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  • ...ance}}, <br>{{Constriction resistance}}, {{Drown resistance}}, <br>{{Water resistance}} |extra_hp=3
    2 KB (319 words) - 11:49, 28 January 2016
  • ...esistance}}, {{Constriction resistance}}, <br>{{Drown resistance}}, {{Holy resistance}} *They're particularly resistant to [[electricity]] and [[poison]], less so to [[fire]] and [[cold]].
    3 KB (363 words) - 22:50, 29 August 2014
  • |base_hp=3 ...tory rat levitating.png]] || Airborne || [[Levitation]]<br>[[Electricity]] resistance
    4 KB (497 words) - 10:00, 13 January 2016
  • |resistances={{Poison resistance}}, {{Cold resistance}} |base_hp=3
    1 KB (201 words) - 16:38, 26 March 2013
  • ...resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance 3}}, {{Drown resistance}} |evasion=3
    3 KB (386 words) - 01:35, 8 April 2014
  • ...resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance 3}}, {{Drown resistance}} |extra_hp=3
    3 KB (436 words) - 01:05, 8 April 2014
  • ...nce}}, {{Miasma resistance}}, {{Torment resistance}},<br>{{Negative energy resistance}}, Random *Flight: 2/3 chance.
    8 KB (1,140 words) - 22:39, 23 March 2024
  • ...esistance}}, {{Cold resistance}}, <br>{{Electricity resistance}}, {{Poison resistance}} |armour_class=3
    2 KB (244 words) - 14:19, 1 February 2016
  • ...resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance 3}}, {{Drown resistance}}
    2 KB (337 words) - 01:06, 8 April 2014
  • ...resistance}}, <br>{{Rot resistance 3}}, {{Drown resistance}}, <br>{{Water resistance}} |extra_hp=3
    2 KB (263 words) - 17:32, 30 July 2016
  • |base_hp=3 ...ns of their lesser kins' elemental attacks, as well as a greater degree of resistance:
    2 KB (323 words) - 16:53, 28 March 2024
  • ...esistance}}, {{Rot resistance}}, {{Negative energy resistance}}, {{Torment resistance}} |extra_hp=3
    1 KB (179 words) - 18:03, 18 March 2014
  • * Taking a known [[shaft]] now has a 2/3 chance of shafting one floor and 1/3 of two floors. * [[electricity resistance|rElec]] now reduces damage by two-thirds, rather than three-quarters.
    12 KB (1,863 words) - 13:25, 3 March 2019
  • ...resistance}}, <br>{{Rot resistance 3}}, {{Drown resistance}}, <br>{{Water resistance}}
    2 KB (254 words) - 03:09, 5 September 2023
  • * In order to enter [[Zot]], you need 3 runes of Zot. *[[The Lair]] has no rune itself but contains 3 branches which do. It always contains:
    14 KB (2,418 words) - 19:43, 8 January 2024
  • ===Fire Resistance=== {{:Heat Resistance}}
    4 KB (461 words) - 08:37, 10 December 2023
  • The entrance to this branch can be found on level 3 of the Crypt. This branch is 3 levels deep.
    16 KB (2,687 words) - 04:03, 7 September 2023
  • ...ounded by [[deep water]], preventing easy access. Expect heavy [[cold]], [[electricity]], and [[Airstrike]] damage. ...rebov will reward you with the [[sword of Cerebov]]. Max out your [[fire]] resistance, and see the [[Cerebov]] article for further advice.
    16 KB (2,556 words) - 02:55, 18 January 2024
  • This branch can only be entered while carrying at least 3 runes of Zot. ...four floors of the Realm of Zot can be cleared as soon as you've acquired 3 [[runes of Zot]] and reached the entrance on Depths:4, but doing so without
    7 KB (1,103 words) - 19:49, 4 March 2024
  • ...e, it does contain all sorts of loot; Elf:2 has a host of weapons, and Elf:3 has a large treasure [[vault]]. The entrance to Elven Halls is located on [ ===Elf:3===
    9 KB (1,331 words) - 01:09, 30 March 2024
  • The entrance to the Snake Pit is located between [[Lair]]:2 and Lair:3. If you find Snake, you will not find the [[Spider's Nest]] in your current ...first encounter it; few characters can handle its threats so early. Poison resistance is highly recommended (but not required) - you may want to wait if you don'
    10 KB (1,544 words) - 00:07, 15 October 2023
  • The entrance to this branch can be found between levels 2 and 3 of the Lair of Beasts. Spider's entrance is located between [[Lair]]:2 and Lair:3. If you find Spider, you will not find [[Snake Pit]] in your current game.
