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'''Banishment''' refers to sending a monster or the player to [[the Abyss]]. Although it causes no damage, a trip to the Abyss is often fatal for low- or mid-level characters. There are numerous ways banishment can occur:
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{{flavour|Banishes a creature into the Abyss.}}
*Certain monsters have the ability to banish the player via a [[LOS]]-range, beam-targeted spell. This can be resisted with high magic resistance.
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'''Banishment''' is a spell, ability, and general effect that sends a creature to [[the Abyss]]. Although it deals no damage, the Abyss is dangerous for underleveled characters.
*Being hit by a [[brand]]ed weapon of [[distortion]] can cause banishment (10% chance). For the same reason, being hit by a [[chaos]]-branded weapon will occasionally cause banishment. Unwielding a weapon of distortion poses an even greater risk (25% chance).
 
*Banishment is a severe [[Translocations]] or [[Summoning]] spell miscast effect.
 
*[[Zot trap]]s cause random magical effects, and can occasionally cause banishment.
 
*[[Lugonu]] worshipers can banish monsters via Lugonu's "Banishment" [[ability]]. Similar to the monster spell, this can also be resisted. Worshipers can also banish themselves via Lugonu's "Enter the Abyss" ability; this is meant for use in emergencies.
 
*While the player is under [[penance]], the wrath of Lugonu, [[Vehumet]], [[Nemelex Xobeh]], [[Makhleb]] or [[Xom]] can result in banishment. Xom worshipers may also be sent there if he becomes bored.
 
  
Banishing sends a monster and everything it's carrying to the Abyss (try not to banish monsters that are carrying items you want!). You gain partial experience based on the percentage of its remaining HP. While normal enemies are gone forever, banished [[unique]] and powerful monsters will be found wandering the Abyss. Likewise, any [[artefact]]s banished to the Abyss will eventually generate there. Being banished while in the Abyss will send you to a deeper level of the Abyss, where you'll find stronger monsters (but also better loot, possibly including the [[Rune of Zot|Abyssal Rune]]).
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==Useful Info==
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===Against the Player===
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Sends you to [[the Abyss]]. The destination floor is determined by your [[XL]]; the higher it is, the deeper you go. Note that if you have visited the Abyss before, you will always be sent, at least, to the deepest floor you had visited. If you are already in the Abyss, you'll be sent a floor deeper.
  
Magic resistance helps against the monster spell and Lugonu invocation only. It does not help against any of the other means of banishment.
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When leaving the Abyss after being banished, you will return to the [[Dungeon]] level, floor of [[Pandemonium]], or [[Ziggurat]] level that you were formerly on. This is different from entering an Abyss portal, as a portal lets you escape Pandemonium, but Banishment does not.
  
When leaving the Abyss after being banished, you will return to the [[Dungeon]] level, floor of [[Pandemonium]], or [[Ziggurat]] level that you were formerly on. Note that this is different from leaving the Abyss after you voluntarily entered it with a portal; in that case, you will return through the same portal you entered (unless it was a portal in Pandemonium, in which case you'll return to the main Dungeon).
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After escaping the Abyss via a gate out, you are immune to banishment (from distortion, chaos, or spell) for the next 10-19 [[decaAut]].<ref>{{source ref|0.30.1|stairs.cc|796}}</ref> This does not render immunity to [[Xom]].
__NOTOC__
 
==Monster Banishment==
 
===By Ranged Magic===
 
The more powerful the spellcaster attempting to banish you, the more magic resistance you'll need to resist it. Generally, magic resistance that is well into "extremely resistant" (three pips, or +++) will be enough to resist even ancient liches and Pan lords. Alternatively, you can avoid it by taking advantage of the limitations of the spell. Banishment can be cast at you from any range, but it requires a clear line of effect; keeping a monster (friendly or hostile) between you and the caster will prevent it from attempting to banish you.
 
