| Transforms the caster into a mighty, fire-breathing dragon. The caster becomes highly resistant to fire and resistant to poison, but vulnerable to cold. The caster becomes able to deal incredible damage in melee combat, and they become much more robust, although their evasiveness is reduced.
While transformed, any equipped weapons and armour are melded.
- Enhanced Unarmed Combat
- Ability to Breathe Fire (similar to Bolt of Fire)
- +50% HP
- Natural AC set to about 16
- 34% GDR
- Innate flight
- +10 Strength
- Giant size (resists trampling and constriction)
- All equipment except for rings and amulets melds into your body
- Claws 3 severs hydra heads, causing two to grow back
- Giant size greatly hinders evasion and stealth; base EV set to about 5 (affected by Dodging)
Draconian characters in Dragon Form function slightly differently:
- The AC bonus from your draconian scales stacks with the AC bonus from being in Dragon Form.
- You retain your natural breath weapon, if you have one (grey draconians do not gain one).
- You retain any species-specific bonus mutations (such as a green draconian's Stinger or yellow draconian's Acidic Bite)
- Instead of gaining rF++ and rC-, you retain your natural elemental resistances (or lack thereof). Red and white draconians gain rF++/rC- and rF-/rC++, respectively.
- All Dragon Form draconians get rPois regardless of color.
Dragon Form leaves the caster fairly vulnerable, as they normally have only an amulet, two rings, certain mutations, spells, and divine abilities to defend them from attacks. Fire and poison won't be much of an issue, but anything else (especially cold) can be deadly. Even with the extra HP and GDR, your AC is low enough to make enemy attacks hurt, and your size makes it very hard to get any decent amount of evasion. Draconians have it a little easier, as they retain their innate elemental properties and actually get more physical defense than normal, but they still experience a significant decrease to evasion and lose most of their equipment.
That being said, you are given a phenomenal amount of offensive firepower. Skilled Unarmed Combat specialists will be able to kill golden dragons in a single bite, and your breath weapon can devastate opponents when you reach higher experience levels. Unlike some Transmutations spells, Dragon Form in no way impairs your spellcasting or use of wands (though you can't wield enhancer staves or wear a robe of the Archmagi, unfortunately), so you can attack magically while waiting for your breath to recharge.
Tips & Tricks
- Support magic (such as Ozocubu's Armour, Deflect Missiles, and Regeneration) still functions normally and can help bolster your lackluster defenses.
- If you can manage to get Dragon Form castable by the time you are ready to take on the various Lair sub-branches, its ability to fly and resistance to poison can prove quite helpful there. This is particularly true in Spider and Swamp (just be careful of hydras, since you'll rip off their heads with your claws). Shoals is less ideal for Dragon Form -- while the ability to fly is always helpful there, silver javelins from merfolk javelineers and Throw Icicle from merfolk aquamancers or Ilsuiw are even more lethal than usual.
- Prior to 0.14, players in dragon form could trample opponents.
- Prior to 0.13, Dragon form was a Transmutation/Fire spell.
- Prior to 0.10, draconians also received a +30% bonus to Dragon Form's spell success rate.
- Prior to 0.8, draconians did not function differently.