Difference between revisions of "Vampire (monster)"
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Revision as of 06:02, 21 December 2012
vampire V [[File:{{{tile_name}}}.png|32px]] | |
---|---|
HP | 21 - 46 |
HD | 6 |
XP | 213 |
Speed | 10 |
AC | 10 |
EV | 10 |
Will | 48 |
Attack1 | 7 (hit: plain) |
Attack2 | 15 (bite: vampiric)
|
Resistances | rPois+, rC+, rRot, rN+, rTorm |
Vulnerabilities | Holy |
Habitat | land |
Intelligence | Normal |
Uses | Weapons & armour |
Holiness | Undead |
Size | Medium |
Type | vampire, vampire |
Flags | Spellcaster See invisible Evil Speaks Blood scent |
A human cursed with vampirism, drifting in a state between life and undeath, perpetually hungry for the blood of the living. It has power over beasts and the minds of lesser men, and can appear in the form of a bat. |
Useful Info
Vampires are undead opponents who focus on nefarious, backhanded attacks to defeat their enemies. If kept alive for too long, they'll flood you with summoned vermin (from the benign bat to the dreaded orange rat) and sneak attack you while invisible. They are uncommonly found in the middle floors of the Dungeon, and are a common sight in the Crypt along with their more advanced brethren.
Spells: Confuse, Invisibility, Vampire Summon (like Summon Small Mammals, but creates 1d3+3 monsters instead of 1d4 and replaces all quokkas with orange rats)
Tips & Tricks
- They aren't very difficult, considering where you meet them. Whack them with a holy weapon or tear them apart with Dispel Undead.
- Don't allow their orange rats to have too many opportunities to chew on you. Nobody likes draining attacks.
Categories:
- Hit type
- Plain flavour
- Bite type
- Vampiric flavour
- Poison resistance
- Cold resistance
- Rot resistance
- Negative energy resistance
- Torment resistance
- Holy vulnerability
- Normal intelligence
- Weapons armour
- Undead holiness
- Asphyxiation resistance
- Medium monsters
- Spellcaster
- See invisible
- Evil
- Evil monsters
- Speaking monster
- Blood scent
- Monsters