Difference between revisions of "Sculpt Simulacrum"

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When used against a [[natural]], [[demonic]], or [[holy]] monster, it creates 2-3 [[blocks of ice]]. There is a <code>power/200</code> chance to create 3 blocks, otherwise it creates 2.<ref>{{source ref|0.31-b1|spl-summoning.cc|2910}}</ref> These blocks of ice will turn into a [[simulacrum]] of the monster after a short delay. The first block of ice takes 3-5 turns to become a simulacrum.<ref>{{source ref|0.31-b1|spl-summoning.cc|2914}}</ref> Each block of ice thereafter takes 1-3 turns longer than the previous. If destroyed by an attack, no simulacra is created.
 
When used against a [[natural]], [[demonic]], or [[holy]] monster, it creates 2-3 [[blocks of ice]]. There is a <code>power/200</code> chance to create 3 blocks, otherwise it creates 2.<ref>{{source ref|0.31-b1|spl-summoning.cc|2910}}</ref> These blocks of ice will turn into a [[simulacrum]] of the monster after a short delay. The first block of ice takes 3-5 turns to become a simulacrum.<ref>{{source ref|0.31-b1|spl-summoning.cc|2914}}</ref> Each block of ice thereafter takes 1-3 turns longer than the previous. If destroyed by an attack, no simulacra is created.
  
Simulacra are [[derived undead]]. They are fragile, but generally have very powerful [[cold]] attacks. Their stats depend on which monster you cast Sculpt Simluacrum on.
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Simulacra are [[derived undead]]; their stats depend on which monster you cast Sculpt Simulacrum on. Generally, they are frail, but with strong [[cold]] attacks.
  
Simluacrum last for about 27 turns; spellpower does not increase duration.
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Simulacrum last for about 27 turns; spell power does not increase duration.
  
 
There is a cap of 5 simulacra. If this cap is reached, the oldest simulacra will be destroyed whenever a new one is formed.
 
There is a cap of 5 simulacra. If this cap is reached, the oldest simulacra will be destroyed whenever a new one is formed.
  
This is not a [[Necromancy]] spell, so [[Gozag]] and [[Yredelemnul]] worshippers can it without issue. However, the [[good god]]s still forbid its use.
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This is not a [[Necromancy]] spell, so [[Gozag]] and [[Yredelemnul]] worshippers can use it without issue. However, the [[good god]]s still forbid its use.
  
 
==Strategy==
 
==Strategy==
Simulacra are glass cannons; outstandingly frail, but with powerful cold melee attacks. The following are especially good/bad targets for Sculpt Simulacrum:
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Simulacra are glass cannons - strong but frail. The following are especially good/bad targets for Sculpt Simulacrum:
*Monsters with multiple attacks. Since each attack gets its own - very large - cold boost, having multiple attacks is powerful. [[Hydra]]s, [[entropy weaver]]s, and [[ettin]]s are all fair game, assuming you can survive melee combat against them. [[The Lernaean hydra]] as a simulacrum can deal over 1000 damage per turn, but standing next to Lerny is deadly.  
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*Monsters with multiple attacks. Since each attack gets its own - very large - cold damage boost, having multiple attacks is obviously powerful. [[Hydra]]s, [[entropy weaver]]s, and [[ettin]]s are all fair game, assuming you can survive melee combat against them. [[The Lernaean hydra]] as a simulacrum can deal over 1000 damage per turn, but standing next to Lerny is too dangerous for most characters.
 
*Monsters with [[constriction]] ([[list of reptiles and amphibians|snakes]], [[tentacled monstrosities]]). Their simulacra can also constrict foes, making them good allies.
 
*Monsters with [[constriction]] ([[list of reptiles and amphibians|snakes]], [[tentacled monstrosities]]). Their simulacra can also constrict foes, making them good allies.
*Conversely, avoid targeting a physically deficient mage (such as [[occultist]]s and magical [[list of deep elves|deep elves]]), as you'll spend 6 MP to create pathetic simulacra.
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*Conversely, avoid targeting physically deficient mages (such as [[occultist]]s and magical [[list of deep elves|deep elves]]), as you'll spend 6 MP to create pathetic simulacra.
  
Also, since simulacra deal cold damage, avoid using Sculpt Simulacra if most/all monsters in a group are heavily resistant to cold.
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Also, since simulacra deal cold damage, avoid using Sculpt Simulacrum if most/all monsters in a group are heavily resistant to cold.
  
 
==History==
 
==History==
*Sculpt Simulacrum was added in [[0.31]], replacing the [[Simulacrum]] spell.
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*Sculpt Simulacrum was added in [[0.31]], replacing the [[Simulacrum (spell)|Simulacrum]] spell.
  
 
==References==
 
==References==
 
<references />
 
<references />

Latest revision as of 04:12, 5 February 2024

Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Simulacrum.png Sculpt Simulacrum
Level 6
School1 Alchemy
School2 Ice
Source(s) Book of Ice
Book of the Tundra
Book of Winter
Casting noise 6
Spell noise 0
Power Cap 200
Range 1
Flags Dir or target, Needs tracer
Forms icy simulacra of an adjacent living, demonic, or holy creature. These fragile doppelgangers will take shape over a short period of time, eventually gaining the ability to move and attack the caster's enemies.

Sculpt Simulacrum is a level 6 Ice/Alchemy spell which creates multiple simulacra - frail, icy copies - from an adjacent monster. The simulacra take a few turns to form.

Useful Info

When used against a natural, demonic, or holy monster, it creates 2-3 blocks of ice. There is a power/200 chance to create 3 blocks, otherwise it creates 2.[1] These blocks of ice will turn into a simulacrum of the monster after a short delay. The first block of ice takes 3-5 turns to become a simulacrum.[2] Each block of ice thereafter takes 1-3 turns longer than the previous. If destroyed by an attack, no simulacra is created.

Simulacra are derived undead; their stats depend on which monster you cast Sculpt Simulacrum on. Generally, they are frail, but with strong cold attacks.

Simulacrum last for about 27 turns; spell power does not increase duration.

There is a cap of 5 simulacra. If this cap is reached, the oldest simulacra will be destroyed whenever a new one is formed.

This is not a Necromancy spell, so Gozag and Yredelemnul worshippers can use it without issue. However, the good gods still forbid its use.

Strategy

Simulacra are glass cannons - strong but frail. The following are especially good/bad targets for Sculpt Simulacrum:

  • Monsters with multiple attacks. Since each attack gets its own - very large - cold damage boost, having multiple attacks is obviously powerful. Hydras, entropy weavers, and ettins are all fair game, assuming you can survive melee combat against them. The Lernaean hydra as a simulacrum can deal over 1000 damage per turn, but standing next to Lerny is too dangerous for most characters.
  • Monsters with constriction (snakes, tentacled monstrosities). Their simulacra can also constrict foes, making them good allies.
  • Conversely, avoid targeting physically deficient mages (such as occultists and magical deep elves), as you'll spend 6 MP to create pathetic simulacra.

Also, since simulacra deal cold damage, avoid using Sculpt Simulacrum if most/all monsters in a group are heavily resistant to cold.

History

References