Difference between revisions of "Banishment"

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'''Banishment''' refers to sending a monster or the player to [[the Abyss]]. Although it causes no damage, a trip to the Abyss is often fatal for low- to mid-level characters. There are numerous ways banishment can occur:
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{{flavour|Banishes a creature into the Abyss.}}
*Certain monsters have the ability to banish the player via a [[LOS]]-range, beam-targeted spell. This can be resisted with high [[willpower]].
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'''Banishment''' is a spell, ability, and general effect that sends a creature to [[the Abyss]]. Although it deals no damage, the Abyss is dangerous for underleveled characters.
*Being hit by a [[brand]]ed weapon of [[distortion]] can cause banishment (5% chance). For the same reason, being hit by a [[chaos]]-branded weapon will occasionally cause banishment. Unwielding a weapon of distortion poses an even greater risk (25% chance).
 
*[[Lugonu]] worshipers can banish monsters via Lugonu's "Banishment" [[ability]]. Similar to the monster spell, this can also be resisted. Worshipers can also banish themselves via Lugonu's "Enter the Abyss" ability; this is meant for use in emergencies.
 
*While the player is under [[penance]], the wrath of Lugonu or [[Xom]] can result in banishment. Xom worshippers may also be sent there at random or if Xom becomes bored.
 
  
Banishing sends a monster and everything it's carrying to the Abyss (try not to banish monsters that are carrying items you want!). Note that you gain full experience for banishing monsters. While normal enemies are usually gone forever, banished [[unique]]s and monsters with high [[HD]] will be found wandering the Abyss<ref>{{source ref|0.28.0|monster.cc|4708}}</ref>. Likewise, any [[artefact]]s banished to the Abyss will eventually generate there. Being banished while already in the Abyss will send you to a deeper level of the Abyss, where you'll find stronger monsters (but also better loot, possibly including the [[Rune of Zot|Abyssal Rune]]).
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==Useful Info==
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===Player===
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Sends you to the Abyss. The destination floor is determined by your [[XL]] and monster [[HD]] (the higher your XL, the deeper you go). Note that if you have visited the Abyss before, you will always be sent (at least) to the furthest floor you've visited before. If you are already in the Abyss, you'll be sent a floor deeper.
  
Willpower protects against the monster spell and Lugonu invocation only. It does not help resist any other means of banishment.
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When leaving the Abyss after being banished, you will return to the [[Dungeon]] level, floor of [[Pandemonium]], or [[Ziggurat]] level that you were formerly on. This is different from entering an Abyss portal, as a portal lets you escape Pandemonium (but Banishment does not).
  
When leaving the Abyss after being banished, you will return to the [[Dungeon]] level, floor of [[Pandemonium]], or [[Ziggurat]] level that you were formerly on. Note that this is different from leaving the Abyss after you voluntarily entered it with a portal; in that case, you will return through the same portal you entered (unless it was a portal in Pandemonium, in which case you'll return to the main Dungeon). After escaping the Abyss, you will have a short time in where you are immune to Banishment.
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After escaping the Abyss via a gate out, you are immune to banishment (from distortion or spell) for the next <code>9 + 1d10</code> [[decaAut]].<ref>{{source ref|0.30.1|stairs.cc|796}}</ref> This does not make you immune to [[Xom]], unwielding distortion, or voluntary entry.
__NOTOC__
 
==Monster Banishment==
 
Monsters have a few ways of sending you into the Abyss. Regardless of the method, the depth of the banishment depends on the banisher's [[HD]]. An [[orc]] can send you to Abyss:1, a [[deep elf sorcerer]] can send you to Abyss:3, and [[pandemonium lord]]s are powerful enough to guarantee a trip to Abyss:5.
 
  
===By Ranged Magic===
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===Monster===
The more powerful the spellcaster attempting to banish you, the more willpower you'll need to resist it. Generally, Will+++ should be enough to resist all the strongest banishments (within a 1% margin). Alternatively, you can avoid it by taking advantage of the limitations of the spell: Banishment can be cast at you from any range, but it requires a clear line of effect. Keeping a monster (friendly or hostile) between you and the caster will prevent it from attempting to banish you.
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Sends a monster and its items into the Abyss. Normal enemies are gone forever, but banished [[unique]]s and monsters with high [[HD]] will be found wandering the Abyss.<ref>{{source ref|0.28.0|monster.cc|4708}}</ref> Any [[artefact]]s lost to the Abyss will eventually generate there.
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==Sources==
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The player can be banished by the following ways:
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*The Banishment spell
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*Being hit by a [[distortion]] attack (5%) chance
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*Unwielding a weapon of distortion (25% chance)
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*[[Chaos]], [[chaotic]] effects, and [[Xom]]
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*The [[divine retribution|wrath]] of [[Lugonu]]
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Lugonu gives worshippers the Banishment ability, which works like the monster spell, except it inflicts the [[malmutate]] status if it fails the willpower check.
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==Monsters==
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===Spell===
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'''Banishment''' is a monster-only spell. It must have a line of fire to the target to pass, and must overcome the target's [[willpower]]. It be used from any distance within [[LOS]].
  
