Difference between revisions of "Amulet"
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==Obsolete Amulets== | ==Obsolete Amulets== | ||
− | *[[Amulet of harm]] (removed in [[0.25]]; [[harm]] ego moved to [[scarves]] and [[randart]] armour) | + | *'''[[Amulet of harm]]''' (removed in [[0.25]]; [[harm]] ego moved to [[scarves]] and [[randart]] armour) |
− | *[[Amulet of the gourmand]] (removed in [[0.25]]) | + | *'''[[Amulet of the gourmand]]''' (removed in [[0.25]]) |
− | *[[Amulet of rage]] (removed in [[0.25]]) | + | *'''[[Amulet of rage]]''' (removed in [[0.25]]) |
− | *[[Amulet of resist mutation]] (removed in [[0.18]]) | + | *'''[[Amulet of resist mutation]]''' (removed in [[0.18]]) |
− | *[[Amulet of resist corrosion]] (replaced by [[ring of resist corrosion]] in [[0.18]]) | + | *'''[[Amulet of resist corrosion]]''' (replaced by [[ring of resist corrosion]] in [[0.18]]) |
− | *[[Amulet of stasis]] (removed in [[0.18]]) | + | *'''[[Amulet of stasis]]''' (removed in [[0.18]]) |
− | *[[Amulet of warding]] (removed in [[0.18]]) | + | *'''[[Amulet of warding]]''' (removed in [[0.18]]) |
− | *[[Amulet of conservation]] (removed in [[0.15]]) | + | *'''[[Amulet of conservation]]''' (removed in [[0.15]]) |
− | *[[Amulet of controlled flight]] (removed in [[0.11]]) | + | *'''[[Amulet of controlled flight]]''' (removed in [[0.11]]) |
− | *[[Amulet of resist slowing]] (replaced with [[amulet of stasis]] in [[0.6]]) | + | *'''[[Amulet of resist slowing]]''' (replaced with [[amulet of stasis]] in [[0.6]]) |
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Revision as of 04:55, 31 August 2020
Version 0.25: This article may not be up to date for the latest stable release of Crawl.
A talisman to be worn as jewellery around the neck, charged with arcane powers of unknown provenance.
“Gringoire put out his hand for the little bag, but she drew back. 'Do not touch it! It is an amulet, and either you will do mischief to the charm, or it will hurt you.'” |
An amulet is a type of jewellery. Regardless of species, all characters may wear only one amulet at a time. Many amulets require attunement to the wearer to begin functioning; others have other mechanics intended to discourage swapping them in the heat of battle.
There are seven base types of amulets; random artefact amulets use one of these base types, but have one or more other properties. For a list of preset artefact amulets, see List of unrands:
- Amulet of the acrobat: Increases EV by 15, but only while you are moving or waiting; requires attunement at full HP.
- Amulet of faith: Increases piety gain and gift drop rate by 33%, but causes you to lose 33% of your piety when unequipped.
- Amulet of guardian spirit: Grants spirit shield, dividing damage taken between HP and MP. Drains MP to 0 when equipped.
- Amulet of inaccuracy: Decreases player to-hit by 5; always cursed.
- Amulet of magic regeneration: Increases MP regeneration rate by 0.2 per turn; requires attunement at full MP.
- Amulet of reflection: Increases the player's SH score by 5 and grants the reflection ego; requires attunement at full HP.
- Amulet of regeneration: Increases HP regeneration rate by 0.4 per turn; requires attunement at full HP.
Obsolete Amulets
- Amulet of harm (removed in 0.25; harm ego moved to scarves and randart armour)
- Amulet of the gourmand (removed in 0.25)
- Amulet of rage (removed in 0.25)
- Amulet of resist mutation (removed in 0.18)
- Amulet of resist corrosion (replaced by ring of resist corrosion in 0.18)
- Amulet of stasis (removed in 0.18)
- Amulet of warding (removed in 0.18)
- Amulet of conservation (removed in 0.15)
- Amulet of controlled flight (removed in 0.11)
- Amulet of resist slowing (replaced with amulet of stasis in 0.6)
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