Difference between revisions of "Skyshark"

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==Useful Info==
 
==Useful Info==
'''Skysharks''' are fast and deadly denizens of the [[Lair]] and [[Shoals]]. Skysharks get more dangerous after they taste [[blood]] (deal damage to a creature with blood): at first they get the [[Might]] status (+50% damage) for 10-20 [[decaaut|turns]], and then they can go [[berserk]], also for the same duration.
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'''Skysharks''' are fast and deadly denizens of the [[Lair]] and [[Shoals]]. Skysharks get more dangerous after they taste [[blood]]: at first they get the [[Might]] status (+50% damage) for 10-20 [[decaaut|turns]], and then they can go [[berserk]], also for the same duration.
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*If a skyshark can't taste blood, it can't go berserk. [[Undead]] species, [[Djinn]], and [[Gargoyle]]s are immune to bloodzerk. For living species, a [[potion of lignification]] will turn you into a bloodless tree, and gives hefty [[AC]] to boot. [[Transmuter]]s have access to [[Ice Form]], which can also be used to slow the skyshark.
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*If a skyshark can't taste blood, it can't go berserk. [[Undead]] species, [[Djinn]], and [[Gargoyle]]s don't have blood, so are immune to bloodzerk. For living species, a [[potion of lignification]] will turn you into a bloodless tree, and gives hefty [[AC]] to boot. [[Transmuter]]s have access to [[Ice Form]], which can also be used to slow the skyshark.
 
*They don't have any resistances and their [[willpower]] is relatively low. So you can disable them from a distance using hex [[wands]] or [[curare]] [[dart]]s.
 
*They don't have any resistances and their [[willpower]] is relatively low. So you can disable them from a distance using hex [[wands]] or [[curare]] [[dart]]s.
 
*Skysharks' lack of [[poison resistance]] makes them good targets for [[Mephitic Cloud]]. But be careful, if a [[confused]] skyshark bites you or a nearby monster, it'll become enraged.
 
*Skysharks' lack of [[poison resistance]] makes them good targets for [[Mephitic Cloud]]. But be careful, if a [[confused]] skyshark bites you or a nearby monster, it'll become enraged.

Revision as of 02:09, 14 May 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
This page is a stub. You could probably expand this page should you wish to do so.
skyshark lSkyshark.png
HP 49-100
HD 10
XP 778
Speed 10 (move: 70%)
AC 6
EV 8
Will 40
Attack1 20 (bite: bloodzerk)
Attack2 10 (tail slap: plain)
Attack3 10 (tail slap: plain)
Resistances None
Vulnerabilities None
Habitat Land
Intelligence Animal
Uses Uses nothing
Holiness Natural
Size Large
Type skyshark, skyshark
Flags No skeleton
Cold-blooded
Flying
Skysharks cut through the air with a thoughtless ease. Just a taste of blood gives them an enraged strength, and further morsels drive them into a frenzy.

Useful Info

Skysharks are fast and deadly denizens of the Lair and Shoals. Skysharks get more dangerous after they taste blood: at first they get the Might status (+50% damage) for 10-20 turns, and then they can go berserk, also for the same duration.

Tips & Tricks

  • If a skyshark can't taste blood, it can't go berserk. Undead species, Djinn, and Gargoyles don't have blood, so are immune to bloodzerk. For living species, a potion of lignification will turn you into a bloodless tree, and gives hefty AC to boot. Transmuters have access to Ice Form, which can also be used to slow the skyshark.
  • They don't have any resistances and their willpower is relatively low. So you can disable them from a distance using hex wands or curare darts.
  • Skysharks' lack of poison resistance makes them good targets for Mephitic Cloud. But be careful, if a confused skyshark bites you or a nearby monster, it'll become enraged.

History

  • Skysharks have been added in 0.30.