Difference between revisions of "Animal skin"

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-Anonymous, in Wells' _A Parody Anthology_, p. 120. 1904.}}
 
-Anonymous, in Wells' _A Parody Anthology_, p. 120. 1904.}}
  
An '''animal skin''' is a piece of armour that is functionally identical to a robe: 2 base AC, no encumbrance rating. It takes 3 turns to wear or remove.
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An '''animal skin''' is a piece of armour that is functionally identical to a [[robe]]: 2 base AC, no encumbrance rating.  
  
If your character begins with animal skin for armor, consider switching to a robe as soon as you find one with an enchantment or an [[ego]]. Animal skins are not normally generated with egos outside of a few special vaults, such as in some [[ice cave]]s.
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Animal skins are not normally generated with egos outside of a few special vaults, such as in [[Ice cave]]s.
  
 
==Desirability==
 
==Desirability==
It is functionally identical to a robe, although less likely to have an ego, so normally a robe with a good ego or light [[dragon scales]] will be preferable. This item exists as flavour for [[berserker]]s and some enemies (such as [[spriggan berserker]]s) where wearing robes would be less thematic.
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It is functionally identical to a robe, although less likely to have an ego. This item exists as flavour for [[Berserker]]s and some enemies (such as [[spriggan berserker]]s) where wearing robes would be less thematic.
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Berserkers, with their high [[strength]] and melee focus, will want to switch to a heavier armour almost immediately. For other characters, an animal skin is +0 robe; [[leather armour]], light [[dragon scales]], or a robe with an ego are better options.
  
 
==History==
 
==History==
Prior to [[0.12]], several monsters ([[sheep]], [[yak]], [[death yak]]) could leave these when butchered.
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* Prior to [[0.12]], several monsters ([[sheep]], [[yak]], [[death yak]]) could leave these when [[food|butchered]].
  
 
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Revision as of 23:46, 15 July 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Name Animal skin
Size to wear All
Armour Class 2
Encumbrance rating 0
Maximum Enchantment +2
Grants nothing
Time to Wear 5


A large piece of thick skin covered in fur, cut from the corpse of an animal and worn as a primitive garment. It offers rudimentary protection against harm, but, having never been tanned, it carries a light stench of rotting flesh.

"He killed the noble Mudjokivis.
Of the skin he made him mittens,
Made them with the fur side inside,
Made them with the skin side outside.
He, to get the warm side inside,
Put the inside skin side outside;
He, to get the cold side outside,
Put the warm side fur side inside.
That's why he put the fur side inside, Why he put the skin side outside,
Why he turned them inside outside.
-Anonymous, in Wells' _A Parody Anthology_, p. 120. 1904.

An animal skin is a piece of armour that is functionally identical to a robe: 2 base AC, no encumbrance rating.

Animal skins are not normally generated with egos outside of a few special vaults, such as in Ice caves.

Desirability

It is functionally identical to a robe, although less likely to have an ego. This item exists as flavour for Berserkers and some enemies (such as spriggan berserkers) where wearing robes would be less thematic.

Berserkers, with their high strength and melee focus, will want to switch to a heavier armour almost immediately. For other characters, an animal skin is +0 robe; leather armour, light dragon scales, or a robe with an ego are better options.

History

Image
Mundane Animal skin1.png
Magical Animal skin2.png
Artifact Animal skin3.png
Unrandart Animal Skin
The Skin of Zhor Skin of zhor.png
Armour
Body Armour Leather armourRing mailScale mailChain mailPlate armourCrystal plate armour

RobeAnimal skinTroll leather armourSteam dragon scalesAcid dragon scales
Swamp dragon scalesQuicksilver dragon scalesFire dragon scalesIce dragon scales
Pearl dragon scalesShadow dragon scalesStorm dragon scalesGold dragon scales

Miscellaneous HatHelmetCloakScarfGlovesBootsBarding
Shields BucklerKite shieldTower shieldOrb