Difference between revisions of "Sticks to Snakes"

From CrawlWiki
Jump to: navigation, search
Line 1: Line 1:
{{version012}}
+
{{version013}}
 
{{Spell
 
{{Spell
 
|name=Sticks to Snakes
 
|name=Sticks to Snakes
Line 38: Line 38:
  
 
This spell can create [[ball python]]s, [[adder]]s, and [[water moccasin]]s from ammunition. While weapons normally become adders, high [[spell power]] may result in [[water moccasin]]s (at 20 power), [[black mamba]]s (70), or [[anaconda]]s (90).
 
This spell can create [[ball python]]s, [[adder]]s, and [[water moccasin]]s from ammunition. While weapons normally become adders, high [[spell power]] may result in [[water moccasin]]s (at 20 power), [[black mamba]]s (70), or [[anaconda]]s (90).
 +
 +
These summons can attack outside of the player's [[line of sight]], and follow him up or down [[stairs]].
  
 
Several factors other than spell power can also influence the results of this spell. Using heavier weapons results in the creation of larger snakes (even at low spell power, giant clubs never create anything less than water moccasins). Certain [[brand]]s can also affect the outcome: a [[venom]]-branded item will create better snakes, while [[silver]] or [[steel]] items are entirely unusable. Using a stack of ammunition will often give you multiple snakes, sometimes more than the number of missiles used. Items that you've placed a {!D} [[Inscriptions|inscription]] on will also not work until you've removed the inscription (though this is an excellent way to ensure you don't destroy a useful weapon).
 
Several factors other than spell power can also influence the results of this spell. Using heavier weapons results in the creation of larger snakes (even at low spell power, giant clubs never create anything less than water moccasins). Certain [[brand]]s can also affect the outcome: a [[venom]]-branded item will create better snakes, while [[silver]] or [[steel]] items are entirely unusable. Using a stack of ammunition will often give you multiple snakes, sometimes more than the number of missiles used. Items that you've placed a {!D} [[Inscriptions|inscription]] on will also not work until you've removed the inscription (though this is an excellent way to ensure you don't destroy a useful weapon).

Revision as of 21:32, 5 November 2013

Version 0.13: This article may not be up to date for the latest stable release of Crawl.
Sticks to snakes.png Sticks to Snakes
Level 2
School1 Transmutation
Source(s)
Casting noise 2
Spell noise 0
This spell uses wooden items in the caster's grasp as raw material for a powerful transmutation. Note that magical artefacts will not be affected.

Sticks to Snakes is a level 2 Transmutations spell which turns a wielded (w + * or Ctrl + Left mouse click) wooden item into a poisonous snake. The summoned snake will be friendly unless the wooden item was cursed, in which case it will be hostile. Transmuters begin with this spell in their starting spellbook and can use it to turn common junk weapons into useful poisonous allies early on.

The following items are suitable for this spell:

This spell can create ball pythons, adders, and water moccasins from ammunition. While weapons normally become adders, high spell power may result in water moccasins (at 20 power), black mambas (70), or anacondas (90).

These summons can attack outside of the player's line of sight, and follow him up or down stairs.

Several factors other than spell power can also influence the results of this spell. Using heavier weapons results in the creation of larger snakes (even at low spell power, giant clubs never create anything less than water moccasins). Certain brands can also affect the outcome: a venom-branded item will create better snakes, while silver or steel items are entirely unusable. Using a stack of ammunition will often give you multiple snakes, sometimes more than the number of missiles used. Items that you've placed a {!D} inscription on will also not work until you've removed the inscription (though this is an excellent way to ensure you don't destroy a useful weapon).

While felids can't normally wield weapons, they can wield arrows as a special case specifically for this spell. However, they need to use the 'w' command to do this; as of version 0.12.0, neither the "swap weapons" (`) command nor Tiles' point-and-click will handle arrows properly for felids. Note that felids still cannot wield any other weapon for this spell, severely limiting its usefulness for them.

Tips & Tricks

  • Inscribe wanted wooded weapons with !D to prevent accidentally turning it into a snake.