    7 KB (927 words) - 07:57, 22 January 2024
  • ...e enemies away from [[vault]]s at a distance. Examples include the [[Elf]]:3 and [[Zot:5]] end vaults. ...0]], the shield provided [[electricity resistance]] instead of [[corrosion resistance]]. The [[Storm Queen's shield]] provides rElec in its place.
    3 KB (394 words) - 04:42, 21 May 2024
  • ...o protect a creature with a long, scaly lower body. Faintly crackling with electricity, they supercharge their wearer's ability to cover distance.}} ...provide excellent defense (better than all mundane bardings), an uncommon resistance, and the only source of unconditional increased movement speed in the game.
    2 KB (227 words) - 02:27, 16 February 2024
  • [[Electricity#Electricity_Resistance|rElec]]<br> ...so desired, you can use it in other branch ends (like [[Elven Halls|Elf]]:3) in a similar manner. Use this armour for exploring everything outside the
    2 KB (289 words) - 07:26, 23 September 2023
  • [[File:New elemental staff.png]] '''''the +3 Elemental Staff'''''<br> +3 [[staff]]<br>
    2 KB (320 words) - 03:10, 16 February 2024
  • [[File:Robe_of_clouds.png]] '''''the +3 robe of Clouds''''' +3 [[robe]]
    2 KB (229 words) - 04:23, 23 July 2023
  • ...|| Uncommon || Temporarily reduces all attributes (Str, Int, and Dex) by 1-3 points. ...mutation|mutation]] || Uncommon || Removes 2-3 [[mutations]], then gives 1-3 random mutations, then a 50% for one [[good mutation]].
    7 KB (1,023 words) - 16:27, 14 January 2024
  • ...''good'' randart) randarts themselves are not particularly rare. A typical 3-rune game will produce around 10 to 20 without divine intervention. ...find artefacts in places with "high quality" loot, such as [[Elven Halls]]:3 or [[the Vaults]]:5. [[Okawaru]] and [[Trog]] can gift equipment, some of w
    10 KB (1,635 words) - 19:27, 25 March 2024
  • ...of Electrocution]] effect can easily kill you, if you have no electricity resistance or below 100 HP. Aim it 4 squares away from you. ...r, it summons a swarm of yellow/red wasps which can ''easily'' clear out 2/3 of a branch end by themselves.
    21 KB (3,542 words) - 13:31, 6 April 2018
  • ...rc]]s can form bands (i.e. large groups). You don't want to be skewered by 3 [[spear]]-wielding gnolls, hitting you from afar, all at once. And you most ===D:3+===
    27 KB (4,598 words) - 06:40, 23 April 2024
  • ...golem}} - Extremely fast constructs that blink constantly and deal heavy [[electricity]] damage. *[[Fire resistance]] for [[orbs of fire]] (as much as you can muster -- three ranks is best, b
    20 KB (3,330 words) - 22:52, 4 March 2024
  • ...id]] damage, and causes the [[corrosion]] status. Creatures with corrosion resistance are fully immune. Fortunately, monsters with rCorr are very rare outside of :<code>1d12 + 3</code> holy per turn (against monsters)
    12 KB (1,867 words) - 19:16, 10 February 2024
  • ...snake|sea snakes]] and [[redback|redbacks]] can only be partially [[Poison resistance|resisted]]. * [[Staff of energy|Staves of energy]] reduce [[spell hunger]] to 1/3 instead of eliminating it.
    10 KB (1,511 words) - 17:49, 8 February 2022
  • ''For the ego found on robes and shields, see [[resistance (ego)]].'' ==Types of resistance==
    8 KB (1,058 words) - 14:25, 28 August 2023
  • ...tal forces in the Dungeon. Both players and monsters can take advantage of electricity through spells or specially [[brand]]ed weapons, though some monsters also ==Electricity Damage==
    2 KB (299 words) - 18:42, 20 September 2023
  • ...armour, weapons and jewellery. All except rN are given from a [[potion of resistance]]. ...r dragon scales]]. All races gain some amount of innate will, ranging from 3 will per XL for most races to 7 will per XL for [[spriggan]]s - enough to m
    4 KB (517 words) - 15:25, 25 July 2022
  • ...stance}},<br>{{Rot resistance}}, {{Negative energy resistance}}, {{Torment resistance}} |base_hp=3
    2 KB (315 words) - 13:50, 23 March 2015
  • .... It is heavier than most dragon scale armours, and gives its wearer great resistance to lightning discharges.}} ...ragon scales''' are a heavy suit of [[armour]] that provides [[electricity resistance]].
