Difference between revisions of "Spriggan druid"

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m (Tips & Tricks)
m (+src for their might & healing death effect. The range is (HD/3; 1 + HD/2), which is (11/3; 1 + 11/2), or (3; 6), thanks to how dividing ints works)
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'''Spriggan druids''' are [[list of spriggans|spriggan]] spellcasters dependent on the forests they guard. They can enrage [[tree]]s in their vicinity, damaging foes that stay adjacent to a tree. Druids can also bring animals to their location, and attack you with magic of their own. They can be found in [[the Swamp]], as well as in spriggan-themed vaults.
 
'''Spriggan druids''' are [[list of spriggans|spriggan]] spellcasters dependent on the forests they guard. They can enrage [[tree]]s in their vicinity, damaging foes that stay adjacent to a tree. Druids can also bring animals to their location, and attack you with magic of their own. They can be found in [[the Swamp]], as well as in spriggan-themed vaults.
  
When a spriggan druid dies, all [[monster intelligence|animal-intelligence]] monsters in its sight are healed and gain the [[might]] effect.
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When a spriggan druid dies, 3-6 [[monster intelligence|animal-intelligence]] monsters in its sight are healed for 3d11 hp and gain the [[might]] effect for 10-16 turns.<ref>{{source ref|0.30.1|mon-death.cc|1285}}</ref>
  
 
{{monster spells}}
 
{{monster spells}}
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*Prior to [[0.13]], they had [[Summon Caniforms]] in place of [[Druid's Call]] and [[Haste Plants]].  
 
*Prior to [[0.13]], they had [[Summon Caniforms]] in place of [[Druid's Call]] and [[Haste Plants]].  
 
*Spriggan druids were added in [[0.7]].
 
*Spriggan druids were added in [[0.7]].
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==References==
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<references />
  
 
[[Category:Spriggan]]
 
[[Category:Spriggan]]

Revision as of 15:45, 18 September 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

For a list of all spriggans, see list of spriggans.

spriggan druid iSpriggan druid.png
HP 29-59
HD 11
XP 725
Speed 10 (move: 60%)
AC 2
EV 18
Will 100
Attack1 18 (hit: plain)


Resistances None
Vulnerabilities None
Habitat Land
Intelligence Human
Uses Weapons & armour
Starting equipment
Open doors
Holiness Natural
Size Little
Type spriggan, spriggan
Flags See invisible
Speaks
Warm-blooded
A spriggan whose connection with the birds and the beasts is exceptionally strong. Revelling in nature, these protectors of forests are the doom of anyone who so much as snaps a twig.

Useful Info

Spriggan druids are spriggan spellcasters dependent on the forests they guard. They can enrage trees in their vicinity, damaging foes that stay adjacent to a tree. Druids can also bring animals to their location, and attack you with magic of their own. They can be found in the Swamp, as well as in spriggan-themed vaults.

When a spriggan druid dies, 3-6 animal-intelligence monsters in its sight are healed for 3d11 hp and gain the might effect for 10-16 turns.[1]

Spells

Spell set I
Slot1 Stone Arrow (3d18) Wizard flag
Slot2 Awaken Forest Wizard flag
Slot3 Druid's Call Wizard flag
Slot4 Minor Healing (2d5+3) Emergency flag,
Wizard flag

Tips & Tricks

  • Fighting a spriggan druid near trees can be dangerous. If possible, try to lure it away from trees, or burn them down with powerful Fire Magic.
  • Druids are relatively fragile; try to kill them quickly, before they can bring animals with Druid's Call.
  • If at all possible, try to kill druids without any animals in its sight. Mighted hydras and bunyips can really hurt.

History

  • Prior to 0.19, you could meet several young spriggan druids in the spriggan forest end vault. They had lower HD, but could cast the same spells as regular druids. They were replaced with boggarts.
  • Prior to 0.14, spriggan druids knew Sunray and Haste Plants in place of Stone Arrow, and they did not buff nearby animals upon death.
  • Prior to 0.13, they had Summon Caniforms in place of Druid's Call and Haste Plants.
  • Spriggan druids were added in 0.7.

References