 
{{monsters with spell|Banishment}}
 
{{monsters with spell|Banishment}}
  
===By Branded Weapon Attack===
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===Distortion===
These monsters may generate with a [[distortion]]- or [[chaos]]-branded weapon. A hit by a distortion weapon has a 5% chance of banishment, while a hit by a chaos weapon has roughly a 1% chance. Additionally, any monster listed below without a specific weapon type may spawn with a polearm and thus have the capability of a ''[[reaching]]'' distortion/chaos attack. Monsters are listed with the weapon's brand and percentage chance of it possessing such a weapon:
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These monsters generate with [[distortion]] or [[chaos]] weapons, or have innate attacks with these traits. A hit by a distortion weapon has a 5% chance of banishment; chaos has a 0.135% chance. Note that these brands do work with the [[reaching]] of Polearms.
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<!-- placed roughly in order you'll encounter them in the dungeon -->
 
<!-- placed roughly in order you'll encounter them in the dungeon -->
<!-- with monsters with known weapon-types first -->
 
 
 
{{monsterlink|Crazy Yiuf}} (quarterstaff of chaos, 100% chance of possession)
 
{{monsterlink|Crazy Yiuf}} (quarterstaff of chaos, 100% chance of possession)
 
 
{{monsterlink|Psyche}} (dagger of distortion, 25%; dagger of chaos, 75%)
 
{{monsterlink|Psyche}} (dagger of distortion, 25%; dagger of chaos, 75%)
 
 
{{monsterlink|Sonja}} (dagger or short sword of distortion, 50%)
 
{{monsterlink|Sonja}} (dagger or short sword of distortion, 50%)
 
 
{{monsterlink|Donald}} (distortion, 4%)
 
{{monsterlink|Donald}} (distortion, 4%)
 
 
{{monsterlink|Frederick}} (distortion, 4%)
 
{{monsterlink|Frederick}} (distortion, 4%)
 
 
{{monsterlink|Margery}} (distortion, 4%)
 
{{monsterlink|Margery}} (distortion, 4%)
 
 
{{monsterlink|Hell knight}} (distortion, 4%)
 
{{monsterlink|Hell knight}} (distortion, 4%)
 
 
{{monsterlink|Spriggan defender}} (distortion, 10%)
 
{{monsterlink|Spriggan defender}} (distortion, 10%)
 
 
{{monsterlink|The Enchantress}} (distortion, 25%)
 
{{monsterlink|The Enchantress}} (distortion, 25%)
  
Note that any other monster capable of wielding weapons can pick up a distortion weapon and use it. This can result in even lowly monsters such as [[goblin]]s banishing you, albeit very rarely.
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These monsters have innate distortion or chaotic melee attacks:
<!-- Useful to see probability of distortion weapons in Hall of Blades? -->
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{{monsterlink|Spatial vortex}}
<!-- code-divers, here's your opportunity! -->
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{{monsterlink|Spatial maelstrom}}
 
 
===By Melee Attack===
 
These monsters have a [[chaos]]-branded attack, which can (rarely) result in Banishment:
 
 
 
 
{{monsterlink|Chaos spawn}} (also trails [[cloud]]s of chaos)
 
{{monsterlink|Chaos spawn}} (also trails [[cloud]]s of chaos)
 
 
{{monsterlink|Apocalypse crab}} (can breathe clouds of chaos)
 
{{monsterlink|Apocalypse crab}} (can breathe clouds of chaos)
 
 
{{monsterlink|Eldritch tentacle}}
 
{{monsterlink|Eldritch tentacle}}
  
Additionally, some monsters have an innately [[distortion]]-branded attack:
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Note that any other monster capable of wielding weapons can pick up a distortion weapon and use it. This can result in even lowly monsters such as [[goblin]]s banishing you, albeit very rarely. Also, [[pandemonium lord]]s and [[player ghost]]s may come with distortion/chaos weapons.
 
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<!-- Useful to see probability of distortion weapons in Hall of Blades? Code-divers, here's your opportunity! -->
{{monsterlink|Spatial vortex}}
 
 
 
{{monsterlink|Spatial maelstrom}}
 
 
 
Note that [[pandemonium lord]]s and [[player ghost]]s can have chaos- or distortion-branded melee attacks.
 
