Difference between revisions of "Spriggan druid"
m (→Tips & Tricks) |
m (+src for their might & healing death effect. The range is (HD/3; 1 + HD/2), which is (11/3; 1 + 11/2), or (3; 6), thanks to how dividing ints works) |
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'''Spriggan druids''' are [[list of spriggans|spriggan]] spellcasters dependent on the forests they guard. They can enrage [[tree]]s in their vicinity, damaging foes that stay adjacent to a tree. Druids can also bring animals to their location, and attack you with magic of their own. They can be found in [[the Swamp]], as well as in spriggan-themed vaults. | '''Spriggan druids''' are [[list of spriggans|spriggan]] spellcasters dependent on the forests they guard. They can enrage [[tree]]s in their vicinity, damaging foes that stay adjacent to a tree. Druids can also bring animals to their location, and attack you with magic of their own. They can be found in [[the Swamp]], as well as in spriggan-themed vaults. | ||
− | When a spriggan druid dies, | + | When a spriggan druid dies, 3-6 [[monster intelligence|animal-intelligence]] monsters in its sight are healed for 3d11 hp and gain the [[might]] effect for 10-16 turns.<ref>{{source ref|0.30.1|mon-death.cc|1285}}</ref> |
{{monster spells}} | {{monster spells}} | ||
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*Prior to [[0.13]], they had [[Summon Caniforms]] in place of [[Druid's Call]] and [[Haste Plants]]. | *Prior to [[0.13]], they had [[Summon Caniforms]] in place of [[Druid's Call]] and [[Haste Plants]]. | ||
*Spriggan druids were added in [[0.7]]. | *Spriggan druids were added in [[0.7]]. | ||
+ | |||
+ | ==References== | ||
+ | <references /> | ||
[[Category:Spriggan]] | [[Category:Spriggan]] |
Revision as of 15:45, 18 September 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
For a list of all spriggans, see list of spriggans.
spriggan druid i | |
---|---|
HP | 29-59 |
HD | 11 |
XP | 725 |
Speed | 10 (move: 60%) |
AC | 2 |
EV | 18 |
Will | 100 |
Attack1 | 18 (hit: plain)
|
Resistances | None |
Vulnerabilities | None |
Habitat | Land |
Intelligence | Human |
Uses | Weapons & armour Starting equipment Open doors |
Holiness | Natural |
Size | Little |
Type | spriggan, spriggan |
Flags | See invisible Speaks Warm-blooded |
A spriggan whose connection with the birds and the beasts is exceptionally strong. Revelling in nature, these protectors of forests are the doom of anyone who so much as snaps a twig. |
Useful Info
Spriggan druids are spriggan spellcasters dependent on the forests they guard. They can enrage trees in their vicinity, damaging foes that stay adjacent to a tree. Druids can also bring animals to their location, and attack you with magic of their own. They can be found in the Swamp, as well as in spriggan-themed vaults.
When a spriggan druid dies, 3-6 animal-intelligence monsters in its sight are healed for 3d11 hp and gain the might effect for 10-16 turns.[1]
Spells
Spell set I | ||
---|---|---|
Slot1 | Stone Arrow (3d18) | Wizard flag |
Slot2 | Awaken Forest | Wizard flag |
Slot3 | Druid's Call | Wizard flag |
Slot4 | Minor Healing (2d5+3) | Emergency flag, Wizard flag |
Tips & Tricks
- Fighting a spriggan druid near trees can be dangerous. If possible, try to lure it away from trees, or burn them down with powerful Fire Magic.
- Druids are relatively fragile; try to kill them quickly, before they can bring animals with Druid's Call.
- If at all possible, try to kill druids without any animals in its sight. Mighted hydras and bunyips can really hurt.
History
- Prior to 0.19, you could meet several young spriggan druids in the spriggan forest end vault. They had lower HD, but could cast the same spells as regular druids. They were replaced with boggarts.
- Prior to 0.14, spriggan druids knew Sunray and Haste Plants in place of Stone Arrow, and they did not buff nearby animals upon death.
- Prior to 0.13, they had Summon Caniforms in place of Druid's Call and Haste Plants.
- Spriggan druids were added in 0.7.
References
- ↑ mon-death.cc:1285 (0.30.1)