Difference between revisions of "Shadow imp"
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{{Flavour|A small and shadowy minor demon.}} | {{Flavour|A small and shadowy minor demon.}} | ||
Revision as of 03:06, 8 June 2013
Version 0.12: This article may not be up to date for the latest stable release of Crawl.
shadow imp 5 | |
---|---|
HP | 6-16 |
HD | 2 |
XP | 11 |
Speed | 10 |
AC | 3 |
EV | 11 |
Will | 8 |
Attack1 | 6 (hit: plain)
|
Resistances | rC++, rPois+, rN+++, rTorm, rRot |
Vulnerabilities | Holy, Holy wrath |
Habitat | Land |
Intelligence | Normal |
Uses | Open doors |
Holiness | Demonic |
Size | Little |
Type | shadow imp, shadow imp |
Flags | Speaks Evil See invisible Silence immune |
A small and shadowy minor demon. |
Contents
Useful Info
Shadow imps are one of the flimsier Tier-5 demons, but they can still cause significant trouble with their Necromancy spells. They are found in the Abyss, and are occasionally summoned by a wide variety of enemies.
Spells
Spell set | |
---|---|
Slot1 | Pain (d8) |
Slot2 | none |
Slot3 | Animate Dead |
Slot4 | Animate Dead |
Slot5 | none |
Slot6 | none |
Tips & Tricks
- If you're not yet terribly powerful, avoid fighting them near the corpses of foes you've already beaten, or it may raise them. If you aren't too concerned about this happening, allow them to raise everything you kill for bonus experience!
- Although it's easy to summon your own shadow imps with the Call Imp spell, these allies will never cast Animate Dead.
History
Prior to 0.12, summoned shadow imps would cast Animate Dead, allowing characters with no Necromancy skill to generate armies of the dead.
Categories:
- 0.12 articles
- Hit type
- Plain flavour
- Cold resistance
- Cold resistance 2
- Poison resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Holy vulnerability
- Holy wrath vulnerability
- Normal intelligence
- Open doors
- Demonic holiness
- Little monsters
- Speaking monster
- Evil
- Evil monsters
- See invisible
- Silence Immune
- Monsters
- Spellcaster