  
The following monsters can always cast Banishment:
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===Against Monsters===
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Banishes a monster and its items. Normal monsters are gone forever, but banished [[unique]]s and monsters with high [[HD]] can be found wandering the Abyss.<ref>{{source ref|0.30.1|monster.cc|4661}}</ref> Any [[artefact]]s lost to the Abyss will eventually generate there.
  
{{monsterlink|Deep elf sorcerer}}
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==Sources==
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The player can be banished by the following ways:
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*The [[#Spell|Banishment]] spell (checks [[willpower]])
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*Being hit by a [[distortion]] attack (5% chance)
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*Unwielding a weapon of distortion (25% chance)
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*[[Chaos]], [[chaotic]] effects, and [[Xom]]
 +
*The [[divine retribution|wrath]] of [[Lugonu]]
  
{{monsterlink|Deep elf demonologist}}
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Lugonu gives worshippers the Banishment ability, which works like the monster spell, except it inflicts the [[malmutate]] status if it fails the willpower check. Also, Lugonu will banish nearby monsters whenever another god's wrath occurs.
  
{{monsterlink|Louise}}
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A full list of monsters which banish can be seen [[#Monsters|below]].
  
The following monsters may be able to cast Banishment, depending on their spellset:
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==Strategy==
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Banishment is very dangerous to low level characters; you could be face-to-face with an [[ancient lich]] at XL 9. Around XL 15 - 20 is where the Abyss becomes survivable. An XL 27 character should have no problems in Abyss:3, but can still struggle at Abyss:6-7.
  
{{monsterlink|Erolcha}} (20% chance)
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If you get banished early, don't lose hope yet. You can worship [[Lugonu]] (if an [[altar]] is found) for an immediate way out. You will receive [[penance]] from your previous god, but Lugonu provides some protection against that. Otherwise, getting [[XP]] will eventually force a way out, and you can also find an exit by walking around.
  
{{Magenta|p}} [[File:Wizard (monster).png]] '''[[Wizard (monster)|Wizard]]''' (20% chance)
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Generally, prevention is better than the cure. The methods to avoid banishment depend on the source:
 +
*Distortion/chaos attacks can be avoided by avoiding melee with the enemy. Using ranged attacks are obvious - just about any character can use [[wand]]s. If it is a weapon, you can use [[Tukima's Dance]] to disarm the enemy.
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*The spell "Banishment" can be resisted by [[willpower]]. Having Will+++ is usually sufficient (often gives a 0-1% chance to banish); Will++++ gives immunity to all sources of the spell. You can also block its line of fire (e.g. stand behind other monsters, hostile or friendly), block its [[line of sight]], or [[silence]]/[[waterlog]] the caster.
  
{{monsterlink|Lich}} (25% chance)
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==Monsters==
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===Spell===
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'''Banishment''' is a monster-only spell. It must have a line of fire to the target, and must overcome the target's [[willpower]]. It can be used from any distance within [[LOS]]. Casters with higher [[HD]] are more likely to succeed, and are more likely to send you deeper.
  
{{monsterlink|Ancient lich}} (25% chance)
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{{monsters with spell|Banishment}}
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===Distortion===
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These monsters generate with [[distortion]] or [[chaos]] weapons, or have innate attacks with these traits. A hit by a distortion weapon has a 5% chance of banishment; chaos weapons have a 0.135% chance. Note that these brands do work with the [[reaching]] of Polearms.
  
===By Branded Weapon Attack===
 
These monsters may generate with a [[distortion]]- or [[chaos]]-branded weapon. A hit by a distortion weapon has a 10% chance of banishment, while a hit by a chaos weapon has roughly a 1% chance. Additionally, any monster listed below without a specific weapon type may spawn with a polearm and thus have the capability of a ''[[reaching]]'' distortion/chaos attack. Monsters are listed with the weapon's brand and percentage chance of it possessing such a weapon:
 
