Difference between revisions of "Granite talisman"

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''For the spell present in [[0.30]], see [[Statue Form (spell)]].''
 
{{flavour| An rough-hewn stone icon. Transforms the user into a slow, stone statue. The caster's melee damage, both unarmed and with weapons, is substantially increased. The caster's stone body is immune to poison and miasma, and gains resistance to electricity and negative energy. Shapeshifting skill increases armour granted. While transformed, any equipped body armour, gloves and boots are melded.}}
 
{{flavour| An rough-hewn stone icon. Transforms the user into a slow, stone statue. The caster's melee damage, both unarmed and with weapons, is substantially increased. The caster's stone body is immune to poison and miasma, and gains resistance to electricity and negative energy. Shapeshifting skill increases armour granted. While transformed, any equipped body armour, gloves and boots are melded.}}
A '''granite talisman''' is a [[talisman]] that changes you into '''Statue Form''', granting you the durability (and speed) of a statue.
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[[File:granite talisman.png]] A '''granite talisman''' is a [[talisman]] that changes you into '''Statue Form''', granting you the durability (and speed) of a statue.
  
 
==Useful Info==
 
==Useful Info==
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'''Combat Bonuses'''
 
'''Combat Bonuses'''
 
* '''HP Bonus:''' 130% HP
 
* '''HP Bonus:''' 130% HP
* '''Innate AC:''' 27 - 38 [[AC]], scales linearly with Shapeshifting past minimum skill. (+1 AC per 0.81 level)
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* '''Innate AC:''' Linearly scales from the following points, rounding down:
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** Below minimum: 7 AC (0 skill) - 27 AC (16 skill)
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** Above minimum: 27 AC (16 skill) - 38 AC (25 skill) ; +1 AC per 0.81 level
 
* '''[[Unarmed Combat]]:''' 12 base damage.
 
* '''[[Unarmed Combat]]:''' 12 base damage.
 
* All melee damage, including from [[weapon]]s, is increased by 50% (after [[AC]] is applied).
 
* All melee damage, including from [[weapon]]s, is increased by 50% (after [[AC]] is applied).
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* If you are an [[amphibious]] species, you can stand in [[deep water]], but you get all the normal penalties from both shallow and deep water (statues can't swim).
 
* If you are an [[amphibious]] species, you can stand in [[deep water]], but you get all the normal penalties from both shallow and deep water (statues can't swim).
  
Statue Form has a minimum [[Shapeshifting]] skill of 16, below which you get an [[Talisman#Skill|HP penalty]]. It has a maximum skill of 25, where skill has no further impact.
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Statue Form has a minimum [[Shapeshifting]] skill of 16, below which you get an [[Talisman#Skill|HP penalty]], and the AC bonus scales down. It has a maximum skill of 25, where skill has no further impact.
  
 
[[Gargoyle]]s cannot use this item, as they are already made out of stone.
 
[[Gargoyle]]s cannot use this item, as they are already made out of stone.
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[[Roxanne]] always carries the talisman.
  
 
==Strategy==
 
==Strategy==
Being [[slow]] is always dangerous, but Statue Form is ''very'' durable. Unlike many forms, you get to keep a [[shield]]. And unlike heavy [[body armour]], you have your full, unencumbered [[EV]]. With high HP, AC, EV, and decent SH, you'll be tougher than any other form. Overall, a fairly strong form for Unarmed Combat users. Also has great resistances; [[torment]] resistance in particular is valuable in [[extended]].
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Being permanently [[slow]]ed is always dangerous, but Statue Form is ''very'' durable. Unlike many forms, you get to keep a [[shield]]. And unlike heavy [[body armour]], you'll have your full, unencumbered [[EV]]. With high HP, AC, EV, and decent SH, Statue Form offers more defense than any other form. Overall, it is a fairly strong form for Unarmed Combat users. It also has some nice resistances; [[torment]] resistance in particular is valuable in [[extended]].
  
 
Statue Form only boosts Unarmed Combat. Other characters can use it for its defenses or resistances, but will find it less useful.
 
