Difference between revisions of "Beast talisman"
m (→Strategy) |
m (→Strategy) |
||
Line 22: | Line 22: | ||
==Strategy== | ==Strategy== | ||
− | If you haven't found | + | If you haven't found or [[Felid|can't]] [[Octopode|use]] any auxiliary armor pieces yet, then Beast Form is a free +1 slaying (and +1 Unarmed damage). That's a net positive for ''every'' character - no Shapeshifting skill required. Generally, 1 slaying is worse than 2 [[AC]], so good enough armour should take priority over this form. |
It is essential for [[Shapeshifter]] starts; your base fists are stronger than the plain [[short sword]]s, [[whip]]s, and [[mace]]s you'll find on the dungeon. [[Brand]]ed weapons can perform better, though. For example, if you find a [[dagger]] of [[venom]] on D:2, then don't hesitate to switch. Weapon or not, Beast Form is still a buff. | It is essential for [[Shapeshifter]] starts; your base fists are stronger than the plain [[short sword]]s, [[whip]]s, and [[mace]]s you'll find on the dungeon. [[Brand]]ed weapons can perform better, though. For example, if you find a [[dagger]] of [[venom]] on D:2, then don't hesitate to switch. Weapon or not, Beast Form is still a buff. |
Revision as of 05:11, 12 July 2023
Transforms the user into a monstrous, furry were-beast, limbs pulsing with ferocious energy. Shapeshifting skill increases the killing power provided. While transformed, any gloves, cloaks, headgear and boots are melded. |
A beast talisman is a talisman that changes you into Beast Form, a wild, hulking form that grants bonuses to melee.
Shapeshifters start with this item, and start the game in Beast Form.
Useful Info
When eVoked, a beast talisman turns you into Beast Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.
Beast Form has the following effects:
Combat Bonuses
- Unarmed Combat: 4 base damage.
- Slaying Bonus: adds
1 + (5 * Shapeshifting / 13)
slaying (1-6 slay) to melee combat, rounded in a weighted fashion. Applies even when using a weapon. Slaying increases damage and accuracy.
Restrictions
- Melded Gear: All armour except for body armour and shields. (This includes helmets/hats, cloaks, gloves, and boots/bardings.)
Beast Form does not block any mutations, does not change your size, and gives no innate bonus to HP / AC.
Beast Form has no minimum Shapeshifting skill. It has a maximum skill of 13; further skill has no further impact.
Strategy
If you haven't found or can't use any auxiliary armor pieces yet, then Beast Form is a free +1 slaying (and +1 Unarmed damage). That's a net positive for every character - no Shapeshifting skill required. Generally, 1 slaying is worse than 2 AC, so good enough armour should take priority over this form.
It is essential for Shapeshifter starts; your base fists are stronger than the plain short swords, whips, and maces you'll find on the dungeon. Branded weapons can perform better, though. For example, if you find a dagger of venom on D:2, then don't hesitate to switch. Weapon or not, Beast Form is still a buff.
Note that training the Shapeshifting skill in the early-game is a poor choice, even for Shapeshifters:
- Shapeshifting skill gives you < 0.5 slay per level.
- Unarmed Combat skill gives +1 base damage per level (which is more damage), better accuracy, and speeds up your attacks.
History
- Will be introduced in trunk, in the transformation overhaul. Beast Form is similar in function to Beastly Appendage.