    2 KB (285 words) - 01:45, 8 February 2024
  • {{flavour|A crackling disc which can unleash a destructive storm of electricity. Its effectiveness greatly improves in the hands of one skilled in Evocatio ...is a powerful evocable item which releases uncontrollable and dangerous [[electricity|electrical forces]] when evoked. Unlike other evocable items, it does not b
    3 KB (530 words) - 13:52, 27 February 2018
  • | May strip one level of [[fire resistance]] from the defender. ! [[:Category:Electricity flavour|Electricity]]
    12 KB (1,594 words) - 07:57, 4 March 2024
  • ...Fast with decent EV, but is otherwise weak. Summoned in droves by the tier-3 [[ynoxinul]]. ===Tier-3 Demons===
    12 KB (1,800 words) - 00:47, 4 March 2022
  • ...resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance 3}}, {{Drown resistance}} ...n]] resistance will negate Mephitic Cloud, and [[clarity]] or high [[magic resistance]] will make it much less likely for you to wind up confused.
    2 KB (322 words) - 21:33, 9 April 2014
  • ...ng]] (+1), which offsets their natural frailty, and they boast an amazing +3 aptitude for [[Short Blades]]. *Kobolds start the game with the Carnivore 3 and Saprovore 2 mutations. While herbivore food is useless, Kobolds can eat
    18 KB (3,140 words) - 18:47, 15 April 2014
  • ...will make you immune to the effects of your mephitic cloud (as will poison resistance). It is nearly a prerequisite for casting [[Alistair's Intoxication]]. ...nt they can conjure armies of air elementals. Air elementals are immune to electricity, which means you can fire [[Shock]] and [[Lightning Bolt]] through them wit
    16 KB (2,761 words) - 15:38, 15 January 2016
  • ...resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance 3}}, {{Drown resistance}}
    2 KB (257 words) - 23:52, 29 August 2014
  • ...resistance}}, <br>{{Rot resistance 3}}, {{Drown resistance}}, <br>{{Water resistance}}
    3 KB (355 words) - 21:26, 24 March 2015
  • ...clouds, like [[Mephitic Cloud]], may confuse creatures that lack [[poison resistance]]. {{flavour|Releases a great discharge of electricity, causing an uncontrollable lightning storm. It partially bypasses armour.}}
    6 KB (876 words) - 02:00, 27 February 2024
  • ...resistance}}, {{Acid resistance}},<br>{{Constriction resistance}}, {{Drown resistance}}
    2 KB (305 words) - 12:43, 22 June 2023
  • ...resistance}}, <br>{{Rot resistance 3}}, {{Drown resistance}}, <br>{{Water resistance}} ...es''' are stationary monsters that attack by summoning [[Tier-3 demon|tier-3]], [[Tier-4 demon|4]] and [[Tier-5 demon|5]] [[demon]]s when you enter thei
    3 KB (357 words) - 06:26, 13 June 2015
  • I just recently finished my first 3 rune clear with help of this wiki, but I also felt that there wasn't really ...r armour like trolls, making them perfect race for the beginners going for 3 rune clear.
    37 KB (6,867 words) - 12:59, 15 May 2020
  • ...o flies, is more evasive, gains immunity to poison and miasma, and resists electricity. They can launch themselves as a lightning bolt, blasting through everythin *'''[[Unarmed Combat]]:''' <code>2 + pow/3</code> base damage. Attacks gain [[cleaving]] and the [[electrocution]] bra
    3 KB (508 words) - 03:06, 26 February 2024
  • *Sojobo's band can be nasty. Fighting 2-3 tengu reavers, by themselves, can quickly turn sour. Adding Sojobo and summ :*[[Electricity]] resistance is highly recommended. Getting hit by [[Lightning Bolt]] [[multizap]]s real
    2 KB (375 words) - 11:25, 30 August 2023
  • ...est; if the Forest is present, it can be found between Vaults:2 and Vaults:3, and contains the entrance to the Tomb.}} ...ummies|mummies]] and containing an entrance to [[the Tomb]] on Forest:2 or 3.
