Difference between revisions of "Vampiric"
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The '''vampiric''' [[brand]] (not to be confused with [[draining (brand)|draining]]) adds a healing effect to your weapon's melee attacks against living monsters ([[:Category:Natural_holiness|natural]] [[holiness]]) who are not resistant to [[negative energy]]. Although it deals no additional damage, its rapid recuperative abilities make it one of the best brands in the game, though using it is not without some drawbacks. | The '''vampiric''' [[brand]] (not to be confused with [[draining (brand)|draining]]) adds a healing effect to your weapon's melee attacks against living monsters ([[:Category:Natural_holiness|natural]] [[holiness]]) who are not resistant to [[negative energy]]. Although it deals no additional damage, its rapid recuperative abilities make it one of the best brands in the game, though using it is not without some drawbacks. | ||
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==Hunger== | ==Hunger== | ||
− | A vampiric weapon does not increase your metabolism. Unwielding it inflicts no penalties either | + | A vampiric weapon does not increase your metabolism. Unwielding it inflicts no penalties either. |
==Attack Flavour== | ==Attack Flavour== | ||
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==Tips & Tricks== | ==Tips & Tricks== | ||
*Vampiricism is usually one of the best brands in the game, but bear in mind that it will provide little benefit when exploring branches with few or no natural monsters ([[the Crypt]], [[the Tomb]], [[Hell]], and [[Pandemonium]] in particular). | *Vampiricism is usually one of the best brands in the game, but bear in mind that it will provide little benefit when exploring branches with few or no natural monsters ([[the Crypt]], [[the Tomb]], [[Hell]], and [[Pandemonium]] in particular). | ||
− | *Vampiricism is an excellent way for [[deep dwarf | + | *Vampiricism is an excellent way for [[deep dwarf]] characters to heal. |
==History== | ==History== | ||
− | *Prior to [[0.24]], vampiric weapons had a hunger cost upon initially wielding | + | *Prior to [[0.24]], vampiric weapons had a hunger cost upon initially wielding. |
*Prior to [[0.13]], this brand activated on 80% of attacks. | *Prior to [[0.13]], this brand activated on 80% of attacks. | ||
*Prior to [[0.12]], this brand was safer when found on sharp weapons, since blunt weapons didn't allow you to butcher corpses. | *Prior to [[0.12]], this brand was safer when found on sharp weapons, since blunt weapons didn't allow you to butcher corpses. |
Revision as of 13:54, 20 November 2019
The vampiric brand (not to be confused with draining) adds a healing effect to your weapon's melee attacks against living monsters (natural holiness) who are not resistant to negative energy. Although it deals no additional damage, its rapid recuperative abilities make it one of the best brands in the game, though using it is not without some drawbacks.
For most wielders, the brand activates on 60% of your attacks against susceptible opponents, healing you for 1d(Damage) HP. The unrandart demon blade "Leech" instead triggers on all attacks, and the unrandart dagger Vampire's Tooth always heals for the full amount possible.
Use of this weapon is considered to be Necromancy, so good gods forbid its use.
Contents
Hunger
A vampiric weapon does not increase your metabolism. Unwielding it inflicts no penalties either.
Attack Flavour
Certain monsters have innate vampiric attacks that are slightly different from the weapon brand. These attacks can heal the attacker only if the defender can bleed. This means that the following player conditions will prevent the monster's vampiric attacks from providing healing:
- Being a mummy, ghoul or a vampire below satiated
- rN+++
- Some transmutations: Spider Form, Ice Form, Statue Form, Necromutation
Tips & Tricks
- Vampiricism is usually one of the best brands in the game, but bear in mind that it will provide little benefit when exploring branches with few or no natural monsters (the Crypt, the Tomb, Hell, and Pandemonium in particular).
- Vampiricism is an excellent way for deep dwarf characters to heal.
History
- Prior to 0.24, vampiric weapons had a hunger cost upon initially wielding.
- Prior to 0.13, this brand activated on 80% of attacks.
- Prior to 0.12, this brand was safer when found on sharp weapons, since blunt weapons didn't allow you to butcher corpses.
- Prior to 0.6, vampiric weapons massively increased the hunger cost for all actions (giving an average character the metabolism of a troll) instead of having a large set hunger cost. Vampires received a smaller hunger penalty. Also, all species received satiation with each attack, although in practice this was never enough to offset the increased hunger without some extremely tedious weapon-switching before and after fights.
Brands | |
---|---|
Melee weapons | Antimagic • Chaos • Distortion • Draining • Electrocution • Flaming • Freezing • Heavy • Holy wrath • Pain • Protection • Reaching • Spectral • Speed • Vampiric • Venom Disruption • Dragon slaying • Reaping • Silver |
Launchers | Antimagic • Draining • Electrocution • Flaming • Freezing • Heavy • Penetration • Speed |
Throwing weapons | Atropa • Curare • Datura • Dispersal • Poisoned • Silver |