Difference between revisions of "Royal mummy"
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m (Spudwalt moved page Greater mummy to Royal mummy over redirect: Moving as per name change) |
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Revision as of 04:46, 19 January 2021
Version 0.16: This article may not be up to date for the latest stable release of Crawl.
greater mummy M File:Greater mummy.png | |
---|---|
HP | 184-211 |
HD | 15 |
XP | 6236 |
Speed | 10 |
AC | 10 |
EV | 6 |
Will | 160 |
Attack1 | 35 (hit: plain)
|
Resistances | rC+, rElec, rPois+++, rN+++, rTorm, rRot+++, rDrown, rWater |
Vulnerabilities | Holy, Holy wrath |
Habitat | Land |
Intelligence | High |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Undead |
Size | Medium |
Type | mummy, mummy |
Flags | Evil See invisible Speaks |
An ancient pharaoh, embalmed and cursed to undeath, now capable of great and terrifying feats of magic. |
Useful Info
Greater mummies have all the brutal spell options of mummy priests but with much greater durability. They're resistant to electricity and cold, immune to Hexes, poison, and negative energy, and have the most powerful death curse in the game. They can be found in the Tomb, on Tomb-themed Ziggurat floors, and in the company of Khufu.
Spells
Spell set I | ||
---|---|---|
Slot1 | Summon Demon | Wizard flag |
Slot2 | Smiting (7-17) | Wizard flag |
Slot3 | Symbol of Torment | Wizard flag |
Slot4 | Summon Emperor Scorpions | Wizard flag |
Spell set II | ||
---|---|---|
Slot1 | Summon Demon | Wizard flag |
Slot2 | Smiting (7-17) | Wizard flag |
Slot3 | Symbol of Torment | Wizard flag |
Slot4 | Summon Undead | Wizard flag |
Spell set III | ||
---|---|---|
Slot1 | Summon Emperor Scorpions | Wizard flag |
Slot2 | Smiting (7-17) | Wizard flag |
Slot3 | Symbol of Torment | Wizard flag |
Slot4 | Summon Scarabs | Wizard flag |
Spell set IV | ||
---|---|---|
Slot1 | Summon Mana Viper | Wizard flag |
Slot2 | Smiting (7-17) | Wizard flag |
Slot3 | Symbol of Torment | Wizard flag |
Slot4 | Summon Undead | Wizard flag |
Tips & Tricks
- Greater mummies are extremely dangerous opponents, tormenting and smiting you from a safe distance while their summons and mummy allies slow you down. Don't let them live any longer than you have to.
- Catching them with Silence will shut down all of their spells, making them much more manageable.
- A ring of sustain abilities and being undead through Necromutation or just by nature will take much of the sting out of their death curse. Abjuration is also useful for getting rid of any demonic reinforcements.
- For such a strong monster, they have decidedly a lackluster HD of 15. Unfortunately, their magic immunity and undead resistances make this mostly irrelevant, but it does give them a few small but notable weaknesses:
- They are somewhat vulnerable to Zin's Recite power.
- Their spellpower isn't that great. This will make their Abjuration attempts not particularly powerful, while their own summons will be not too difficult to abjure.
Categories:
- 0.16 articles
- Pages with broken file links
- Hit type
- Plain flavour
- Cold resistance
- Electricity resistance
- Poison resistance
- Poison resistance 3
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Drown resistance
- Water resistance
- Holy vulnerability
- Holy wrath vulnerability
- High intelligence
- Weapons armour
- Starting equipment
- Open doors
- Undead holiness
- Asphyxiation resistance
- Medium monsters
- Evil
- Evil monsters
- See invisible
- Speaking monster
- Monsters
- Spellcaster
- Mummy