Statue Form only boosts Unarmed Combat. Other characters can use it for its defenses or resistances, but will find it less useful.
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{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
 
{| class="prettytable" style="border:none; margin:auto; padding:0; text-align: center"
! Humanoid || Palentonga || Naga || Djinni || Octopode || Felid
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! Humanoid || Armataur || Naga || Djinni || Octopode || Felid
 
|-
 
|-
| [[File:Statue form humanoid.png]] || [[File:Statue form palentonga.png]] || [[File:Statue form naga.png]] || [[File:Statue form djinni.png]] || [[File:Statue form octopode.png]] || [[File:Statue form felid.png]]
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| [[File:Statue form humanoid.png]] || [[File:Statue form armataur.png]] || [[File:Statue form naga.png]] || [[File:Statue form djinni.png]] || [[File:Statue form octopode.png]] || [[File:Statue form felid.png]]
 
|}
 
|}
  
 
==History==
 
==History==
*Will be introduced in [[0.31]], as part of the transformation overhaul. Previously implemented as a spell, [[Statue Form]].
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{{CBA|0.32|this form will no longer block swimming for species that can swim.}}
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*Granite talismans were introduced in [[0.31]], along with talismans themselves. This form was previously implemented as a level 6 [[Earth Magic]]/[[Transmutations]] spell, [[Statue Form (spell)|Statue Form]]. There are no direct changes between versions, but exiting a form now takes 5 turns, which is a notable nerf for this form in particular.
  
 
{{Forms}}
 
{{Forms}}
  
[[Category: Crystal Ball Articles]]
 
 
[[Category: Transformation]]
 
[[Category: Transformation]]

Latest revision as of 11:17, 4 April 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

For the spell present in 0.30, see Statue Form (spell).

An rough-hewn stone icon. Transforms the user into a slow, stone statue. The caster's melee damage, both unarmed and with weapons, is substantially increased. The caster's stone body is immune to poison and miasma, and gains resistance to electricity and negative energy. Shapeshifting skill increases armour granted. While transformed, any equipped body armour, gloves and boots are melded.

Granite talisman.png A granite talisman is a talisman that changes you into Statue Form, granting you the durability (and speed) of a statue.

Useful Info

When eVoked, a granite talisman turns you into Statue Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.

Statue Form has the following effects:

Combat Bonuses

  • HP Bonus: 130% HP
  • Innate AC: Linearly scales from the following points, rounding down:
    • Below minimum: 7 AC (0 skill) - 27 AC (16 skill)
    • Above minimum: 27 AC (16 skill) - 38 AC (25 skill) ; +1 AC per 0.81 level
  • Unarmed Combat: 12 base damage.
  • All melee damage, including from weapons, is increased by 50% (after AC is applied).

Resistances

Restrictions

  • Melded Gear: Body armour, gloves, boots.
  • All actions slowed by +50%, as if you were slowed. This stacks with the slow status.
  • Species movement delay set to 1.0. It is then slowed by 50% (to 1.5 with no other factors).
  • If you are an amphibious species, you can stand in deep water, but you get all the normal penalties from both shallow and deep water (statues can't swim).

Statue Form has a minimum Shapeshifting skill of 16, below which you get an HP penalty, and the AC bonus scales down. It has a maximum skill of 25, where skill has no further impact.

Gargoyles cannot use this item, as they are already made out of stone.

Roxanne always carries the talisman.

Strategy

Being permanently slowed is always dangerous, but Statue Form is very durable. Unlike many forms, you get to keep a shield. And unlike heavy body armour, you'll have your full, unencumbered EV. With high HP, AC, EV, and decent SH, Statue Form offers more defense than any other form. Overall, it is a fairly strong form for Unarmed Combat users. It also has some nice resistances; torment resistance in particular is valuable in extended.

Statue Form only boosts Unarmed Combat. Other characters can use it for its defenses or resistances, but will find it less useful.

  • This form does not explicitly penalize spells... but all actions, including spellcasting, are slowed by 50%. Thus, direct damage spells become less effective. A Conjurations-focused caster can still appreciate Statue Form for its defenses, but bear in mind the slowness. Of course, spells are not useless, as support magic can be very helpful.
  • Statue Form boosts melee weapon damage by 50%, but it also slows melee by 50% - there's no net increase to damage.
  • Like spells, Ranged Weapons are slowed with no damage boost.

In a 3-rune game, these characters should generally focus on Fighting and other defensive skills before using Statue Form. In extended, however, the torment resistance can give this form more merit.

Tips & Tricks


Humanoid Armataur Naga Djinni Octopode Felid
Statue form humanoid.png Statue form armataur.png Statue form naga.png Statue form djinni.png Statue form octopode.png Statue form felid.png

History

  • In 0.32, this form will no longer block swimming for species that can swim.
  • Granite talismans were introduced in 0.31, along with talismans themselves. This form was previously implemented as a level 6 Earth Magic/Transmutations spell, Statue Form. There are no direct changes between versions, but exiting a form now takes 5 turns, which is a notable nerf for this form in particular.
Transformations
Talisman Beast FormFlux FormBlade FormMaw FormSerpent FormDragon FormStatue FormDeath FormStorm Form
Bad Forms Bat FormFungus FormPig FormTree FormWisp Form
Divine Shadow Form