    6 KB (938 words) - 15:42, 15 January 2016
  • |level=3 |castingnoise=3
    3 KB (470 words) - 21:17, 27 August 2023
  • Dungeon Crawl Stone Soup version 0.3.4 (crawl-ref) character file. AC : 11 Cloak : +3 cloak "Gaexkuo"
    30 KB (4,458 words) - 18:47, 15 August 2013
  • ...s! I must never be off guard. My thoughts drift again to my newly acquired resistance to poison. The eye wasn't poisonous. Why does this happen after killing it? I came across a very nice staff: fire resistance, evasion and effective against orcs (just what I needed then). I proudly wi
    49 KB (8,347 words) - 18:47, 15 August 2013
  • ...ess was correct, but what I found did not please me; it would save me from electricity, protect my body, and shield my life force, but I'd also become clumsy and ...ess was correct, but what I found did not please me; it would save me from electricity, protect my body, and shield my life force, but I'd also become clumsy and
    50 KB (8,983 words) - 18:47, 15 August 2013
  • ...last death, so I traveled there to kill the slimes without their organized resistance. On the first floor I found a book. A book of practical magic. Wonderful. I ...o see me. It was a simple task killing the beasts, and even easier to kill electricity golems, who died with just one storm. I was taking no chances.
    71 KB (10,693 words) - 18:47, 15 August 2013
  • ...1 robe. Nothing else of note happens, and I finish D:1 at experience level 3. I increased my Intelligence because I plan to play with [[Kikubaaqudgha]]. On '''D:3''', three orcs await me. I retreat to a corridor and start dishing out, fal
    22 KB (4,066 words) - 18:47, 15 August 2013
  • ...ord is nice but after identifying it, it looks like a waste of money (+1, +3 longsword) so I throw it away, nothing now can compare to my current weapon ...ever, many strange things happened but I’m still alive. There was little resistance in the first couple of rooms until I noticed an orc corpse among the dead,
    149 KB (24,637 words) - 18:47, 15 August 2013
  • ...make my formerly cursed boots ponderous for a +3 bonus to all stats, cold resistance, and the ability to cast Bend Time. This is getting solid! ...s, at least until I happen upon a +5, +3 flaming sabre of Expedience with +3 AC. Bye bye dagger! Although I earn my fourth Piety star clearing the level
    96 KB (18,277 words) - 18:47, 15 August 2013
  • ...n the equipment department: I'm wearing the +2 robe of Dishonesty (+2 Int +3 Dex), a +1 horned helmet, a +0 cloak, and some +0 elven boots. The robe is *Jewellery consists of a +3 Int ring and ring of life protection, no amulets yet. Good stuff.
    149 KB (27,961 words) - 15:29, 9 February 2016
  • ** [[Spriggan druid]]s' Druid's Call now calls 2-3 creatures out of LOS nearby and does not invisibly might creatures; instead ...enchant, rather than how well or how poorly they fared on that particular resistance roll.
    25 KB (3,846 words) - 17:20, 8 February 2022
  • ...mber of [[rune]]s needed to be able to go to [[realm of Zot|Zot]] (between 3 and 6). #[[Halfling]]s get racial mutation addiction(3).
    256 KB (42,573 words) - 19:23, 12 July 2023
  • Dungeon 3: Weird. Translucent rock walls surrounding green crystal. Haven't seen that Dungeon 3: SIGMUUUND and you're dead. Why do people hate this guy? Well, I leveled tw
    68 KB (12,358 words) - 21:06, 30 April 2019
  • ...sistance}}, {{Constriction resistance}}, <br>{{Drown resistance}}, {{Water resistance}}
    2 KB (201 words) - 21:40, 20 August 2019
  • {{flavour|A blade somehow crafted from pure electricity. It arcs wildly between the wielder and their foes as it strikes. 33.3% chance: Casts [[Static Discharge]] at <code>99 + 2d(100)/2</code> [[spellp
    2 KB (345 words) - 21:54, 8 March 2024
  • ** <s>Spriggan druids' Druid's Call now calls 2-3 creatures out of LOS nearby and does not invisibly might creatures; instead ...enchant, rather than how well or how poorly they fared on that particular resistance roll.</s>
    25 KB (4,024 words) - 09:03, 28 May 2018
  • ...nd I get plenty of opportunity to kill goblins and kobolds. I end up on XL 3, almost half way into XL 4, and that, after all, is a pretty good start. Go ==Dungeon 2-3==
    136 KB (26,398 words) - 09:09, 30 May 2014
  • ...[[Cloud#Thunder|clouds of thunder]], and clouds of sparse dust; the former 3 deal damage. At 1*, they are generated in a 1-tile radius. Clouds can only ...argeted]] area with elemental forces, dealing either [[fire]], [[cold]], [[electricity]], or earth (physical) damage. Upheaval deals <code>3d(9 + 4 * Invocations
    11 KB (1,612 words) - 01:40, 9 February 2024
  • ...hing else relevant for me looks green: fire magic at +1, [[air magic]] at +3 (wow again!), each melee weapon, [[dodging]], [[armour]] and [[evocations]] ...t at all bad this early in the game. I’d also fancy a [[ring of poison resistance]], to be honest.
