Difference between revisions of "Iron giant"

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{{list of|giants}}
 
{{list of|giants}}
 
{{monster info}}
 
{{monster info}}
  
 
==Useful Info==
 
==Useful Info==
Iron giants are strong, durable humanoids that appear mostly in [[Tartarus]], but can also be occasionally found in [[Depths]]. Their normal attack, iron shot, and throw all deal tremendous damage, especially to characters with low [[AC]]. (Throw deals 1d88.) Being tossed around can further make a bad situation worse.
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'''Iron giants''' are strong, slow, durable humanoids that can deal massive damage with melee attacks, irresistible attack spells, and thrown allies. They are found most often in [[Tartarus]], but can occasionally generate in [[the Depths]] as well.
  
Fortunately, iron giants move slowly so you usually have ample opportunity to run. They're best taken on solo, if at all.
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==Tips & Tricks==
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*While it's certainly possible to take iron giants on in melee, their range with Iron Shot is a mere four tiles. If you don't want to chance going toe to toe with one, feel free to take advantage of their slow speed and kite them with longer ranged attacks. Just be sure to change strategy if another enemy enters the fray, as the giant's [[Throw Ally]] ability can do surprisingly high damage (1d88) if the RNG isn't on your side.
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*As with nearly all slow enemies, if all else fails, just walk away.
  
 
{{monster spells}}
 
{{monster spells}}
  
 
==History==
 
==History==
Iron giants were added in [[0.18]].
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Iron giants were added in [[0.18]], inspired by [[Dungeon Sprint]]'s [[the Iron Giant]].

Revision as of 01:03, 23 March 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.

For a list of all giants, see list of giants.

iron giant CIron giant.png
HP 118-240
HD 18
XP 3211
Speed 10
AC 18
EV 2
Will 120
Attack1 65 (hit: plain)


Resistances rF+
rC+
rPois+
rDrown
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Starting equipment
Open doors
Holiness Natural
Size Giant
Type giant, iron giant
Flags Fighter
See invisible
Speaks
Warm-blooded
Huge, lumbering, and particularly dull, this rusting monolith packs quite the punch. It is quite possibly the largest giant you have ever seen.

Useful Info

Iron giants are strong, slow, durable humanoids that can deal massive damage with melee attacks, irresistible attack spells, and thrown allies. They are found most often in Tartarus, but can occasionally generate in the Depths as well.

Tips & Tricks

  • While it's certainly possible to take iron giants on in melee, their range with Iron Shot is a mere four tiles. If you don't want to chance going toe to toe with one, feel free to take advantage of their slow speed and kite them with longer ranged attacks. Just be sure to change strategy if another enemy enters the fray, as the giant's Throw Ally ability can do surprisingly high damage (1d88) if the RNG isn't on your side.
  • As with nearly all slow enemies, if all else fails, just walk away.

Spells

Spell set I
Slot1 Iron Shot (3d32) Wizard flag
Slot2 Throw Ally Natural flag
Slot3 Harpoon Shot (2d17) Natural flag

History

Iron giants were added in 0.18, inspired by Dungeon Sprint's the Iron Giant.