 
<!-- placed roughly in order you'll encounter them in the dungeon -->
 
<!-- placed roughly in order you'll encounter them in the dungeon -->
<!-- with monsters with known weapon-types first -->
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{{monsterlink|Crazy Yiuf}} (quarterstaff of chaos, 100% chance of possession) <br>
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{{monsterlink|Psyche}} (dagger of distortion, 25%; dagger of chaos, 75%) <br>
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{{monsterlink|Sonja}} (dagger or short sword of distortion, 50%) <br>
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{{monsterlink|Donald}} (distortion, 4%) <br>
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{{monsterlink|Frederick}} (distortion, 4%) <br>
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{{monsterlink|Margery}} (distortion, 4%) <br>
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{{monsterlink|Hell knight}} (distortion, 4%) <br>
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{{monsterlink|Spriggan defender}} (distortion, 10%) <br>
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{{monsterlink|The Enchantress}} (distortion, 25%) <br>
  
{{monsterlink|Crazy Yiuf}} (quarterstaff of chaos, 100% chance of possession)
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These monsters have innate distortion or chaotic melee attacks:
  
{{monsterlink|Psyche}} (dagger of distortion, 25%; dagger of chaos, 75%)
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{{monsterlink|Spatial vortex}} <br>
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{{monsterlink|Spatial maelstrom}} <br>
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{{monsterlink|Chaos spawn}} (also trails [[cloud]]s of chaos) <br>
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{{monsterlink|Apocalypse crab}} (can breathe clouds of chaos) <br>
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{{monsterlink|Eldritch tentacle}} <br>
  
{{monsterlink|Sonja}} (dagger or short sword of distortion, 50%)
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Note that any other monster capable of wielding weapons can pick up a distortion weapon and use it. This can result in even lowly monsters such as [[goblin]]s banishing you, albeit very rarely. Also, [[pandemonium lord]]s and [[player ghost]]s may come with distortion/chaos attacks.
 
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<!-- Useful to see probability of distortion weapons in Hall of Blades? Code-divers, here's your opportunity! -->
{{monsterlink|Donald}} (distortion, 4%)
 
 
 
{{monsterlink|Frederick}} (distortion, 4%)
 
 
 
{{monsterlink|Margery}} (distortion, 4%)
 
 
 
{{monsterlink|Hell knight}} (distortion, 4%)
 
 
 
{{monsterlink|Spriggan defender}} (distortion, 10%)
 
 
 
{{monsterlink|The Enchantress}} (distortion, 25%)
 
 
 
Note that any other monster capable of wielding weapons can pick up a distortion weapon and use it. This can result in even lowly monsters such as [[goblin]]s banishing you, albeit very rarely.
 
<!-- Useful to see probability of distortion weapons in Hall of Blades? -->
 
<!-- code-divers, here's your opportunity! -->
 
 
 
===By Melee Attack===
 
These monsters have a [[chaos]]-branded attack, which can (rarely) result in Banishment:
 
 
 
{{monsterlink|Chaos spawn}} (also trails clouds of chaos)
 
 
 
{{monsterlink|Apocalypse crab}}
 
 
 
{{monsterlink|Eldritch tentacle}} (by way of a monster-initiated [[Malign Gateway]])
 
 
 
Additionally, some monsters have an innately [[distortion]]-branded attack:
 
 
 
{{monsterlink|Spatial vortex}}
 
 
 
{{monsterlink|Spatial maelstrom}}
 
 
 
Note that [[pandemonium lord]]s and [[player ghost]]s can have chaos- or distortion-branded melee attacks.
 
