Difference between revisions of "Beast talisman"

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(update)
(strategy with the UC bonus gone)
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If you haven't found or [[Felid|can't]] [[Octopode|use]] any auxiliary armor pieces yet, then Beast Form is a free +1.7 slaying. That's a net positive for ''every'' character - no Shapeshifting skill required. Generally, 1 slaying is worse than 2 [[AC]], so good enough armour should take priority over this form.
 
If you haven't found or [[Felid|can't]] [[Octopode|use]] any auxiliary armor pieces yet, then Beast Form is a free +1.7 slaying. That's a net positive for ''every'' character - no Shapeshifting skill required. Generally, 1 slaying is worse than 2 [[AC]], so good enough armour should take priority over this form.
  
It is essential for [[Shapeshifter]] starts; your base fists are stronger than the plain [[short sword]]s, [[whip]]s, and [[mace]]s you'll find on the dungeon. [[Brand]]ed weapons can perform better, though. For example, if you find a [[dagger]] of [[venom]] on D:2, then don't hesitate to switch. Weapon or not, Beast Form is still a buff.
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[[Shapeshifter]]s start in this form. Remember that Beast Form boosts weapons as much as Unarmed Combat. For example, if you find a [[dagger]] of [[venom]] on D:2, then don't hesitate to switch.
  
Note that training the Shapeshifting skill in the early-game is a poor choice, even for Shapeshifters:
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The Shapeshifting skill will give more returns than a weapon skill, but worse returns than [[Unarmed Combat]] skill:
* Shapeshifting skill gives you < 0.5 slay per level.  
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* 1 Shapeshifting skill gives +0.7 slay per level, or +0.35 damage.
* [[Unarmed Combat]] skill gives +1 base damage per level (which is more damage), better accuracy, and speeds up your attacks.
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* 1 weapon skill will give benefits depending on the weapon itself. Examples:
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** A [[short sword]] gets +0.1 base damage, +0.5 [[accuracy]], and -0.05 [[attack delay]] (5% to 10% faster) per [[Short Blades]] level (not including [[stabbing]] bonuses).
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** A [[mace]] gets +0.16 base damage, +0.5 [[accuracy]], and -0.05 [[attack delay]] (4% to 9% faster) per [[Maces & Flails|M&F]] level.
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* A level in Unarmed Combat gives +1 base damage, +0.5 accuracy, and slightly faster attacks.
  
 
==History==
 
==History==

Revision as of 10:00, 12 July 2023

Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
Transforms the user into a monstrous, furry were-beast, limbs pulsing with ferocious energy. Shapeshifting skill increases the killing power provided. While transformed, any gloves, cloaks, headgear and boots are melded.

A beast talisman is a talisman that changes you into Beast Form, a wild, hulking form that grants bonuses to melee.

Shapeshifters start with this item, and start the game in Beast Form.

Useful Info

When eVoked, a beast talisman turns you into Beast Form, which lasts until you end the form. Entering or exiting a form takes 5 turns.

Beast Form has the following effects:

Combat Bonuses

  • Unarmed Combat: 3 base damage (no boost).
  • Slaying Bonus: adds 1 + (7/10 * Shapeshifting) slaying (1-7 slay) to melee combat, rounded in a weighted fashion. Applies even when using a weapon. Slaying increases damage and accuracy.

Restrictions

Beast Form does not block any mutations, does not change your size, and gives no innate bonus to HP / AC.

Beast Form has no minimum Shapeshifting skill. It has a maximum skill of 10; further skill has no further impact.

Strategy

If you haven't found or can't use any auxiliary armor pieces yet, then Beast Form is a free +1.7 slaying. That's a net positive for every character - no Shapeshifting skill required. Generally, 1 slaying is worse than 2 AC, so good enough armour should take priority over this form.

Shapeshifters start in this form. Remember that Beast Form boosts weapons as much as Unarmed Combat. For example, if you find a dagger of venom on D:2, then don't hesitate to switch.

The Shapeshifting skill will give more returns than a weapon skill, but worse returns than Unarmed Combat skill:

  • 1 Shapeshifting skill gives +0.7 slay per level, or +0.35 damage.
  • 1 weapon skill will give benefits depending on the weapon itself. Examples:
  • A level in Unarmed Combat gives +1 base damage, +0.5 accuracy, and slightly faster attacks.

History

  • Will be introduced in trunk, in the transformation overhaul. Beast Form is similar in function to Beastly Appendage.
Transformations
Talisman Tier 1: Quill FormWalking Scroll Form
Tier 2: Maw FormScarab FormYak FormMedusa Form
Tier 3: Blade FormFortress Crab FormWerewolf FormSerpent FormSpider FormAqua Form
Tier 4: Dragon FormStatue FormHive FormSphinx FormVampire Form (Vampire Bat Form)
Tier 5: Storm FormDeath Form
Bauble Flux Form
Bad Forms Bat FormFungus FormPig FormTree FormWisp Form
Divine Slaughter Form