Difference between revisions of "Ancient lich"
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==Tips & Tricks== | ==Tips & Tricks== | ||
− | First and foremost, understand that ancient liches are some of the most powerful casters in the game. When dealing with them, don't worry too much about conserving resources; if burning a consumable or two will greatly ease the battle, do so. A character with [[Haste]] and [[Might]], for example, will have a much easier time than a character relying on their skills alone. [[Berserk]]ing is chancey, as ancient liches often generate in places where you don't want to be attracting a lot of attention, but the boost to [[HP]] and damage can make a huge difference. | + | First and foremost, understand that ancient liches are some of the most powerful casters in the game. When dealing with them, don't worry too much about conserving resources; if burning a consumable or two will greatly ease the battle, do so. A character with [[potion of haste|Haste]] and [[Might]], for example, will have a much easier time than a character relying on their skills alone. [[Berserk]]ing is chancey, as ancient liches often generate in places where you don't want to be attracting a lot of attention, but the boost to [[HP]] and damage can make a huge difference. |
− | As liches resist most elemental damage, combat casters should rely on pure [[Conjurations]] and [[Earth Magic]] (although [[Lee's Rapid Deconstruction]], sadly, cannot target them, and their [[AC]] is high enough to minimize its shrapnel damage). [[Necromancy]] specialists can deal brutal amounts of damage with [[Dispel Undead]], though it requires being at point-blank range and will still take several castings to get the job done. Nearly all [[Hexes]] are useless against their infinite [[ | + | As liches resist most elemental damage, combat casters should rely on pure [[Conjurations]] and [[Earth Magic]] (although [[Lee's Rapid Deconstruction]], sadly, cannot target them, and their [[AC]] is high enough to minimize its shrapnel damage). [[Necromancy]] specialists can deal brutal amounts of damage with [[Dispel Undead]], though it requires being at point-blank range and will still take several castings to get the job done. Nearly all [[Hexes]] are useless against their infinite [[willpower]], so don't bother trying to enchant them. |
Melee fighters should wield [[holy wrath]]- or [[antimagic]]-[[brand]]ed weapons if they are available, and should lure them around corners or use [[scrolls of blinking]] to get into melee range as quickly as possible; wasting turns rushing into the fray will result in you getting pounded by brutal attack spells or having various dangerous summons join the fight. Once you get close to the lich, casting [[Silence]] or reading a [[scroll of silence]] will disable the vast majority of their abilities. Their melee attacks might not be insignificant, but they're a good deal safer than most of their attack spells. | Melee fighters should wield [[holy wrath]]- or [[antimagic]]-[[brand]]ed weapons if they are available, and should lure them around corners or use [[scrolls of blinking]] to get into melee range as quickly as possible; wasting turns rushing into the fray will result in you getting pounded by brutal attack spells or having various dangerous summons join the fight. Once you get close to the lich, casting [[Silence]] or reading a [[scroll of silence]] will disable the vast majority of their abilities. Their melee attacks might not be insignificant, but they're a good deal safer than most of their attack spells. | ||
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[[Throwing net]]s are very useful against ancient liches. Hitting one at the edge of your line of sight with one guarantees it won't be able to follow you for several turns, allowing a fairly safe escape. Hitting one in melee range will make it vulnerable to [[stab]]bing attempts, allowing [[Short Blades]] specialists to make very short work of them. | [[Throwing net]]s are very useful against ancient liches. Hitting one at the edge of your line of sight with one guarantees it won't be able to follow you for several turns, allowing a fairly safe escape. Hitting one in melee range will make it vulnerable to [[stab]]bing attempts, allowing [[Short Blades]] specialists to make very short work of them. | ||
− | Of course, since it's unlikely that you'll be able to take them out without taking a single hit, being able to survive their spells is advisable. Don't go after them while wounded, apply any useful buffs you may have available | + | Of course, since it's unlikely that you'll be able to take them out without taking a single hit, being able to survive their spells is advisable. Don't go after them while wounded, apply any useful buffs you may have available, and if your character has any significant holes in their resistances, consider chugging a [[potion of resistance]]; it may be wasteful, but better to be safe than sorry (taking 100+ damage in a single turn stings). |
