Difference between revisions of "Background and race combinations for beginners"

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(Updated and revised suggestions to have one melee, hybrid, mage, ranged and stabby combo. Descriptions can still be fleshed out.)
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Crawl allows you to play using widely different play styles, depending on your character and god choice. The wide variety of choices offered might intimidate or even overwhelm new players. These are the easiest combos for beginners.
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Crawl allows you to play using widely different play styles, depending on your character and god choice. The wide variety of choices offered might intimidate or even overwhelm new players. These are a selection of strong combos from the main character archetypes in the game.  
  
* '''[[Kobold]] [[Berserker]] of [[Trog]]''' ([[Hybrid's Kobold Berserker guide|strategy guide]]): Kobolds can eat food chunks at any time, which allows them to avoid being hungry when needing to berserk. Their small size gives them a high EV which makes them resilient in combat. Finding a venom [[brand]] will be very useful in the early game.
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* '''([[Minotaur]]/[[Hill Orc]]/[[Lava Orc]]) ([[Berserker]]/[[Fighter]])''': Pure melee builds. Find a big weapon and the heaviest armour, worship [[Trog]] or [[Okawaru]] and beat things to death.  
* '''[[Minotaur]] [[Fighter]] of [[Okawaru]]''': A strong, straightforward class that can get through a 3 rune ascension with nothing but its core skill set of wearing lots of armor and hitting things really hard. Not quite as killy as berserkers but much more survivable thanks to its massive AC and equipment bonuses.
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* '''[[Hill Orc]] [[Priest]] of [[Beogh]]''': Hill Orcs have all the aptitudes to be excellent fighters along with the saprovore trait to ease their hunger clocks. In addition Beogh is an invaluable god who makes the early game extremely easy by supporting common Orcish gear and converting orcs that you encounter.
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* '''[[Centaur]] [[Hunter]]''' ([[MoogleDan's Centaur guide |strategy guide]]): A typical ranged character. Centaur speed and HP increase survivability. Worship [[Trog]] or [[Okawaru]] for weapon, armour as well as ammo gifts.
* '''[[Deep Dwarf]] [[Necromancer]] of [[Makhleb]]''': [[Pain]] is a strong starting spell, and [[Vampiric Draining]] combined with Makhleb's powers allows Deep Dwarfs to heal their wounds. [[Dispel Undead]] is useful against powerful ghosts, and Makhleb's summoning abilities can take down tough enemies.
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* '''[[High Elf]] [[Wizard]] of [[Vehumet]]''': [[Magic Dart]] is a great starting spell, and [[Mephitic Cloud]] makes the early and mid-game a lot easier. Vehumet will enhance your destructive skills and his spell gifts will let you be less dependent on finding spellbooks. [[Human]] Wizards are a comparable choice, with slightly less [[MP]] and lower aptitudes for [[air magic]] and general [[spellcasting]], but much faster leveling overall and better [[necromancy]] for the common  mid/endgame strategies that use the [[Necromutation]] spell.
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* '''[[Deep Elf]] ([[Fire Elementalist]]/[[Conjurer]])''' ([[Mr._K%27s_Deep_Elf_Fire_Elementalist_guide |strategy guide]]): A strong caster build.
* '''[[Spriggan]] [[Enchanter]] of [[Nemelex]]''' ([[Huggz's Spriggan Enchanter guide|strategy guide]]): Spriggans are a great stealth class for new players since their high speed lets them flee when stealth fails. [[Ensorcelled Hibernation]] makes stabbing things really easy. Nemelex's decks of summoning take care of all situations that can't be solved with stealthy stabbing.
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* '''[[Merfolk]] [[Ice Elementalist]]''': A good hybrid (melee and magic) build. Great aptitudes for [[Charms]], [[Dodging]], [[Fighting]], [[Polearms]], and [[Ice Magic]].
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* '''[[Spriggan]] [[Enchanter]]''': ([[Huggz's Spriggan Enchanter guide|strategy guide]]): The classic stealth and stab build. Spriggans are a great stealth class for new players since their high speed lets them flee when stealth fails. [[Ensorcelled Hibernation]] makes stabbing things really easy.  
  
 
[[Category:Strategy Guides]]
 
[[Category:Strategy Guides]]

Revision as of 14:53, 23 September 2013

Crawl allows you to play using widely different play styles, depending on your character and god choice. The wide variety of choices offered might intimidate or even overwhelm new players. These are a selection of strong combos from the main character archetypes in the game.