Difference between revisions of "Healer"
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==Starting Equipment== | ==Starting Equipment== | ||
Some [[species]] may receive different items based on their unique restrictions. | Some [[species]] may receive different items based on their unique restrictions. | ||
− | *+ | + | *+1 [[robe]] |
*[[Potion of curing]] | *[[Potion of curing]] | ||
*[[Potion of heal wounds]] | *[[Potion of heal wounds]] | ||
Line 19: | Line 19: | ||
These are adjusted by your species' [[aptitude]]s. | These are adjusted by your species' [[aptitude]]s. | ||
*[[Fighting]]: 2 | *[[Fighting]]: 2 | ||
− | + | *[[Dodging]]: 2 | |
− | *[[Dodging]]: | ||
*[[Invocations]]: 4 | *[[Invocations]]: 4 | ||
Revision as of 22:14, 15 January 2013
Healers are Priests of Elyvilon the Healer. They begin with minor healing powers, but can gain far greater abilities in the long run. Elyvilon's creed is one of pacifism, and her worshipers can actually pacify monsters by healing them. However, they are forbidden from harming non-hostile monsters, letting their allies die, or using any form of evil magic or weapons.
Healers start the game with 55 piety.
Racial Restrictions
Demigods, Demonspawn, Ghouls, Mummies, and Vampires may not be Healers, as they are banned from worshipping Elyvilon.
The officially suggested races for Healers are Human, Sludge Elf, Mountain Dwarf, Deep Dwarf, Hill Orc, Merfolk, Kobold, Naga, Centaur, Troll, and Draconian.
Starting Equipment
Some species may receive different items based on their unique restrictions.
Starting Skills
These are adjusted by your species' aptitudes.
- Fighting: 2
- Dodging: 2
- Invocations: 4
Stategy
Pacification is a more powerful ability than it may seem at first, allowing you to smite-target dangerous beasts and remove them from the fight entirely. Just be aware that doing so grants you less XP than killing the thing.