Difference between revisions of "Deep elf blademaster"
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==Useful Info== | ==Useful Info== | ||
'''Deep elf blademasters''' are the most powerful melee fighters of the [[list of deep elves|deep elves]], moving fast, hitting many times per turn, and dual-wielding short blades. A few of them can be found guarding the treasure vaults of the [[Elven Halls]], and one is guaranteed in the Hall of Blades, but they can rarely appear elsewhere in the Elven Halls, in [[the Depths]], or in [[the Vaults]]. | '''Deep elf blademasters''' are the most powerful melee fighters of the [[list of deep elves|deep elves]], moving fast, hitting many times per turn, and dual-wielding short blades. A few of them can be found guarding the treasure vaults of the [[Elven Halls]], and one is guaranteed in the Hall of Blades, but they can rarely appear elsewhere in the Elven Halls, in [[the Depths]], or in [[the Vaults]]. | ||
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==Tips & Tricks== | ==Tips & Tricks== |
Revision as of 14:11, 29 July 2018
For a list of all deep elves, see list of deep elves.
deep elf blademaster e | |
---|---|
HP | 68-139 |
HD | 16 |
XP | 2596 |
Speed | 15 |
AC | 3 |
EV | 25 |
Will | 120 |
Attack1 | 25 (hit: plain) |
Attack2 | 25 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Medium |
Type | elf, elf |
Flags | Two weapons Fighter Speaks Warm-blooded |
A champion of the deep elves, who scorns magic and is devoted to the study of the sword. A blademaster wields two weapons with astonishing dexterity and speed. |
Useful Info
Deep elf blademasters are the most powerful melee fighters of the deep elves, moving fast, hitting many times per turn, and dual-wielding short blades. A few of them can be found guarding the treasure vaults of the Elven Halls, and one is guaranteed in the Hall of Blades, but they can rarely appear elsewhere in the Elven Halls, in the Depths, or in the Vaults.
Tips & Tricks
Deep elf blademasters don't hit quite as hard as a stone giant, but they hit fast, landing several blows with branded weaponry per turn. This makes them significantly deadlier to lightly armoured characters, but any character should try to avoid allowing them to engage in melee for very long. If possible, engage them at range and take them out before they can start slicing.
Haste will allow most player species to match them in terms of speed, greatly increasing your ability to take them out quickly and allowing you to flee on foot if necessary. Summoned allies can also distract and delay them, dealing damage and giving you time to get farther away or pelt them with other attacks.
Unlike the other denizens of the Elven Halls, blademasters actually have very respectable evasion. Try using unavoidable spells such as Airstrike, Fireball, Chain Lightning, or Freezing Cloud to negate that advantage entirely.
They can be found wielding rapiers and short swords, with a small chance to spawn with a pair of quick blades.