  
 
==History==
 
==History==

Revision as of 06:46, 11 October 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Banishes a creature into the Abyss.

Banishment is a spell, ability, and general effect that sends a creature to the Abyss. Although it deals no damage, the Abyss is dangerous for underleveled characters.

Useful Info

Player

Sends you to the Abyss. The destination floor is determined by your XL and monster HD (the higher your XL, the deeper you go). Note that if you have visited the Abyss before, you will always be sent (at least) to the furthest floor you've visited before. If you are already in the Abyss, you'll be sent a floor deeper.

When leaving the Abyss after being banished, you will return to the Dungeon level, floor of Pandemonium, or Ziggurat level that you were formerly on. This is different from entering an Abyss portal, as a portal lets you escape Pandemonium (but Banishment does not).

After escaping the Abyss via a gate out, you are immune to banishment (from distortion or spell) for the next 9 + 1d10 decaAut.[1] This does not make you immune to Xom, unwielding distortion, or voluntary entry.

Monster

Sends a monster and its items into the Abyss. Normal enemies are gone forever, but banished uniques and monsters with high HD will be found wandering the Abyss.[2] Any artefacts lost to the Abyss will eventually generate there.

Sources

The player can be banished by the following ways:

Lugonu gives worshippers the Banishment ability, which works like the monster spell, except it inflicts the malmutate status if it fails the willpower check.

Monsters

Spell

Banishment is a monster-only spell. It must have a line of fire to the target to pass, and must overcome the target's willpower. It be used from any distance within LOS.

The following enemies cast Banishment:

Distortion

These monsters generate with distortion or chaos weapons, or have innate attacks with these traits. A hit by a distortion weapon has a 5% chance of banishment; chaos has a 0.135% chance. Note that these brands do work with the reaching of Polearms.

g Crazy Yiuf.png Crazy Yiuf (quarterstaff of chaos, 100% chance of possession) @ Psyche.png Psyche (dagger of distortion, 25%; dagger of chaos, 75%) K Sonja.png Sonja (dagger or short sword of distortion, 50%) @ Donald.png Donald (distortion, 4%) @ Frederick.png Frederick (distortion, 4%) @ Margery.png Margery (distortion, 4%) p Hell knight.png Hell knight (distortion, 4%) i Spriggan defender.png Spriggan defender (distortion, 10%) i The Enchantress.png The Enchantress (distortion, 25%)

These monsters have innate distortion or chaotic melee attacks: v Spatial vortex.png Spatial vortex v Spatial maelstrom.png Spatial maelstrom 4 Chaos spawn.png Chaos spawn (also trails clouds of chaos) t Apocalypse crab.png Apocalypse crab (can breathe clouds of chaos) w Eldritch tentacle.png Eldritch tentacle

Note that any other monster capable of wielding weapons can pick up a distortion weapon and use it. This can result in even lowly monsters such as goblins banishing you, albeit very rarely. Also, pandemonium lords and player ghosts may come with distortion/chaos weapons.

History

  • Prior to 0.29, banished monsters appeared only on Abyss:1 instead of following the player into deeper levels.
  • Prior to 0.27, more monsters, such as liches, had Banishment in one of their spellbooks.
  • Prior to 0.26, banishment didn't give full XP. Also, weapons of distortion had a 10% chance to banish the target, instead of 5%. Followers of Nemelex had a chance to banish themselves by drawing the Exile card.
  • Prior to 0.25, the player could be banished via Zot traps or a severe Translocations or Summoning miscast effect.
  • Prior to 0.19, all ogre magi could cast Banishment. Also, the Xom card existed, which had a chance of banishing the player.
  • Prior to 0.18, banishment could send the player only to Abyss:1. The depth of the banishment didn't depend on the banisher's HD.
  • Prior to 0.13, draconian shifters were able to banish you. Also, attempting to use a scroll of vorpalise weapon to make a temporary distortion brand permanent could also result in banishment.
  • Prior to 0.12, being banished while in the Abyss had no effect.
  • Prior to 0.11, self-banishment would cause you to leave a Ziggurat (once you got out of the Abyss).
  • Prior to 0.9, one of the possible outcomes of Hell's mystical force was banishment.
  • Prior to 0.8, there was a resistible player version of this spell which sent one target to the Abyss. It was a level 4 Translocations spell. Renouncing Lugonu, Makhleb or Vehumet could result in immediate banishment.

References

  1. stairs.cc:796 (0.30.1)
  2. monster.cc:4708 (0.28.0)