Difference between revisions of "Elyvilon"

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*'''Protection from Harm''' - Elyvilon may negate an attack that would otherwise kill you. Unlike other [[good gods]], this chance rises with piety, becoming guaranteed at 5* of piety. However, it also comes with a cooldown, reduced by gaining piety.  This can activate even if you're under penance. (Passive)
 
*'''Protection from Harm''' - Elyvilon may negate an attack that would otherwise kill you. Unlike other [[good gods]], this chance rises with piety, becoming guaranteed at 5* of piety. However, it also comes with a cooldown, reduced by gaining piety.  This can activate even if you're under penance. (Passive)
 
'''[[Piety|Piety level *]]''': "Comforter"
 
'''[[Piety|Piety level *]]''': "Comforter"
*'''Purification''' - The following conditions are removed: [[Sick]]ness, [[Rot]]ting, [[Poison]], [[Confusion]], [[Slow]], and [[Petrify]]. Cures all rot, restores all stats to their maximum. This can also be used while confused. (3 MP, 2-4 Piety)
+
*'''Purification''' - The following conditions are removed: [[Sick]]ness, [[drain]]ing, [[Poison]], [[Confusion]], [[Slow]], and [[Petrify]]. Restores all stats to their maximum. This can also be used while confused. (3 MP, 2-4 Piety)
 
'''[[Piety|Piety level **]]''': "Caregiver"
 
'''[[Piety|Piety level **]]''': "Caregiver"
 
*'''Heal Other''' - The target monster gains <code>2d((Invocation/6) + 3) + (Invocation/6) + 8</code> HP. (2 MP, 2-4 Piety)
 
*'''Heal Other''' - The target monster gains <code>2d((Invocation/6) + 3) + (Invocation/6) + 8</code> HP. (2 MP, 2-4 Piety)

Revision as of 02:31, 2 February 2022

Version 0.28: This article may not be up to date for the latest stable release of Crawl.
Elyvilon altar.png "Go forth and aid the weak!"
Elyvilon the Healer welcomes all kind souls prepared to help others. Those individuals can expect to gain powerful healing abilities, by which they can avoid bloodshed. Elyvilon appreciates exploration of the dungeon. Elyvilon's followers can convert to the Shining One or Zin while keeping some piety.

The Healer offers followers a number of means to heal themselves from damage and other ill effects. Followers may also attempt to pacify hostile monsters and turn them neutral. Elyvilon may directly intervene to save a follower's life, and if there has been no such intervention recently, is sure to prevent a killing blow against especially pious followers. Elyvilon may also occasionally protect the follower's allies from death.

Elyvilon likes it when you explore the world.

Healing hostile monsters may pacify them, turning them neutral. Pacification works best on natural beasts, worse on monsters of your species, worse on other species, worst of all on demons and undead, and not at all on asleeping or mindless monsters. If it succeeds, you gain half of the monster's experience value. Pacified monsters try to leave the level.

Elyvilon strongly dislikes it when you use necromancy, you use unholy magic or items, you attack non-hostile holy beings, you or your allies kill non-hostile holy beings, you attack neutral beings, or when you attack allies.

Appreciates

  • Exploring the world.

Deprecates

  • Casting any Necromancy or unholy spell. Necromutation results in excommunication. (Penance)
  • Knowingly using an evil item. (Penance)
  • Attacking or killing a non-hostile holy being. (Penance)
  • Attacking a neutral being. (Penance)
  • Killing your allies. (Penance)
  • Inactivity (-1 piety, on average, every 500 turns)

Given Abilities

Piety level -: "Practitioner"

  • Protection from Harm - Elyvilon may negate an attack that would otherwise kill you. Unlike other good gods, this chance rises with piety, becoming guaranteed at 5* of piety. However, it also comes with a cooldown, reduced by gaining piety. This can activate even if you're under penance. (Passive)

Piety level *: "Comforter"

Piety level **: "Caregiver"

  • Heal Other - The target monster gains 2d((Invocation/6) + 3) + (Invocation/6) + 8 HP. (2 MP, 2-4 Piety)

Using this ability on a hostile monster may pacify it, earning you the XP you'd gain for killing it. Every time you attempt this, the game compares your healing factor against the creature's max HP; if you beat this test, the creature is pacified and leaves via the nearest staircase up. Note that not all monsters can be pacified.