− | As always, remember that killing a summoner destroys all its summons. If you are confident you can finish off an ancient lich before its summoned fiends can | + | As always, remember that killing a summoner destroys all its summons. If you are confident you can finish off an ancient lich before its summoned fiends can tear you to pieces, go for it. If you ''aren't'' confident of that, consider what safe escape routes you have available. |
==History== | ==History== | ||
*Prior to [[0.18]], ancient liches had random spell sets. | *Prior to [[0.18]], ancient liches had random spell sets. | ||
*Prior to [[0.16]], ancient liches would generate with one of four predetermined spell sets. | *Prior to [[0.16]], ancient liches would generate with one of four predetermined spell sets. |
Revision as of 08:07, 5 June 2021
ancient lich L | |
---|---|
HP | 71-144 |
HD | 27 |
XP | 8103 |
Speed | 10 |
AC | 20 |
EV | 10 |
Will | Immune |
Attack1 | 20 (touch: drain experience)
|
Resistances | rF+ rC++ rElec rPois+++ rDrown rMiasma rN+++ rTorm |
Vulnerabilities | Holy |
Habitat | Land |
Intelligence | Human |
Uses | Open doors |
Holiness | Undead |
Size | Medium |
Type | lich, lich |
Flags | Evil See invisible Speaks |
A lich who, having existed for countless centuries, has grown almost unimaginably powerful through the study of dark magic. |
Contents
Useful Info
Ancient liches are extremely powerful undead casters with a wide array of resistances and access to several deadly attack spells that can deal ridiculous amounts of damage or summon devastatingly powerful allies. If you are not confident in your skills, escape is strongly advised. Ancient liches can rarely be found on the last floor of the Vaults, in the Abyss, the Crypt, the Tomb, and the Realm of Zot, and are a common sight in the orb chamber of Zot:5.
Spells
Spell set I | ||
---|---|---|
Slot1 | Corrosive Bolt (3d34) | Wizard flag |
Slot2 | Lehudib's Crystal Spear (3d48) | Wizard flag |
Slot3 | Haste | Wizard flag |
Slot4 | Petrify | Wizard flag |
Slot5 | Invisibility | Wizard flag |
Tips & Tricks
First and foremost, understand that ancient liches are some of the most powerful casters in the game. When dealing with them, don't worry too much about conserving resources; if burning a consumable or two will greatly ease the battle, do so. A character with Haste and Might, for example, will have a much easier time than a character relying on their skills alone. Berserking is chancey, as ancient liches often generate in places where you don't want to be attracting a lot of attention, but the boost to HP and damage can make a huge difference.
As liches resist most elemental damage, combat casters should rely on pure Conjurations and Earth Magic (although Lee's Rapid Deconstruction, sadly, cannot target them, and their AC is high enough to minimize its shrapnel damage). Necromancy specialists can deal brutal amounts of damage with Dispel Undead, though it requires being at point-blank range and will still take several castings to get the job done. Nearly all Hexes are useless against their infinite willpower, so don't bother trying to enchant them.
Melee fighters should wield holy wrath- or antimagic-branded weapons if they are available, and should lure them around corners or use scrolls of blinking to get into melee range as quickly as possible; wasting turns rushing into the fray will result in you getting pounded by brutal attack spells or having various dangerous summons join the fight. Once you get close to the lich, casting Silence or reading a scroll of silence will disable the vast majority of their abilities. Their melee attacks might not be insignificant, but they're a good deal safer than most of their attack spells.
Throwing nets are very useful against ancient liches. Hitting one at the edge of your line of sight with one guarantees it won't be able to follow you for several turns, allowing a fairly safe escape. Hitting one in melee range will make it vulnerable to stabbing attempts, allowing Short Blades specialists to make very short work of them.
Of course, since it's unlikely that you'll be able to take them out without taking a single hit, being able to survive their spells is advisable. Don't go after them while wounded, apply any useful buffs you may have available, and if your character has any significant holes in their resistances, consider chugging a potion of resistance; it may be wasteful, but better to be safe than sorry (taking 100+ damage in a single turn stings).
As always, remember that killing a summoner destroys all its summons. If you are confident you can finish off an ancient lich before its summoned fiends can tear you to pieces, go for it. If you aren't confident of that, consider what safe escape routes you have available.
History
- 0.26 articles
- Touch type
- Drain experience flavour
- Fire resistance
- Cold resistance
- Cold resistance 2
- Electricity resistance
- Poison resistance
- Poison resistance 3
- Drown resistance
- Miasma resistance
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Holy vulnerability
- Human intelligence
- Open doors
- Undead holiness
- Asphyxiation resistance
- Medium monsters
- Evil
- Evil monsters
- See invisible
- Speaking monster
- Monsters
- Spellcaster