    41 KB (7,730 words) - 13:02, 15 May 2020
  • ...are the essentials. Ignition is an MP efficient spell that explodes in a 3*3 area ''per monster''. Polar Vortex is another MP efficient spell that spira ...llery that bolsters your resistances and/or stats. You want to cover every resistance, including 4 pips of [[willpower]]. The amount of loot (thus, artefacts) ov
    17 KB (2,770 words) - 16:14, 14 March 2024
  • ...that you don’t have to worry about much as a gargoyle. Its one level of resistance to [[negative energy]] also becomes useful early on, as sources of [[draini ...aptitude with earth magic, which made your earth skill jump right to above 3 to begin with.
    132 KB (24,428 words) - 16:09, 23 May 2020
  • ...nsters. Assuming you're at full health, they are complete pushovers at XL 3 and still very manageable at XL 1 ...tairs|upstairs]]. Three, in fact! The vast majority of floors in DCSS have 3 up- and down- stairs, excluding [[branch]] entrances (D:10 -> Lair:1 doesn'
    104 KB (17,960 words) - 08:04, 13 March 2024
  • ...stance}},<br>{{Rot resistance}}, {{Negative energy resistance}}, {{Torment resistance}} |base_hp=3
    4 KB (623 words) - 13:41, 23 March 2015
  • ...uts to evoke a disk of storms, with the failure rate being (30-Evocations)^3 percents, for 9% at max skill level. It also generates a lot of rain clouds 2) '''a level of rElec''' - this would reduce the self-damage by 2/3 - and that's a lot.
    9 KB (1,484 words) - 14:34, 30 August 2023
  • ...plants, fungi, and other plant like things that don't attack now wither in 3-5 turns after they're hit. The exceptions are bushes and briars. *[[Deep Elves]]' Bows aptitude is increased to +3.
    12 KB (1,970 words) - 17:18, 8 February 2022
  • ...arting attributes are S 19, I 11 and D 10. I level my axes, since it is on 3 and by 4 i will hit slightly faster. I throw one of my 3 javelins at a sleeping adder but only scratch it - then cleaving it in two
    29 KB (5,674 words) - 17:15, 27 October 2016
  • ** A faded altar places with a very high chance on D:1-3. ** Other guaranteed Temple god altars have been shifted to D:3-10, from D:2-9.
    17 KB (2,665 words) - 17:33, 8 February 2022
  • 3. Will allow you to cast dangerous spells without a confirmation prompt. Points 3 and 4 may be slightly controversial. The reason for this is simple - the "d
    179 KB (31,418 words) - 05:46, 4 January 2024
  • 3. Will allow you to cast dangerous spells without a confirmation prompt. Points 3 and 4 may be slightly controversial. The reason for this is simple - the "d
    210 KB (36,315 words) - 18:57, 23 March 2024
  • ...s 3-rune Interdimensional Feline Kidnapping Walkthrough - FeSu^Gozag/Jiyva|3-rune FeSu guide]] written by yours truly. It is recommended that you consul ...s of Pandemonium. Sometimes, it’s best to swallow up your pride, collect 3-5 runes of Zot, and leave the holy crusades to your next karmic reincarnati
    97 KB (16,794 words) - 06:14, 10 June 2023
  • ...541}}</ref><ref>{{source ref|0.30.1|fineff.cc|511}}</ref> This works up to 3 tiles away.<br> [[electricity resistance|rElec]]<br>
    1 KB (175 words) - 22:24, 25 July 2023
  • ...oes. The user also flies, gains immunity to poison and miasma, and resists electricity. They can launch themselves as a lightning bolt, blasting through everythin **Below minimum: 3 damage (0 skill) - 24 damage (23 skill)
    5 KB (713 words) - 18:15, 19 February 2024
  • ...aster's stone body is immune to poison and miasma, and gains resistance to electricity and negative energy. Shapeshifting skill increases armour granted. While tr ...m for Unarmed Combat users. It also has some nice resistances; [[torment]] resistance in particular is valuable in [[extended]].
    5 KB (718 words) - 11:17, 4 April 2024

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