  
 
==History==
 
==History==
*Prior to [[0.19]], all [[ogre mage]]s could cast Banishment. Also, two [[card]]s, [[Damnation card|Damnation]] and [[Xom card|Xom]] existed which both had a chance of banishing you.
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*Prior to [[0.29]], banished monsters appeared only on Abyss:1 instead of following the player into deeper levels.
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*Prior to [[0.27]], more monsters, such as [[lich]]es, had Banishment in one of their spellbooks.
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*Prior to [[0.26]], banishment didn't give full [[XP]]. Also, weapons of [[distortion]] had a 10% chance to banish the target, instead of 5%. Followers of [[Nemelex]] had a chance to banish themselves by drawing the [[Exile card]].
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*Prior to [[0.25]], the player could be banished via [[Zot trap]]s or a severe [[Translocations]] or [[Summoning]] [[miscast effect]].
 +
*Prior to [[0.19]], all [[ogre magi]] could cast Banishment. Also, the [[Xom card]] existed, which had a chance of banishing the player.
 +
*Prior to [[0.18]], banishment could send the player only to Abyss:1. The depth of the banishment didn't depend on the banisher's [[HD]].
 
*Prior to [[0.13]], draconian shifters were able to banish you. Also, attempting to use a [[scroll of vorpalise weapon]] to make a temporary distortion brand permanent could also result in banishment.
 
*Prior to [[0.13]], draconian shifters were able to banish you. Also, attempting to use a [[scroll of vorpalise weapon]] to make a temporary distortion brand permanent could also result in banishment.
 
*Prior to [[0.12]], being banished while in the Abyss had no effect.
 
*Prior to [[0.12]], being banished while in the Abyss had no effect.
*Prior to [[0.11]], self-banishment was a popular way to leave [[Ziggurat]] floors that you just couldn't clear.
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*Prior to [[0.11]], self-banishment would cause you to leave a [[Ziggurat]] (once you got out of the Abyss).
 
*Prior to [[0.9]], one of the possible outcomes of [[Hell's mystical force]] was banishment.
 
*Prior to [[0.9]], one of the possible outcomes of [[Hell's mystical force]] was banishment.
*Prior to [[0.8]], there was a resistible player version of this spell which sent one target to the Abyss. It was a level 4 Translocations spell. Renouncing Lugonu, Makhleb or Vehumet could result in immediate banishment.  
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*Prior to [[0.8]], there was a resistible player version of this spell which sent one target to the Abyss. It was a level 4 Translocations spell. Renouncing Lugonu, Makhleb or Vehumet could result in immediate banishment.
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==References==
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<references/>
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]
 
[[Category:Strategy]]
 
[[Category:Strategy]]

Latest revision as of 13:30, 2 February 2024

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Banishes a creature into the Abyss.

Banishment is a spell, ability, and general effect that sends a creature to the Abyss. Although it deals no damage, the Abyss is dangerous for underleveled characters.

Useful Info

Against the Player

Sends you to the Abyss. The destination floor is determined by your XL; the higher it is, the deeper you go. Note that if you have visited the Abyss before, you will always be sent, at least, to the deepest floor you had visited. If you are already in the Abyss, you'll be sent a floor deeper.

When leaving the Abyss after being banished, you will return to the Dungeon level, floor of Pandemonium, or Ziggurat level that you were formerly on. This is different from entering an Abyss portal, as a portal lets you escape Pandemonium, but Banishment does not.

After escaping the Abyss via a gate out, you are immune to banishment (from distortion, chaos, or spell) for the next 10-19 decaAut.[1] This does not render immunity to Xom.

Against Monsters

Banishes a monster and its items. Normal monsters are gone forever, but banished uniques and monsters with high HD can be found wandering the Abyss.[2] Any artefacts lost to the Abyss will eventually generate there.

Sources

The player can be banished by the following ways:

Lugonu gives worshippers the Banishment ability, which works like the monster spell, except it inflicts the malmutate status if it fails the willpower check. Also, Lugonu will banish nearby monsters whenever another god's wrath occurs.

A full list of monsters which banish can be seen below.

Strategy

Banishment is very dangerous to low level characters; you could be face-to-face with an ancient lich at XL 9. Around XL 15 - 20 is where the Abyss becomes survivable. An XL 27 character should have no problems in Abyss:3, but can still struggle at Abyss:6-7.

If you get banished early, don't lose hope yet. You can worship Lugonu (if an altar is found) for an immediate way out. You will receive penance from your previous god, but Lugonu provides some protection against that. Otherwise, getting XP will eventually force a way out, and you can also find an exit by walking around.

