Difference between revisions of "Death scarab"

From CrawlWiki
Jump to: navigation, search
(Add monster template)
m
Line 38: Line 38:
  
 
==Useful Info==
 
==Useful Info==
'''Death scarabs''' are debilitating undead pests that assault intruders in packs, afflicting their foes with a variety of unpleasant effects. Their bites inflict [[draining]] and a temporary rank of [[negative energy]] [[vulnerability]], and they leave clouds of [[miasma]] in their wake wherever they go. Groups of death scarabs can be found throughout [[the Tomb]].
+
'''Death scarabs''' are debilitating undead pests that assault intruders in packs, afflicting their foes with a variety of unpleasant effects. Their bites inflict [[draining]] and a temporary rank of [[negative energy]] [[vulnerability]], and they leave clouds of [[miasma]] in their wake wherever they go. Groups of death scarabs can be found throughout [[the Tomb]], and they may be summoned by [[greater mummies]].
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*On their own, death scarabs are unlikely to kill a character capable of reaching the Tomb. However, their presence makes combat with any of the Tomb's other inhabitants significantly more dangerous. rN- makes almost all other enemies found here much deadlier, [[slow]] is always a bad idea to explore while suffering, and throwing another source of [[rot]] into the mix just makes the branch even more aggravating to fight your way through. When possible, kill them at range before they get a chance to affect you, and give yourself time to recover after a fight so you don't find yourself getting blasted while vulnerable.
+
*On their own, death scarabs are unlikely to kill a character capable of reaching the Tomb. However, their presence makes combat with any of the Tomb's other inhabitants significantly more dangerous. rN- makes almost all other enemies found here much deadlier, [[slow]] magnifies the number of actions enemies get between your actions, and throwing another source of [[rot]] into the mix just makes the branch even more aggravating to fight your way through. If you enter Tomb with less than rN+++, expect encounters with death scarabs to leave you at least somewhat drained. When possible, kill them at range before they get a chance to affect you, and give yourself time to recover after a fight so you don't find yourself getting blasted while slow and vulnerable.
 
*Undead characters are immune to all of a death scarab's additional attacks, reducing them to annoying pests.
 
*Undead characters are immune to all of a death scarab's additional attacks, reducing them to annoying pests.
 +
*Their undead nature makes them immune to [[poison]]. They lack any [[fire]] or [[cold]] resistance, however, making [[Freezing Cloud]] and [[Fireball]] excellent (if noisy) methods for defeating them from a distance.
  
 
==History==
 
==History==
 
Death scarabs will be added in [[0.16]].
 
Death scarabs will be added in [[0.16]].

Revision as of 20:43, 5 January 2015

Version 0.16: This article may not be up to date for the latest stable release of Crawl.
This page is a stub. You could probably expand this page should you wish to do so.
death scarab BDeath scarab.png
HP 20-38
HD 8
XP 756
Speed 30
AC 7
EV 14
Will 60
Attack1 30 (bite: scarab)


Resistances rPois+++, rN+++,
rTorm, rRot+++,
rDrown, rWater
Vulnerabilities Holy, Holy wrath
Habitat Land
Intelligence Insect
Uses Uses nothing
Holiness Undead
Size Little
Type death scarab, death scarab
Flags Batty
Evil
No skeleton
A hideous swarming undead insect, exuding death and decay and feeding on the life energies of those unfortunate enough to encounter them. Their bites have the peculiar property of making their victims suffer even more greatly from unholy effects.

Useful Info

Death scarabs are debilitating undead pests that assault intruders in packs, afflicting their foes with a variety of unpleasant effects. Their bites inflict draining and a temporary rank of negative energy vulnerability, and they leave clouds of miasma in their wake wherever they go. Groups of death scarabs can be found throughout the Tomb, and they may be summoned by greater mummies.

Tips & Tricks

  • On their own, death scarabs are unlikely to kill a character capable of reaching the Tomb. However, their presence makes combat with any of the Tomb's other inhabitants significantly more dangerous. rN- makes almost all other enemies found here much deadlier, slow magnifies the number of actions enemies get between your actions, and throwing another source of rot into the mix just makes the branch even more aggravating to fight your way through. If you enter Tomb with less than rN+++, expect encounters with death scarabs to leave you at least somewhat drained. When possible, kill them at range before they get a chance to affect you, and give yourself time to recover after a fight so you don't find yourself getting blasted while slow and vulnerable.
  • Undead characters are immune to all of a death scarab's additional attacks, reducing them to annoying pests.
  • Their undead nature makes them immune to poison. They lack any fire or cold resistance, however, making Freezing Cloud and Fireball excellent (if noisy) methods for defeating them from a distance.

History

Death scarabs will be added in 0.16.