Healing Factor = A random number between 0 and ((Invocations + 1)×(HP healed))/3

Monster Factor Multiplier
Animals ×3
Same Species ×2
Holy ×1.5
Other Humanoids ×1
Undead ×0.75
Demon ×0.6
Mindless & Insects ×0 (Impossible)

The following chart shows the max HP of monsters you can conceivably pacify, based on your Invocations skill:

Invocations Max HP: Other Humanoids Max HP: Your Species Max HP: Animals
0 3 6 9
6 27 54 81
12 58 117 175
18 98 196 294
27 173 345 518


Piety level ***: "Mender"

  • Heal Self - You gain 2d((Invocations/3) + 10) + (Invocations/3) + 8 HP. (2 MP, 3-5 Piety)

The following table shows the HP gained by using Lesser and Greater Healing, based on your Invocations skill:

Invocations Healing, HP
0 2d10 + 8 10-28
6 2d12 + 10 12-34
12 2d14 + 12 14-40
18 2d16 + 14 16-46
27 2d19 + 17 19-55

Piety level ****: "Pacifist"

  • No new abilities.

Piety level *****: "Purifying [Species]"

  • Divine Vigour - Increases your max HP and MP by (Invocations/6) + 1 for 40 + (2.5×Invocations) turns. This can be used while confused. (Costs 6-9 Piety)

Piety level ******: "Bringer of Life"

  • No new abilities.

Punishments

Elyvilon forgives followers who leave Elyvilon's service; however, those who take up the worship of evil gods will be punished. (Kikubaaqudgha, Yredelemnul, Makhleb, Lugonu, and Beogh are evil gods.)

Elyvilon is not a god known for wrath. Still, those earning Elyvilon's ire will find the Healer occasionally protecting their foes from death.

Elyvilon will punish you if you convert to an evil god (Beogh, Yredelemnul, Lugonu, Kikubaaqugdgha, or Makhleb). Switching to other gods will not result in any wrath, and converting to Zin or The Shining One will transfer half of your piety to them.

Elyvilon will punish you by sometimes healing hostile monsters about to be killed by you or your allies, though tentacles and other hostiles weaker than you will usually not be healed.

Strategy

This section contains advice from other players, which may be subjective, outdated, inaccurate or ill-advised. Take advice as you see fit, and read at your own risk!

Offering a number of powerful panic buttons for sticky situations, Elyvilon can be a reasonable choice for newer players who wish to try out a slightly different play style. Elyvilon also makes a good option for new characters that wish to worship a different, non-evil god, but have not yet found their desired god's altar.

Pacification is a great way to deal with troublesome monsters. Elyvilon's healing abilities are smite-targeted and can affect anything in LOS that isn't asleep, so you can pacify monsters with annoying breath weapons or dangerous irresistible attacks before they even notice you. For example, hydras usually succumb to a few shots of Heal Other before they get into melee range, even if your Invocations skill is low. Also, pacified enemies will sometimes fight against hostile monsters. It is even possible to pacify uniques.

However, bear in mind that pacified enemies are not "friendly". You cannot swap places with them, and they will attack you if you are standing near where they are trying to walk, so keep your distance when you can (be careful in narrow corridors). Remember that you cannot pacify mindless enemies or insects.

A pacified monster will walk towards a stairway. This does not have to be the nearest, so be careful not to be in the monster's way or you may get attacked. Also, Pacification also does not work on non-living creatures, notably orbs of fire.

Lacking any innate healing ability, deep dwarves will find Elyvilon among their primary choices of deity to worship.

History

  • Prior to 0.28, Elyvilon' Heal Self was named Greater Healing and unlocked at 4*, complete with Lesser Healing (1*). Heal Other was 3* and had reduced XP on 'kill', and Purification was 2*. Worshippers had to call for active Divine Protection to save their life, which forbid attacking, and reduced piety by 20+1d20 if you had a 100% to life save (at 5* piety).
  • Prior to 0.25, Divine protection always worked at 130 piety, instead of 120 piety (or 5*).
  • Prior to 0.23, followers of Elyvilon could pacify pandemonium lords and player ghosts.
  • Prior to 0.20, Elyvilon's wrath could confuse players, inflict random Poison Magic miscasts, and reduce the enchantments of any non-artifact weapon in a player's inventory.
  • Prior to 0.19, followers of Elyvilon lost piety for letting their allies die.
  • Prior to 0.16, players could select the Healer class to begin the game worshiping Elyvilon. Also, Elyvilon offered two pacification abilities, and piety grew through pacifying foes and destroying weapons.
  • Prior to 0.13, Elyvilon could also pacify insects.
  • Prior to 0.10, Elyvilon offered an ability called Restoration, which only restored rot damage. This was merged into Purification.
  • Prior to 0.9, used to grant piety over time (+1 every 240 turns, up to 150), and switching to Zin or TSO incurred no wrath.
Gods
Good ElyvilonZinThe Shining One
Neutral AshenzariCheibriadosFedhas MadashGozag Ym SagozHepliaklqanaIgnisNemelex XobehOkawaruQazlalRuSif MunaTrogUskayawVehumetWu Jian
Chaotic JiyvaXom
Evil BeoghDithmenosKikubaaqudghaLugonu *Makhleb *Yredelemnul
* Chaotic & Evil