Difference between revisions of "Ettin"
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==Tips & Tricks== | ==Tips & Tricks== | ||
− | *Ettins are not complicated opponents; they move into melee range and crush you as best they can. If you can move faster than average, [[kiting]] them is easy. If you have any skill with [[Hexes]], disabling them works just fine given their mediocre [[willpower]]. | + | *Ettins are not complicated opponents; they move into melee range and crush you as best they can. All they have going for them is brute melee strength. So long as you don't engage them in melee, you'll be fine. |
− | * | + | **If you can move faster than average, [[kiting]] them is easy. |
+ | **If you have any skill with [[Hexes]] or [[Evocations]], disabling them works just fine given their mediocre [[willpower]]. | ||
+ | **[[Tukima's Dance]] works especially well on ettins. | ||
+ | **If ''you're'' playing a brute melee character, don't be too worried; if you can slay a stone giant, you can probably slay an ettin. | ||
+ | *Still, ettins can deal a massive amount of damage per turn. An ettin camping the stair to the [[Orcish Mines]] is a reason to ignore that branch for an extended period of time. |
Revision as of 15:39, 19 March 2022
For a list of all giants, see list of giants.
ettin C | |
---|---|
HP | 43-88 |
HD | 12 |
XP | 1127 |
Speed | 10 |
AC | 9 |
EV | 4 |
Will | 40 |
Attack1 | 40 (hit: plain) |
Attack2 | 40 (hit: plain)
|
Resistances | rDrown |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Starting equipment Open doors |
Holiness | Natural |
Size | Giant |
Type | giant, ettin |
Flags | Two weapons Speaks Warm-blooded |
A two-headed giant, stronger than most, and able to land devastating blows left and right with its two huge weapons.
“But he had not been long in his hiding-hole, before the awful Ettin came in; and no sooner was he in, than he was heard crying: |
Useful Info
An ettin is basically a somewhat squishier stone giant that hits twice. They usually dual wield dire flails or great maces (sometimes branded), giving them an attack that in theory can deal more damage in melee than any other monster save Antaeus or Tiamat. While their accuracy isn't fantastic, it still hurts when they land hits, and it can be devastating when both swings connect. They can be found in the deepest portions of the Dungeon, the Orcish Mines, the Depths, and the Vaults.
Tips & Tricks
- Ettins are not complicated opponents; they move into melee range and crush you as best they can. All they have going for them is brute melee strength. So long as you don't engage them in melee, you'll be fine.
- If you can move faster than average, kiting them is easy.
- If you have any skill with Hexes or Evocations, disabling them works just fine given their mediocre willpower.
- Tukima's Dance works especially well on ettins.
- If you're playing a brute melee character, don't be too worried; if you can slay a stone giant, you can probably slay an ettin.
- Still, ettins can deal a massive amount of damage per turn. An ettin camping the stair to the Orcish Mines is a reason to ignore that branch for an extended period of time.