of a humanoid creature. It has hundreds of golden sigils etched onto its bones, and pulses with terrible, unholy power.

Useful Info

Ancient champions are very dangerous foes with powerful spellcasting abilities and good weapons and armour. They may appear by themselves or with a pack of skeletal warriors.

Spells

Spell set 1
Slot1 Throw Frost
Slot2 Bolt of Draining
Slot3 Haste
Slot4 none
Slot5 none
Slot6 none
Spell set 2
Slot1 Venom Bolt
Slot2 Haunt
Slot3 Haste
Slot4 none
Slot5 none
Slot6 none
Spell set 3
Slot1 Pain
Slot2 Iron Shot
Slot3 Haste
Slot4 none
Slot5 none
Slot6 none
Spell set 4
Slot1 Iskenderun's Mystic Blast
Slot2 Slow
Slot3 Haste
Slot4 none
Slot5 none
Slot6 none

Tips & Tricks

All ancient champions are considerable threats in melee, wearing plate mail and wielding heavy, branded two-handed weapons, in addition to always being able to haste themselves. However, their spell sets vary considerably in threat level: Bolt of Draining and Iskenderun's Mystic Blast are both fairly negligible, while Iron Shot and Haunt are much harder to deal with. Consider switching to an amulet of warding if you suddenly find yourself surrounded by summoned ghosts.

History

Prior to 0.13, ancient champions were a variant of skeletal warriors that were only found in one specific vault.