Ball lightning

From CrawlWiki
Revision as of 00:55, 8 April 2014 by Spudwalt (talk | contribs)
Jump to: navigation, search
Version 0.14: This article may not be up to date for the latest stable release of Crawl.
ball lightning *Ball lightning.png
HP 1
HD 12
XP 752
Speed 20
AC 0
EV 10
Will Immune
Attack1 5 (hit: plain)


Resistances rF+++, rC+++,
rElec+++, rPois+++,
rN+++, rTorm,
rRot+++, rSticky,
rWind, rConstr,
rDrown, rWater
Vulnerabilities None
Habitat Land
Intelligence Plant
Uses Uses nothing
Holiness Non-living
Size Little
Type ball lightning, ball lightning
Flags Glows
Insubstantial
Levitate
A huge, swift sphere of coruscating electrical energy. It will explode at the slightest disturbance.

Useful Info

Ball lightning is a permanently confused weather phenomenon normally unheard of in subterranean Dungeons. They only have 1 HP, and when they die, they explode to deal 3d20 electricity damage to everything within a few tiles. They also occasionally shoot blasts of lightning at random targets. Ball lightning only naturally occurs in a few vaults, but can be created through use of the Conjure Ball Lightning spell (which only you, Lom Lobon, and some player ghosts can cast).

Tips & Tricks

  • Electricity resistance renders them a whole lot less terrifying.
  • Although they're nearly impossible to outrun, you can safely detonate ball lightning from a distance by inflicting at least 1 point of damage. They're immune to all forms of elemental damage, but any character can throw a stone or zap a wand of magic darts.
  • Ball lightnings are conjured into existence, not summoned, so Abjuration and Recall have no effect on them.

History

Prior to 0.14, they were permanently confused and would move erratically.