Difference between revisions of "Wild Magic card"
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− | {{ | + | {{Version021}} |
+ | {{flavour|The card depicts a pointy wizard's hat, scorched and resting on a pile of ashes.}} | ||
+ | Drawing the '''Wild Magic card''' affects all enemies in your line of sight, hitting them with random [[miscast effect]]s, and restores your [[MP]] slightly for each enemy affected. The higher the power of the card, the more powerful the miscast effect. If there are no enemies in sight, nothing happens. | ||
− | The | + | The miscast effects have the potential to be explosions which can also hit the player - therefore you should be careful drawing from destruction decks at low [[HP]]. |
− | |||
The Wild Magic card could be found in the following [[Decks|decks]] over the past several versions. | The Wild Magic card could be found in the following [[Decks|decks]] over the past several versions. | ||
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![[0.14]] | ![[0.14]] | ||
![[0.15]] | ![[0.15]] | ||
− | ![[ | + | ![[0.16]] |
+ | ![[0.17]] | ||
+ | ![[0.18]] | ||
+ | ![[0.19]] and beyond | ||
|---- | |---- | ||
!style="text-align:left;vertical-align:top;font-weight:normal"| | !style="text-align:left;vertical-align:top;font-weight:normal"| | ||
Line 35: | Line 39: | ||
[[Deck of changes|Changes]] | [[Deck of changes|Changes]] | ||
<br>[[Deck of wonders|Wonders]] | <br>[[Deck of wonders|Wonders]] | ||
+ | !style="text-align:left;vertical-align:top;font-weight:normal"| | ||
+ | [[Deck of changes|Changes]] | ||
+ | <br>[[Deck of wonders|Wonders]] | ||
+ | !style="text-align:left;vertical-align:top;font-weight:normal"| | ||
+ | [[Deck of changes|Changes]] | ||
+ | <br>[[Deck of wonders|Wonders]] | ||
+ | !style="text-align:left;vertical-align:top;font-weight:normal"| | ||
+ | [[Deck of destruction|Destruction]] | ||
|---- | |---- | ||
|} | |} | ||
+ | |||
+ | ==History== | ||
+ | In the simplification of decks in [[0.19]], this card was one of 23 to be kept, and in the process was moved to the deck of destruction. | ||
+ | |||
+ | Prior to [[0.16]], the Wild Magic card affected you rather than enemies. | ||
==See also== | ==See also== | ||
*[[Cards]] | *[[Cards]] | ||
*[[Decks]] | *[[Decks]] | ||
+ | |||
+ | {{cards}} | ||
+ | |||
[[Category: Deck]] | [[Category: Deck]] |
Latest revision as of 00:22, 7 August 2021
Version 0.21: This article may not be up to date for the latest stable release of Crawl.
The card depicts a pointy wizard's hat, scorched and resting on a pile of ashes. |
Drawing the Wild Magic card affects all enemies in your line of sight, hitting them with random miscast effects, and restores your MP slightly for each enemy affected. The higher the power of the card, the more powerful the miscast effect. If there are no enemies in sight, nothing happens.
The miscast effects have the potential to be explosions which can also hit the player - therefore you should be careful drawing from destruction decks at low HP.
The Wild Magic card could be found in the following decks over the past several versions.
0.11 | 0.12 | 0.13 | 0.14 | 0.15 | 0.16 | 0.17 | 0.18 | 0.19 and beyond |
---|---|---|---|---|---|---|---|---|
History
In the simplification of decks in 0.19, this card was one of 23 to be kept, and in the process was moved to the deck of destruction.
Prior to 0.16, the Wild Magic card affected you rather than enemies.
See also
Decks | Nemelex's Cards |
---|---|
Deck of destruction | Degeneration • The Orb • Pain • The Storm • Vitriol • Wild Magic |
Deck of escape | The Cloud • The Elixir • Exile • The Tomb • Velocity |
Deck of summoning | The Dance • The Elements • The Illusion • The Swarm • The Pentagram • The Rangers |
Deck of punishment | Swine • Torment • Wraith • Wrath |