Generally, prevention is better than the cure. The methods to avoid banishment depend on the source:

  • Distortion/chaos attacks can be avoided by avoiding melee with the enemy. Using ranged attacks are obvious - just about any character can use wands. If it is a weapon, you can use Tukima's Dance to disarm the enemy.
  • The spell "Banishment" can be resisted by willpower. Having Will+++ is usually sufficient (often gives a 0-1% chance to banish); Will++++ gives immunity to all sources of the spell. You can also block its line of fire (e.g. stand behind other monsters, hostile or friendly), block its line of sight, or silence/waterlog the caster.

Monsters

Spell

Banishment is a monster-only spell. It must have a line of fire to the target, and must overcome the target's willpower. It can be used from any distance within LOS. Casters with higher HD are more likely to succeed, and are more likely to send you deeper.

The following enemies cast Banishment:

Distortion

These monsters generate with distortion or chaos weapons, or have innate attacks with these traits. A hit by a distortion weapon has a 5% chance of banishment; chaos weapons have a 0.135% chance. Note that these brands do work with the reaching of Polearms.

g Crazy Yiuf.png Crazy Yiuf (quarterstaff of chaos, 100% chance of possession)
@ Psyche.png Psyche (dagger of distortion, 25%; dagger of chaos, 75%)
K Sonja.png Sonja (dagger or short sword of distortion, 50%)
@ Donald.png Donald (distortion, 4%)
@ Frederick.png Frederick (distortion, 4%)
@ Margery.png Margery (distortion, 4%)
p Hell knight.png Hell knight (distortion, 4%)
i Spriggan defender.png Spriggan defender (distortion, 10%)
i The Enchantress.png The Enchantress (distortion, 25%)

These monsters have innate distortion or chaotic melee attacks:

v Spatial vortex.png Spatial vortex
v Spatial maelstrom.png Spatial maelstrom
4 Chaos spawn.png Chaos spawn (also trails clouds of chaos)
t Apocalypse crab.png Apocalypse crab (can breathe clouds of chaos)
w Eldritch tentacle.png Eldritch tentacle

Note that any other monster capable of wielding weapons can pick up a distortion weapon and use it. This can result in even lowly monsters such as goblins banishing you, albeit very rarely. Also, pandemonium lords and player ghosts may come with distortion/chaos attacks.

History

  • Prior to 0.29, banished monsters appeared only on Abyss:1 instead of following the player into deeper levels.
  • Prior to 0.27, more monsters, such as liches, had Banishment in one of their spellbooks.
  • Prior to 0.26, banishment didn't give full XP. Also, weapons of distortion had a 10% chance to banish the target, instead of 5%. Followers of Nemelex had a chance to banish themselves by drawing the Exile card.
  • Prior to 0.25, the player could be banished via Zot traps or a severe Translocations or Summoning miscast effect.
  • Prior to 0.19, all ogre magi could cast Banishment. Also, the Xom card existed, which had a chance of banishing the player.
  • Prior to 0.18, banishment could send the player only to Abyss:1. The depth of the banishment didn't depend on the banisher's HD.
  • Prior to 0.13, draconian shifters were able to banish you. Also, attempting to use a scroll of vorpalise weapon to make a temporary distortion brand permanent could also result in banishment.
  • Prior to 0.12, being banished while in the Abyss had no effect.
  • Prior to 0.11, self-banishment would cause you to leave a Ziggurat (once you got out of the Abyss).
  • Prior to 0.9, one of the possible outcomes of Hell's mystical force was banishment.
  • Prior to 0.8, there was a resistible player version of this spell which sent one target to the Abyss. It was a level 4 Translocations spell. Renouncing Lugonu, Makhleb or Vehumet could result in immediate banishment.

References

  1. stairs.cc:796 (0.30.1)
  2. monster.cc:4661 (0.30.1)